This is a modification for Farming Simulator 25. It adds a “track assistant” (“GPS”) and a “snap to driving direction” feature, a parking brake, differential locks, wheel drive modes and improved hydraulics controls to your vehicle. It also shows more vehicle details on the HUD including a odo/tripmeter.
Known bugs
- Probably a lot… please report them.
The HUD explained
Default Keybindings
Key | Action |
---|---|
R Ctrl+Num / | opens the config dialog to adjust various settings |
Num Enter | apply/release parking brake |
R Ctrl+End | snap to current driving direction or current track |
R Ctrl+Home | reverse snap/track direction (180°) (= turn around) |
R Shift+Home | change operational mode (snap to direction or snap to track) press & hold for one second to disable snap assistant |
R Ctrl+Num 1 | re-calculate working width (e.g. spraying width changed) |
R Ctrl+Num 2 | re-calculate track layout (e.g. direction changed or working width changed) |
R Ctrl+Num 3 | cycle through the different show lines modes |
R Ctrl+Num * | cycle through the different headland modes |
R Shift+Num / / Num * | cycle through headland distances |
R Ctrl+Num 4 / Num 6 | decrease/increase the number of turnover tracks |
R Shift+Num 4 / Num 6 | move track layout to the left/right |
R Ctrl+R Shift+Num - / Num + | move track offset line to the left/right |
R Alt+Num - / Num + | decrease/increase track width |
R Ctrl+Insert / Delete | move vehicle one track to the right/left without turning around |
R Ctrl+PageUp / PageDown | increase/decrease snap/track direction by 1° |
R Shift+PageUp / PageDown | increase/decrease snap/track direction by 90° |
R Ctrl+R Shift+PageUp / PageDown | increase/decrease snap/track direction by 45° |
R Ctrl+Num 5 | Switch between overall kilometer counter or trip kilometer counter. Press and hold to reset trip kilometer counter to 0 |
R Ctrl+Num 7 | enable/disable front axle differential lock |
R Ctrl+Num 8 | enable/disable back axle differential lock |
R Ctrl+Num 9 | switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive) |
L Alt+1 | rear attached devices up/down |
L Alt+2 | rear attached devices on/off |
L Alt+3 | front attached devices up/down |
L Alt+4 | front attached devices on/off |
What this mod does
- When the game starts, it changes all “motorized” and “controllable” vehicles on the map to default settings: wheel drive mode to “all-wheel (4WD)” and deactivation of both differentials.
- Press Ctrl+Numpad / to open the config dialog.
- Press R Shift+Home to enable the snap to direction or snap to track assistant.
- Press & hold R Shift+Home one second or longer to disable the snap & track assistant completely.
- Press R Ctrl+End to keep your vehicle driving in the current direction or on the current track.
- Press R Ctrl+Home to reverse snap/track direction (e.g. to turn around at end of field).
- Press R Ctrl+Numpad 2 to calculate a track layout based on current vehicle direction and implement working width.
- If you now enable snap mode the vehicle will drive on the current marked track.
- Press R Ctrl+Numpad 4/6 to adjust the turnover track number (from -5 to 5).
- Configure headland behavior in configuration menu or via keys.
- Press R Ctrl+Numpad 1 to (re-)calculate the working width. This will not change the current track layout.
- Press Numpad Enter to put your vehicle in parking mode. It won’t move an inch in this mode.
- On HUD it displays:
- (When snap/track is enabled) The current snap to angle and current track and turnover number.
- Damage values in % for controlled vehicle and all its attachments.
- Fuel fill level for Diesel/AdBlue/Electric/Methane and the current fuel usage rate1.
- The overall kilometer counter of the vehicle or the current trip kilometer.
- The current status of the differential locks and wheel drive mode.
- The current engine RPM and temperature1.
- The current mass of the vehicle and the total mass of vehicle and all its attachments and loads.
- Keybindings can be changed in the game options menu.
1 In multiplayer games, all clients, except the host, won’t display the fuel usage rate and engine temperature correctly due to GIANTS Engine limitations
What this mod doesn’t (fully) do
- Work on consoles. Buy a PC for proper gaming.
Credits:
This mod is so extensive and detailed, that it should be made/setup in the SIM-Dashboard app, to create a proper overview?!
hello, can you make a menu, to put the damage and the fuel in the corner right?