
LS25 NF March 4-fold description:
Multifruit map with 10 new types of fruit
(rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa)
5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
Typical North Frisian lowland landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha of field area
approx. 146 ha of forest areas
approx. 64 ha of purchasable dike areas
Fed Mods Pack & Fed Production Pack are required
3 different collector’s items (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly more valuable
Sand, earth, gravel for digging
Train as a point of sale
approx. 15 different sales stations
3 Gas stations (one with diesel and methane purchase)
Major project playground in the park
Large stadium with football function
2 BGAs installed
2 stations for purchasing bulk goods
Hardware store for purchasing pallets of building materials
Lots of purchasable areas for farms and/or production
Extensive road network
More than 40 paintable ground textures
Lots of grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with the possibility of purchasing liquid manure and dung
Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
Extra mods:
FED Mods Pack
FED Productions Pack
NF March 2.1
– Fixed particle errors with alfalfa and clover in conjunction with the grain header from MC Don
– Removed license plates from the decorative vehicles at the shop (save game referenced)
– In the oG version, slightly repositioned the Easter bunny on field 53 so it’s clearly visible and can be collected without issue
– The fire station building now has collision detection at the doors and gates
– Added a fence post collision detection feature at field 15 so that the fence post can also be removed
– The three small trees on field 78 no longer float
– Fixed a collision error on the sidewalk next to the park
– Moved the floating tree over field 2 correctly
– Modified the environment (weather, surroundings, Twister), (Thanks to Achim)
– All selling station triggers have been properly scaled
NF March 2.0
– Liquid lime for sprayers added
– Compost can now be applied to fields as fertilizer using manure spreaders
– Lime can now be applied to fields as lime using manure spreaders
– Grain import expanded to include oat purchase
– Paving stones at the sawmill selling station moved to align with the fence
– General lime consumption reduced by 20%
– The fence at field 22 can now be removed with an object hider
– The fence between fields 126 and 146 can now be removed with an object hider
– The fence post at field 18 now has collision detection and can be removed with an object hider
– A lamp that was located in the bike path opposite the depot moved to align with the fence
– Two floating lamps at lot 21 fixed
– An object on the building at field 18 fixed
NF Marsch o.G. 1.9.3
– Bridge to the BGA North site is back
– Several road sections fixed
– Lock in the dike removed
NF Marsch 1.9.2
– Some changes from version 1.9 have been reverted
NF March 1.9.1
– Some changes from version 1.9 have been reverted.
NF Marsch 1.9
– Tobacco and alfalfa should now reach harvest maturity even in games without seasonal growth
– The tipping gate at the Grain Corporation is no longer affected by frost textures
– Terrain data for certain seedbeds, such as potatoes, has been adjusted
– The outbuilding at the Sawmill selling station now has collision detection
– The Animal Trading Station now accepts bales of alfalfa, alfalfa hay, and legume straw
– Changed the crop icons for rice and long grain rice
– Optimizations implemented according to the Giants Testrunner Tool
– Channel members of NF Marsch Residents are now up to date
Map 1.8.1
– Height of the dung heap reduced
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak’
– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak’
– A floating lamp in the courtyard has been moved to fit
– Fixed strange lighting effects at hardware stores and Edeka sales
– Optimizations according to Giant’s Testrunner Tool
Map 1.8
– Onions added as a new multi-fruit to the map (can be harvested with the new version of Rolf Ropa)
– The new Highland cattle can be purchased in the animal menu
– Weeds now grow near mustard
– Fixed the AnimalTrade.xml error “UnloadingStation does not have a BaleUnloadTrigger for fillType ‘DRYCLOVER_WINDROW’ and CLOVER_WINDROW”
– Reduced grass density slightly
– Deleted unnecessary back files
– Added Polish translation
– Tipping piles for BGA silos can now be piled 2 meters higher (Note: this will increase the number of existing piles)
– Fixed the Tobacco CutterMotionPathEffect error (Thanks to ztfahrer)
– Adjusted piles such as sand, soil, and gravel (based on the savegame)
– Added water effects for boat rides
Map 1.7.2
– Grass is now significantly denser
– Wooden bridges at fields 78 and 81 can now be completely removed with the Object Hide mod
– Riding arena divided into two parts so they can be more easily removed with Object Hide and won’t reappear after a restart
– Crops with stubble destruction can now be completely mulched (thanks to Achim)
– Growth level adjusted for lavender and tobacco
– Fixed a texture error with the guardrail screws
Map 1.7.1
– NFMarsch/fillPlanes/desktop.ini fixed
– Added fertilizer and seed values for arable grass for precision farming
– Sand, soil, and gravel areas are now correctly filled again (save game related)
– Adjusted some crop yields and selling prices
– All horses can now be valued at up to €50,000
– Updated textures for alfalfa bales, alfalfa hay bales, and lavender bales
– Deleted duplicate gas stations
Map 1.7.0.0
– 8 new multifruits added (lavender, clover, poppy, mustard, lentils, propagator grass, tobacco, and buckwheat)
– All multifruits and most standard crops now have stubble destruction.
