Courseplay for FS25 V8.0.0.6

Courseplay for FS25 V7.5.0.1

Courseplay Beta for Farming Simulator 2025

We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it.

We’ll keep you updated on our progress here, please be patient.

General Information

Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.

We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate

Sponsor this project: buy me a coffee

Changelog:

Push Release 8.0.0.6
Fix for #302
Fix for #301
Disable narrow field for Multitool #312
Fix for slurry tanks #300
Fix for #317 and #318 (nil checks)
Fix for #343
Fix custom fields #348
Should finaly fix Oxbo Harvester (and others) that needs to stop to unload #240
Some more MP fixes.

Push Release 8.0.0.5
Fix for #132
Fix for #252
Fix for #243 (Krone bale collect)
Fix for #133 (Cotton Harvester)
Fix for #234
Fix helper limit (is now endless again?)
Fix for #215
Use Giants field scanner now (might fix #63)
MP Fix for #269
MP fix for #260

Push Release 8.0.0.4

Should fix #221
Fix for #187
Fix for #176
Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…)
Fix for #169
Fix for #159
Should fix #156
Added keybinds for direct start at first/last/nearest waypoint #147
Some GUI adjustments

Push Release 8.0.0.3
Fixes McDon and PickUps for Harvester #60
Fixes bale wrappers (also for missions) #71 #171
Should fix #79 #151 #170(it not always happens so it is hard to find out)
Baler and bale wrapper now stop when empty
Helps with #138

Push Release 8.0.0.2
Rename and delete custom fields added back in.
Keybind to open the HUD also close the HUD #75
Fix return to start #93
Fix can’t drive to combine. #80
Fix for F1 keybind menu. #91
Some collision fixes
Another nil check error fixed

Push Release 8.0.0.1
While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
CP is no longer blocking the AD right mouse button event.
AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
Fix ESC not working in course manager.
Small UI fixes.
Added button for creating folder with a saved course. #66
Fix for #55 , #56 , #71 , #69 , #65 , #62
Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
Fixed zoom in HUD when changing value with scroll wheel.

Push Release 8.0.0.0
PLEASE READ:
Initial FS25 migration
While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
Course editor is disabled and will be readded later.
Better controller support will come with later versions.

Credits:

Courseplay

Developers
Tensuko
pvaiko
schwiti6190

4/5 - (60 votes)

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Lauri

Green peas harvester and trailer crash. Treiler crash green beas combaine from back on do not goes from side to unload

hkt

绿豆收割机满载,拖车找不到路径

hkt

Some harvesters cannot work together trailer

oldfarmer

Am I the only one getting the Malware warning? I have deleted it twice because of this. Is it false?

Truck

why does this show 8.0.0.4 when you download it its not its 8.0.0.2 when you put it in fs25

ionut

malware block game 98%

joedson

Obs: em algum caso tem que mudar no XML 94 para 92 se não aparece o mod na lista .
testei ja ta ótimo eu sai que vai melhor mais

PG72

any news on the progress of Courseplay and Autodrive ?

Lightpyro

does it work with Multiplayer ??

JNJ Mods

all you got to do is open xml find where it says support MP false and change it to true

KCHARRO

CoursePlay is not ready yet…

We’ll keep you updated on our progress here:https://github.com/Courseplay/Courseplay_FS25, please be patient.
This: (and later, the Giants modhub) is the only official source for Courseplay, if you see it anywhere else, it’s a scam.

philip

Keep up the great work

Ale

it does not show in game for me

Triston

This is great!!! I look forward to the progress that I hope your team can make on this invaluable mod!!

Cpt.Morgan

This again is the FS22 file …..not for FS25

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