<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>storeItem_galpao granjeiro sem extensao</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>store_granjerShedNoExt.dds</image>
        <price>80000</price>
        <dailyUpkeep>200</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>PLACEABLE</species>
        <category>sheds</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        
        <vertexBufferMemoryUsage>592384</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>77568</indexBufferMemoryUsage>
        <textureMemoryUsage>4915200</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>granjerShedNoExt.i3d</filename>
		<canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>
	
	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="powerSwitch01" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode01" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode02" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode03" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode04" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode05" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode06" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode07" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode08" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode09" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode10" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
    </lights>
	
	<animatedObjects>
		<animatedObject saveId="door1">
            <animation duration="3.0">
                <part node="porta1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="6.2 0 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="door1" template="slidingGateMetalLoop" />
                <posEnd linkNode="door1" template="slidingGateMetalOpen" />
                <negEnd linkNode="door1" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		
		<animatedObject saveId="door2">
            <animation duration="3.0">
                <part node="porta2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-6.2 0 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor02" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="door2" template="slidingGateMetalLoop" />
                <posEnd linkNode="door2" template="slidingGateMetalOpen" />
                <negEnd linkNode="door2" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
		
		<animatedObject saveId="door3">
            <animation duration="3.0">
                <part node="porta3">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 1.35"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor03" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="door3" template="slidingGateMetalLoop" />
                <posEnd linkNode="door3" template="slidingGateMetalOpen" />
                <negEnd linkNode="door3" template="slidingGateMetalClose" />
            </sounds>
		</animatedObject>
	</animatedObjects>

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="indoorAreaStart01" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>3|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="testAreaStart01" node="0>4|0" />
        <i3dMapping id="testAreaEnd01" node="0>4|0|0" />
		<i3dMapping id="lightNode01" node="0>5|0"/>
		<i3dMapping id="lightNode02" node="0>5|1"/>
		<i3dMapping id="lightNode03" node="0>5|2"/>
		<i3dMapping id="lightNode04" node="0>5|3"/>
		<i3dMapping id="lightNode05" node="0>5|4"/>
		<i3dMapping id="lightNode06" node="0>5|5"/>
		<i3dMapping id="lightNode07" node="0>5|6"/>
		<i3dMapping id="lightNode08" node="0>5|7"/>
		<i3dMapping id="lightNode09" node="0>5|8"/>
		<i3dMapping id="lightNode10" node="0>5|9"/>
		<i3dMapping id="lightTrigger" node="0>5|10"/>
		<i3dMapping id="realLightsLow" node="0>5|11|0"/>
		<i3dMapping id="realLightsHigh" node="0>5|11|1"/>
		<i3dMapping id="powerSwitch01" node="0>5|12"/>
		<i3dMapping id="doors" node="0>6"/>
		<i3dMapping id="door1" node="0>6|0"/>
		<i3dMapping id="porta1" node="0>6|0|0"/>
		<i3dMapping id="triggerDoor01" node="0>6|0|1"/>
		<i3dMapping id="door2" node="0>6|1"/>
		<i3dMapping id="porta2" node="0>6|1|0"/>
		<i3dMapping id="triggerDoor02" node="0>6|1|1"/>
		<i3dMapping id="door3" node="0>6|2"/>
		<i3dMapping id="porta3" node="0>6|2|0"/>
		<i3dMapping id="triggerDoor03" node="0>6|2|1"/>
		<i3dMapping id="visuals" node="0>7"/>
		<i3dMapping id="galpao" node="0>7|0"/>
    </i3dMappings>
</placeable>