– Visibility ranges for all plants increased.
– Fields can be painted again via the terraforming menu.
– New goat’s milk pallet that can be loaded with the liquid trailer (thanks to ztfahrer).
– A rather low-lying birch tree near the gravel pit area has been moved to the appropriate location.
– Fixed a lamp collision on the bridge near the harbor to the island.
– A tree between fields 8 and 9 has been moved slightly so that it can be felled with a chainsaw.
– Guide post behind the guardrail in the curve at land number 153/154 has been moved to the appropriate location.
– Fixed an invisible collision at the train station building.
– Set driving lanes to 42m as the default for precision farming.
– Fire department. Optimized for map object hiding in the harbor
– Relocated an electric charging station at the North gas station
– Giants bug fix: “Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054)”)
– Giants bug fix: “Warning (performance): Foliage lod 1 mesh ‘grass’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (0.016/0.128 vs -0.127/0.044)”)
– Poplars and sugarcane no longer jump to “needs plowing” after harvest
– Hemp growth levels corrected (thanks to Achim)
– Ready for more crops or mods like MaizePlus or Similar
densityMap_height changed. Number of dumpable piles changed from 128 to 256 (Warning: Savegame error message)
(All piles on the ground (silage, swath, straw, manure, soil, sand, gravel, etc.) may disappear/be faulty)
2025-07-21 08:05:09.727 Error: GDM file has wrong number of channels (14 should be 16)
2025-07-21 08:05:09.727 Error: DensityMap failed to load GDM file.
2025-07-21 08:05:09.727 Error: Can’t load resource ‘C:/Users/Daniel/Documents/My Games/FarmingSimulator2025/savegame1/densityMap_height.gdm’.
Map 1.6.0.0
– 13 new ground textures (paving stones) for map design
– The gate to the dike at parcel 163 can now be removed using the object hide mod
– The large birch trees can now be felled properly
– In the OG version, the road at field 72 has been adjusted (savegame-related) and the guideposts have been adjusted
– In the OG version, the guardrail between fields 21 and 19 now has a collision, so it can be removed using the hide mod
– The guardrail at field 24 towards the bridge has been slightly reduced in size
LS25 NF March 4-Way Description V1.5.2
– Toolbox on the shelf at the vehicle dealership moved appropriately
– Door at the vehicle dealership outbuilding fixed
– Fixed manureDistance_diffuse.png bug from Patch 1.8 (thanks to Zombold)
– Snow can now be cleared from roads again (savegame-related file infoLayer_tipCollisionGenerated and thanks to Cobra)
– Train now travels slightly slower, improving the chances of the barriers closing in time
– Floating tree at the drilling platform construction site moved appropriately
– Linseed hoeing now possible in a further growth stage
– Electric charging station installed at the North Gas Station
– Horses can now be valued at up to €50,000
Map 1.5.1.0
– Fixed incorrect graphics in the hall between plots 126 and 146
– Adjusted alfalfa values for precision farming
– Adjusted field bean and field pea values for precision farming
– Changed the liquid triggers at the station, BGAs, gas station, and harbor sales stations to facilitate unloading with the large trailer (thanks to Rolf69)
– Moved a few decorative objects at the station that were too low.
– Fixed a floating tree at the corner of fields 86 and 87 and one at the cattle farm.
– Increased the visibility of the object at the end of the bike path near the nursery.
– Slightly moved the water tarp next to the Lidl sales station.
– Removed some decorative grass from the road in the upper floor version.
– Moved the glass pane of a lamp at the farm.
