I know we can use some console commands like ggsI3DCacheClean, gsStoreItemsReload, gsVehicleReload
But we finally often need to restart the game.. So I decided to create a light fast loading map to test the mods.
It comes with:
– a vehicle shop trigger (already done by GWENDAL)
– animal dealer trigger (already done by GWENDAL)
– fields for all crops ready to harvest
– a few fields with nothing on it to test implements
That is strange but we can have rice is ready to harvest out of a rice field…
I will try to update it later on with some things like:
– rice field addition
– grapes & olives addition
– distinct growth states
– distinct levels of fertilization, lime, stone, weed
– …
v0.0.0.10 (beta)
Addition of 4 large long fields (4.64ha):
– 63: wheat ready to harvest
– 64: grass ready to harvest
– 65: unowned (random)
– 66: unowned (random)
V0.0.0.9
Additional ready to use vehicles for the big cotton field:
– John Deere CP690
– Case IH Module Express 635
Large cotton field size increased to 2.60ha instead of 1.92 to get at least 20.000L (43)
For the 3 highest growing wheat fields at different growth stages (25, 26, 27):
– added one level of fertilizer (max is 2)
– added distinct level of limefer (1,2 and 3)
Unowned fields 53 and 54 used for the mission markers are set to first stage of grass
Addition of 4 unowned big fields (59-62)
Deadwood missions are disabled until fixed
v0.0.0.8
NPC positions update
As some mods have an effect on missions, missions have been activated, and to this end 12 unowned fields have been added as well as mission positions.
v0.0.0.7 (beta)
Addition of grapes & olives at distinct growing stages
Addition of some placeables:
– 2 flooded empty ricefields
– farm house
– workshop
– farmer’s market
– sawmill
Addition of some vehicles in the rocks field
v0.0.0.5 (beta)
More fields & bigger ones (as requested)
Warning: Complete rework of the map but as a side effect you will have to start a new save.
Anyway, as this map is not intended to be played for long or even saved, it probably does not matter so much.
v0.0.0.4 (beta)
One tree was not placed as it should have, it has been fixed.
And more trees have been added at the same time.
v0.0.0.3 (beta)
Addition of Trees (as requested)
But we finally often need to restart the game..
So I decided to create a light fast loading map to test the mods.
Credits:
Yurg
GWENDAL_YT
GIANTS Software