<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="R22_5" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="9.0.2"/>
    </Asset>
    <Files>
        <File fileId="2" filename="VredesteinFlotationPlus_normal.dds"/>
        <File fileId="3" filename="VredesteinFlotationPlus_specular.dds"/>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_diffuse.png"/>
        <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
        <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    </Files>
    <Materials>
        <Material name="VredesteinFlotationPlus" materialId="4" diffuseColor="0.0156863 0.0156863 0.0156863 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.03 0.03 0.03 5"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="morphPosition" value="-0.45 -0.915 0.5 0.1"/>
            <CustomParameter name="prevMorphPosition" value="-0.45 -0.915 0.5 0.1"/>
        </Material>
        <Material name="VredesteinFlotationPlus_rubber" materialId="5" diffuseColor="0.0156863 0.0156863 0.0156863 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="morphPosition" value="-0.45 -0.915 0.5 0.1"/>
            <CustomParameter name="prevMorphPosition" value="-0.45 -0.915 0.5 0.1"/>
            <CustomParameter name="porosity" value="0.5"/>
            <CustomParameter name="colorScale" value="0.030000 0.030000 0.030000"/>
            <Custommap name="detailDiffuse" fileId="5"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="7"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="R22_5.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="560_60R22_5" clipDistance="300" nodeId="9" materialIds="5" castsShadows="true" receiveShadows="true"/>
    </Scene>
</i3D>