Map 1.5.0
– FS25 Precision Farming Ready
– Grain purchases at the harbor unlocked for cash boxes activated
– Purchase prices of the BGAs installed on the map reduced
– Missing Easter bunny added
– Collision at the flour factory entrance adjusted
– Section of fence protruding from the wall near the flour factory fixed
– Guide posts near the gas station Mitte (Middle) were moved to the correct position
– Small trash cans at the house opposite Field 18 reassigned
– A few height adjustments to fields and dikes (related to the savegame)
– Purchase price of silage additive at the train station slightly reduced
– Selling price of mineral feed at the pet store reduced
– Some floating trees at the park and train station fixed
– Collision at the wall near the hardware store added
– A few superfluous guide posts below the map deleted
Map 1.4.0
– New animal type: ducks for the chicken coops from the Fed Mods Pack
– New Easter Collectibles Update with 25 golden Easter Bunny collectibles
– Construction site info: oil rig not yet available. Info deleted.
– Purchase prices for pallets at the hardware store adjusted.
– Ropes added to hardware store purchase.
– Sugar pallet now has a photo.
– Buy pallets.
– Moved a few lamps at the Pellet Factory construction site.
– Collision at the garage and house number 21 added.
– Moved guide posts that were too low at the dike exit near the North gas station.
– Moved some lamps at the yard.
– Moved Fed & Shelly sign at the pallet collection point at the hardware store.
– Moved rain gutter at the entrance to the vehicle dealership.
– Pushed guide posts out of the guardrail at the bridge next to field 61.
– Moved a few guide posts at the dike on the island bottom left.
– Collisions with some lamps at the Gas station Mitte fixed
Map 1.3.2 Hofix
This should fix the bug after patch 1.7
Map 1.3.1.1 oG
– Shopping at the hardware store has now been expanded to include yeast, sugar, and empty pallets
– Barriers at the third railroad crossing have also been added
Map 1.3.1.0
– Sheep in the appropriate stable can now also produce manure
– Cotton can now be sold in bulk at the harbor
– Empty pallets can now be purchased at the hardware store
– Temporary solution: Yeast can also be purchased at the hardware store
– Land area 108 has been enlarged to accommodate the flour factory
– The non-gated railroad crossing now has barriers
– Field 4: Water puddles moved closer to the road
– Invisible bench collision on the driveway to House 37 moved
– A lamp at the riding arena has been moved
– Fixed the floating manhole cover on the road in front of the livestock dealer
– Combined heat and power plant now also accepts wood chips in pallet form
– Flag and flower boxes at the North Gas Station moved
– Mineral feed is now included in the price list displayed
– Improved flashing lights on the decorative wind turbines
Map 1.3.0.0
– Pallet trigger from the playground building site enlarged
– The gates to the animal enclosures at the livestock trade have been fixed again
– Grain converter loading pipe now attached to the building
– Hemp swath yield reduced again
– Egg production from chickens reduced
– Chickens and sheep/goats can now also get straw (if the stable supports it)
– Cotton registered as a possible bulk material
– Floating tree moved to the ground next to the livestock trade
– Invisible plastic box moved to the train station
– Collector’s pallet moved out of the ground on the property below Aldi
– Spawn point at area 142 moved to the land
– Spawn point at area 95 moved slightly
– A few guide posts on the dike between field 35 and 36 moved
– Bridge at field 50 improved slightly
– Manure purchase error: Can’t load resource error fixed
– Guide post to the entrance at the sewage treatment plant building site moved
– Floating Inflatable boat moved to the correct position at the lower pond
– Lamp opposite the playground construction site glass moved to the correct position
– Windows at the ticket sales office at the stadium now have a collision
– Drainage pipes inserted at the field entrance to field 50
– BGA South stairs to the digestate tank now have a collision
– Two floating manhole covers between the main courtyard and field 11 moved to the correct position
– Road markings at the curve at the Aldi sales station improved
– Fence at the hardware store entrance moved slightly
– Zebra crossing inserted at the road between fields 60 and 67
– oG 1.2.0.1 the fence gates are gone from the fields again
Preview NF March Version 1.2
Savegame can simply be continued
– Improvement to the dikes for placing dike sheep
– Methane is now in the price overview
– Pig feed is now in the price overview
– Additional foreign languages added
– The gates on the dikes can now be hidden with Object Hide Mod
– Alfalfa now remains alfalfa when picked up with a chopper pickup and no longer becomes alfalfa hay
– Area 109 (space for oil rig) enlarged
– Field 77 road moved from the field
– Floating lamp moved at house no. 24
