<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLight03.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="4" filename="../shaders/vehicleShader.xml"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/frontLight03_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/frontLight03_vmask.png"/>
    <File fileId="8" filename="$data/shared/clearPlastic_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="8"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
    <Material name="frontLight03_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
    <Material name="frontLight03_mat1" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLight03.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLight03_right" shapeId="1" clipDistance="70" nodeId="17" castsShadows="true" receiveShadows="true" materialIds="6">
      <Shape name="glassStatic" translation="-0.0918317 0.000455227 0.0344975" rotation="0 0 -180" shapeId="2" clipDistance="75" nodeId="18" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
      <Shape name="innerPartStatic" translation="-0.183663 0.000910424 0" rotation="0 -0 -180" shapeId="3" clipDistance="75" nodeId="19" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="7"/>
      <Shape name="turnLightRightStatic" translation="-0.116338 0.000455249 0.00273819" rotation="0 -0 -180" shapeId="4" clipDistance="75" nodeId="20" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
    </Shape>
    <Shape name="frontLight03_left" shapeId="5" clipDistance="70" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="6">
      <Shape name="glassStatic" translation="0.0918317 0.000455227 0.0344975" rotation="0 0 180" shapeId="6" clipDistance="75" nodeId="22" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
      <Shape name="innerPartStatic" translation="0.183663 0.000910521 0" rotation="0 -0 -180" shapeId="7" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="7"/>
      <Shape name="turnLightRightStatic" translation="0.116338 0.00045526 0.00273818" rotation="0 -0 -180" shapeId="8" clipDistance="75" nodeId="24" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
    </Shape>
  </Scene>

</i3D>
