i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.3.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 5.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Test\Documents\My Games\FarmingSimulator2025\mods\FS25_Krone_MJ_Modding\rechts.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [gx520B_vis.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [gx520B_vis.001] Filling out basic attributes, {name='gx520B_vis.001', nodeId='1'}
i3dio.i3d.I3D:add_material:DEBUG: [rechts] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Test\Documents\My Games\FarmingSimulator2025\mods\FS25_anwm7r\MJ\Aufkleber(Quadrat).dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Test\Documents\My Games\FarmingSimulator2025\mods\FS25_anwm7r\MJ\Aufkleber(Quadrat).dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: F:\SteamLibrary\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has diffuse texture 'C:\Users\Test\Documents\My Games\FarmingSimulator2025\mods\FS25_anwm7r\MJ\Aufkleber(Quadrat).dds'
i3dio.i3d.I3D:add_file:DEBUG: [rechts] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Test\Documents\My Games\FarmingSimulator2025\mods\FS25_anwm7r\MJ\Aufkleber(Quadrat).dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Test\Documents\My Games\FarmingSimulator2025\mods\FS25_anwm7r\MJ\Aufkleber(Quadrat).dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: F:\SteamLibrary\steamapps\common\Farming Simulator 25\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Aufkleber(Quadrat).dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Aufkleber(Quadrat).dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Aufkleber(Quadrat).dds] copied to 'C:\Users\Test\Documents\My Games\FarmingSimulator2025\mods\FS25_Krone_MJ_Modding\textures\Aufkleber(Quadrat).dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Aufkleber(Quadrat).dds] Resolved filepath: textures\Aufkleber(Quadrat).dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Aufkleber(Quadrat).dds] Filling out basic attributes, {name='textures/Aufkleber(Quadrat).dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [gx520B_vis.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [gx520B_vis.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [gx520B_vis.001] Filling out basic attributes, {name='gx520B_vis.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [gx520B_vis.001] Subset with index 0
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [gx520B_vis.001] Processing subset: numTriangles="4" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [gx520B_vis.001] Subset 0 with '4' triangles and numTriangles="4" firstIndex="0" firstVertex="0" numIndices="12" numVertices="6"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [gx520B_vis.001] Has '1' subsets, '4' triangles and '6' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [gx520B_vis.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [gx520B_vis.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [gx520B_vis.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [gx520B_vis.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [gx520B_vis.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [gx520B_vis.001] New Name: gx520B_vis.001
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [gx520B_vis.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [gx520B_vis.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [gx520B_vis.001] no more children to process in object