– Floating water tarpaulin at the harbor fixed
– Bushes deleted from field 61
– Floating guide post moved at the yard
– Floating garbage cans at the barrier moved appropriately
– Additional collisions at the barrier installed
– Bridge at the barrier moved appropriately
– Floating lamp at the pond at house no. 1 moved
– Floating alarm lamp at the bank moved
– Lock between field 16 and 19 now has collision
– Guide post moved from the guard rail at field 67
– The containers on building area 154 now have collision
– “Diarrhea” in the gravel pit in the small gravel hole fixed
– Underground gutter at the “horse farm” deleted
– Car moved a little higher at house number: 22
– Wood pile in forest no. 118 now has collision
– A tree moved from the fence at forest no. 119
– Flower pot at the stadium behind the bus stop now has collision
– Wet street decoration moved away from the lowered dyke
– Indoor mask created for some buildings
– Green texture error at the station building fixed
– Collision of a canister at the gas station moved
– Collision at the veranda at house number 35 added
– Texture of the alfalfa bale improved
– Pet shop sales point slightly moved
– Fence moved out of the wall at field 28
– Car at house number: 43 deleted
– A tree next to field 54 moved a little further away from the field
– A zebra crossing added at the nursery
– Concrete texture on the station building fixed
– Hemp swath yield reduced again after threshing
– Legume straw for field peas and field beans now yields a little more
– Graphic bug in OG version between fields 88 and 89 fixed
V1.1.0.1
– Soil improvement, weights, bales, big bags etc. no longer sink into the ground all the time
– Shop area spawn point of vehicles increased
– Twitch sub board in shop area no longer identical
– Collision at fence at hardware store / bank added
– Collision fence elements railway tracks added
– Collision railway bridge added
– Collision at garage at vehicle dealership added
– Collision of part of building at grain dealership added
– Bush on field 48 at power pole deleted (savegame related)
– Passers-by at train station fixed
– Teleport point country no. 94 moved
– Teleport point country no. 177 moved
– Collision at supermarket Aldi and Lidl moved appropriately
– Double flickering bush at cattle farm deleted
– Vehicle dealer building New Holland fixed
– Collision at dairy fence fixed
– Shopping at train station moved appropriately
– Lantern on stadium grandstand moved
– Stadium Bushes/grass removed from grandstand, gutters moved
– Old LS22 logo in PDA map replaced with LS25
– Lamp on carport at house 31 rotated and carport moved slightly
– Zebra crossing added at gas station south and campsite
– Slanted flower at vehicle shop straightened up
– NF Marsch logo added to almost all bus stops
– Garden center greenhouse tank added and door changed
– House opposite stadium grass removed
– Lidl garbage can fixed in flower and floating flower box
– Grass and fence removed from carport at apartment building
– Some grills equipped with collision
– Doormat moved in front of door at house no. 19
– Curb at house no. 18 changed to driveway
– Window ledge at house no. 14 and no. 3 concealed
– Flying chairs fixed at house no. 5
– Gas station near village fire hose moved away from logo
– Gas station near village garbage can moved from wall
– Fixed floating parking space marking at bank
– Gas station south, water bucket moved from trash can
– Carport house 54, floating lamp moved appropriately
– Collision at house 54 slightly adjusted
– Addition building collision added
– Train disappears into the hall a little later, gaining more time for the barriers
– Drainage building inserted at the dike ground collision
– Harbor ground level slightly adjusted
– Floating antenna at house number. 35 fixed
– Faulty collision of a lamp at Raiffeisen fixed
– Version of dike crossing to field 83/84 adjusted without ditches
– Buying manure from the animal trade is now possible
– Straw and other things can now be sold at the heating plant
– Vehicle shop removed from the purchasable area 100
– Floating manhole covers at house no. 5 moved
– Invisible collision between hardware store and Edeka deleted
– 2 birches at the cattle farm moved a little further away from the field
– No more Riverband Springs lettering at the train station
– Teleport point land no. 142 moved
– User-unfriendly bank at the apartment building fixed
– Collision at the sidewalk at the bus stop fixed
– Collision at the school’s outbuilding installed
– Broken grill at house no.: 43 fixed
– Area of future feed XL made purchasable as in LS22 and cleared of bushes/weeds freed
– Collision at cargo box at train station added
– Forklift truck freed from Raiffeisen building
– Collision at stairs installed by wind turbine
– Wood spawn points for transport missions slightly increased
– Flax is now shown in the price overview
– Floating fir tree moved appropriately at field 7
– Lamp at bus stop at yard moved from road salt box
