<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="rims.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="9.0.4"/>
    </Asset>
    <Files>
        <File fileId="2" filename="rims_normal.dds"/>
        <File fileId="3" filename="rims_specular.dds"/>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
        <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
        <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
        <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
        <File fileId="9" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
        <File fileId="10" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.png"/>
        <File fileId="11" filename="$data/shared/detailLibrary/metallic/scratched_specular.png"/>
    </Files>
    <Materials>
        <Material name="Material" materialId="5" diffuseColor="0 0 0 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="colorMat0" value="0.2 0.2 0.2 0"/>
        </Material>
        <Material name="Material_metalPainted" materialId="6" diffuseColor="0 0 0 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="colorScale" value="0.200000 0.200000 0.200000"/>
            <Custommap name="detailDiffuse" fileId="5"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="7"/>
        </Material>
        <Material name="Material_plasticPaintedBlack" materialId="7" diffuseColor="0 0 0 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
            <Custommap name="detailDiffuse" fileId="8"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="9"/>
        </Material>
        <Material name="Material_bronzeScratched" materialId="8" diffuseColor="0 0 0 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="colorScale" value="0.9647 0.4179 0.1470"/>
            <Custommap name="detailDiffuse" fileId="10"/>
            <Custommap name="detailNormal" fileId="6"/>
            <Custommap name="detailSpecular" fileId="11"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="rims.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <TransformGroup name="GroupName" nodeId="9">
            <Shape shapeId="1" name="Cylinder.001" nodeId="10" materialIds="6 7 8" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="1" name="Cylinder.001" rotation="0 180 0" nodeId="11" materialIds="6 7 8" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
    </Scene>
</i3D>
