<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="granjerShed.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="16" filename="textures/azul_diffuse.dds"/>
    <File fileId="17" filename="textures/azul_normal.dds"/>
    <File fileId="18" filename="textures/azul_specular.dds"/>
    <File fileId="19" filename="textures/galpao_mask.dds"/>
    <File fileId="2" filename="textures/metal_diffuse.dds"/>
    <File fileId="3" filename="textures/metal_normal.dds"/>
    <File fileId="4" filename="textures/metal_specular.dds"/>
    <File fileId="23" filename="textures/parede_diffuse.dds"/>
    <File fileId="24" filename="textures/parede_normal.dds"/>
    <File fileId="25" filename="textures/parede_specular.dds"/>
    <File fileId="11" filename="textures/porta_diffuse.dds"/>
    <File fileId="14" filename="textures/porta_height.dds"/>
    <File fileId="12" filename="textures/porta_normal.dds"/>
    <File fileId="13" filename="textures/porta_specular.dds"/>
    <File fileId="20" filename="textures/telhado_diffuse.dds"/>
    <File fileId="21" filename="textures/telhado_normal.dds"/>
    <File fileId="22" filename="textures/telhado_specular.dds"/>
    <File fileId="26" filename="$data/maps/textures/shared/concreteGeneric_diffuse.dds"/>
    <File fileId="27" filename="$data/maps/textures/shared/concreteGeneric_normal.dds"/>
    <File fileId="28" filename="$data/maps/textures/shared/concreteGeneric_specular.dds"/>
    <File fileId="5" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="29" filename="$data/shared/window_diffuse.dds"/>
    <File fileId="30" filename="$data/shared/window_specular.dds"/>
  </Files>


  <Materials>
    <Material name="azul" materialId="5" customShaderId="5">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="mMaskMap" fileId="19"/>
    </Material>
    <Material name="cimento" materialId="6" customShaderId="5">
      <Texture fileId="26"/>
      <Normalmap fileId="27"/>
      <Glossmap fileId="28"/>
      <Custommap name="mMaskMap" fileId="19"/>
    </Material>
    <Material name="default" materialId="7" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="janela" materialId="8">
      <Texture fileId="29"/>
      <Glossmap fileId="30"/>
    </Material>
    <Material name="metal" materialId="9" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="mMaskMap" fileId="19"/>
    </Material>
    <Material name="metal" materialId="10" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
    </Material>
    <Material name="parede" materialId="11" customShaderId="5">
      <Texture fileId="23"/>
      <Normalmap fileId="24"/>
      <Glossmap fileId="25"/>
      <Custommap name="mMaskMap" fileId="19"/>
    </Material>
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      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="mParallaxMap" fileId="14"/>
    </Material>
    <Material name="telhado" materialId="13" customShaderId="5">
      <Texture fileId="20"/>
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
      <Custommap name="mMaskMap" fileId="19"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="14" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="granjerShed.i3d.shapes">
  </Shapes>

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        <TransformGroup name="powerSwitch01" translation="-9.71982 1.5 0" rotation="0 90 0" nodeId="92"/>
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      <TransformGroup name="doors" translation="6e-06 0 0" nodeId="94">
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</i3D>