– Floating stickers from curve sign at BGA South fixed
– Sidewalk at field 19 cleared of bushes and too much grass
– Hole in BGA North patched
– Floating tree moved over field 56
– Bale moved from wall at garden center sales building
– Floating tree moved at the farm house
– 4 floating lamps moved at the sluice building
– Tree and doormat moved at plot 38
– Road marker post moved from road between field 11 and 12
– Road marker post moved from guardrail at field 48
– Tugboat at the harbor a little deeper in the water
– Collision added at the picnic benches
– Tree moved in curve of BGA South, tree moved at Kure next to field 60, tree moved at field 55
– Collision added at the silos of the GetreideAG
– Floating road markings in the village fixed
– Sunken bench moved at the dike
– Lamps moved at the building site for the flour factory
– Goat’s milk pallet set to 5000L
– Shopping facility for herbicides, liquid fertilizers and silage additives installed at the train station
– Textures when placing buildings work again
– Map edge collision in the south and west added
– Carport at house no. 9 now has collision
– Collision added to other decorative objects
– Floating NPC at the harbor and collision of some boats fixed
– Legume straw can now be sold at the harbor
– Flax is now displayed in the price menu (Fed Mods Pack Update)
– Curtains added to 2 windows at house 53
– Lamps moved from Raiffeisen
– Brick pallets can now be bought at the hardware store
– Purchase prices at the train station and Raiffeisen adjusted
– Diesel sales prices adjusted
– Herbicides, liquid fertilizer can no longer be sold at gas stations
– BGA South manhole cover set a little lower
– Lamp moved from tank at heating plant
– Campsite tidied up a little
– A few trees moved between fields 50 and 52
– New lime texture from JMZ installed
– Collisions installed at riding arena
– Hemp swath quantity and price reduced
– Hemp price reduced
– Collisions added at some power boxes
– Floating parking space marking at sluice building fixed
– Ha prices increased by about 10%
– Grandpa Walter moved a little
– A tree moved away from field 8
– Road system optimized on the version with ditches
– Collision added at the seating group at the dealer
– A bush deleted from field 52
– Canister changed to static object
– Bale moved at the nursery
Credits:
FedAction LetsPlay
Download mod
| File | File size |
|---|---|
FS25_NFMarsch4fach
|
2 GB |
FS25_NFMarsch4fach_oG
|
2 GB |






Frage ,da war ein shone karte in 19 und 22 die sich leit fur dein mods. Aber die braugt einige anpassungen. kunnen wir das malh besprechen??
kanst du denn leitplanken NON collision machen??? auf zu fiele stellen bleibt ein Volvo mit ein krampe tipper hangen.
i have issu with horse when i try to rij them the screen go black and cant do anything
i need to restart the game please help or fix this
what is eng in the cow produktion
when i start the og versie on a server the screen stuck shaders and when it load in it stays black screen pls help out or a fix
pls update and remmove the dubbel onion fruit type
anyone know the issu with the duck when buying it give x65535 and the server crash instant ?
Great map, I can’t jump into the train.
you must rent it first
hopping add a boat shop to map
hey there
i have the following problem when i use your map TerrainDetailDistanceConstructor.addTexture: Distance add texture invalid index 63
These critical errors come either directly from the custom map NF Marsch 4fach, or from a conflict between the map and a production pack (so probably the mod Fed_Produktions_Pack or possibly “Multifruit” packs, for
Keeps asking for produktion and mods pack while these packs already are in my mods folder what to do?
i cant get the greenhouses to work the original game greenhouse works just not the 1s designed for this map
when i try to put ducks on the farm the game crases on latest version
Hi
I’m installing a map
Fs25_nfmarsch4fach_og_v1_4
I create a savgame
I run the game
But the game can’t see Savegame (not to run)
Can someone help?
like it!! dont like the brooks around the fields Ai are just dumb and get stuck in them
Try the other version of the map, OG ver.
Also in den anderen LS teilen war die map ja ganz gut soweit. Mittlerweile ist diese mal langweilig und eintönig , immer nur die selben Felder und Straßen. Sorry aber diese map ist nur noch ermüdend langweilig!
Danke für die Arbeit, das es die Karte im ls25 wider gibt, ich finde sie großartig!
Würde mich freuen, wenn das Flüssigkeit Lager es in den ls 25 geben könnte!
Weiter so und danke für deine Bereitstellung dieser Karte
Hi there first of all thanx for a great map. The train has an issue tho when playing on a dedicated server, you can request it but it does not stop in order to load any product.
in multiplayer we cannot login all together. only one at a time can log in. For the others the game keeps HALTING at shading at startup map. It’s a problem after the last update of the map of maybe the Fedmodpack. Anyone else with this problem,?
The sales points are not working, and the gas stations are not available in version 1.3
Hi just a quickie. The V 3.1 new update has problems, it does not recognise the Mod Pack or the Production Pack although they are showing installed. I’ve had to remove the dependency within the XML File to enable the Map to play, when saving and quitting the Map freezes where upon I have to shut down the whole game and reload everything back in.
I’ve have played this Map on 22 and all the version on 25, this update is the only one that given me any problems, I am sure you will sort these issue and I look forward to many more hours of great farming on one of the best Maps on FS25, please keep up the excellent work.
My apologies, there is nothing wrong with this Map, only my own stupidity. Please disregard my previous comments, as always, this map is a 5-star Map, keep up the excellent work.
Hello everyone,
Did you manage to get past the loading problem that blocks at 55% and crashes the game.
Würde mir eine bessere Gras Textur wünschen.
crashes at 55%. only map that this happens on. disappointing
When will it become available in the modhub section?
Thank you for always moving your maps and mods to the newer FS versions. I have logged lots and lots of hours on your maps, and continue to do so. cant wait for further factorys, and cerals. Thank you.
starting to test it myself with full enthousiastic, have not come acoss any errors, yet
Needed mods found with no problems, its running and it looks stunning
Full of error in all versions except first.
Moddder does not know what he is doing.
It asks for the FED packs, it is loaded, but it still asks for it.
I download all requirments and when i try to start it tell me download the extra mods but i get them,it shom me the icon whit mods but it tell me to download!
Any sugestion?
I only have the map (1.2.0.1) in the folder and the two NF packages. The map throws errors without end. Doesn’t the builder realize that? The game crashes and is no longer playable.
Endless Errors again:
2025-02-14 09:56 Error: FieldManager – Field ‘8’ with center on farmland ’27’ touches farmland ’26’ with ‘2676’ pixels
i hope at this work now, have problem with mod fed productions mod,
两个版本有什么区别?
Doesn’t work. 100% loaded and then crashed and closed FS25.
READ MY COMMENTS AND DOO DHAT IF STELL DONT WORK DEN CHEK YOR ODHER MOD
Yeah I’ve read your comments. It’s not convincing for me anyway. Why do I have to mess with XML. files for a map to get it to work? Mods and maps from Modhub works just fine without this tweaks. So thanks for your help but I better skip this map. I don’t wanna deal with XML. files and break my game anyhow.
The mod doesn’t start after 100% uploading in FS25. It crashes and shuts off FS25. Have to retart FS25….. what’s going wrong?
society if you have problems with
fed packs and fed mods you should open
modDesc.x.xmi and go to edit find fed mods at the end of the file select both and delete the map it will work 100 %
yea that does exactly work. it still crashes even running through a server. the server crashes when loading it. we dont need a workaround WE NEED the owner of the map to fix his mistakes and issues
2025-02-07 14:38 Error: FieldManager – Field ’38’ with center on farmland ’48’ touches farmland ’50’ with ‘20550’ pixels
2025-02-07 14:38 Error: FieldManager – Failed to find farmland in center of field ’42’ at 1251 -1128
2025-02-07 14:38 Error: Running LUA method ‘update’.
dataS/scripts/missions/forestry/TreeTransportMission.lua:662: attempt to index nil with ‘isOwned’
Error: Running LUA method ‘update’. dataS/scripts/missions/forestry/TreeTransportMission.lua:662: attempt to index nil with ‘isOwned’
by me was it working but i need a other mod but i dont now wich mod i need
this no work, all time problem with fed mod
Not working. Keeps asking for produktion and mods pack while these packs already are in my mods folder.
Open the moddesc xml… link to his website is there w/ the download link
Thank you
same for me 55 crash to desktop
I LOVE this map. By far my favorite map in 22. I am so glad it has made its new life in 25. 1 thing that I wish this map had was a working train system. There are tracks there and they go right by a selling station so it would be easier, not easy, but a bit easier to add a train. Anyway, great map. Thanks for bringing it to 25.
Hi Iam missing the Fed_mod_pack.zip I tried a few but it is not working… Can any one help?
Open the moddesc xml… link to his website is there w/ the download link
Ne vredi , ni sa original linkom nece da otvori mapu . Kod mene blokira na samom kraju 99
The game crashes after it loads till 55%
Can you write the specifications of your computer?
its intel i5 13th gen and 16gb ddr5 ram and intel iris gpu
same issue for me. downloaded multiple other maps and activated the same mods on every map. This is the only map that crashes. 55% every time