
Courseplay Beta for Farming Simulator 2025
We are working on migrating Courseplay to Farming Simulator 2025. We don’t yet know how long it’ll take, it depends on how much the Giants API changed, when they make documentation and tools available, and of course, how much time we can spend on it.
We’ll keep you updated on our progress here, please be patient.
General Information
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and forage wagons, that can be send on the same course, as a mower or harvester from before. Another big feature is the collecting or wrapping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field. It’s also possible to have the combine unload in a trailer on/near the field automatically. Custom field borders can be assigned for courseplay to use, for example: in case of a meadow, which isn’t recognised as a normal field. Lastly cp has a interface for AutoDrive, which allows for refilling of a seeder at a nearby silo or unloading a forage wagon and so on. With Version 7.2.1.0 or higher it is also possible to use the combine unloader to create a heap near the field. What is the expert Mode: When the expert Mode is deactivated, you have only access to some settings. The other settings are hidden and set to default values, which works in most situations. That way, we try to help Users to get easier into Courseplay without being overwhelmed from all the settings.
We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate
Sponsor this project: buy me a coffee
Release 8.1.0.3
What’s Changed
ModHub Update by @Tensuko in #1142
Release 8.1.0.2
Fix for #1126
Added feature to restart the course when the driver reached the end
Created our own vehicle dimension scanner to have the actual unfolded vehicle size for the pathfinder. That should prevent vehicles with an offset tool to hit trees.
What’s Changed
Fieldwork course loop by @Tensuko in #1124
feat: use actual vehicle dimensions for pathfinding by @pvaiko in #1121
100% by @KCHARRO in #1129
fix: start job without entering vehicle by @pvaiko in #1133
Update French translations in translation_fr.xml by @aurelien2023 in #1135
Update translation_br.xml by @admilson1264 in #1139
Update PL translation (v8.1.0.1) by @KITT3000 in #1140
Push Release 8.1.0.1
Fix Rice Harvester fully opens pipe #1050
Fix for #1025
Fix for #1041
Fix for #1020
Fix for pathfinding to next waypoint #1015
Adjustment for inner headlands on narrow parts of the field #1072
MP Fix for Implement start/lowering #1100
What’s Changed
Update translation_br.xml by @admilson1264 in #1003
Update translation_ru.xml by @Gonimy-Vetrom in #1011
Update translation_uk.xml by @Gonimy-Vetrom in #1012
fix: specialization race conditions by @pvaiko in #997
Update translation_it.xml by @Roby1164 in #1014
fix: pathfinding to next wp by @pvaiko in #1015
Update PL translation (v8.1.0.0) by @KITT3000 in #1016
Update translation_es.xml by @KCHARRO in #1017
Add english tutorial playlist to README by @gllherme in #1027
Update translation_br.xml by @admilson1264 in #1026
Update translation_cz.xml by @LadikSmyth in #1039
Update translation_ru.xml by @Gonimy-Vetrom in #1061
Update translation_uk.xml by @Gonimy-Vetrom in #1062
Performance counter debug channel by @pvaiko in #1053
fix: field detection by @pvaiko in #1059
fix: custom field numbers by @pvaiko in #1067
1025 strange issue with some mulchers and cultivators by @pvaiko in #1043
docs: update README, modDesc and issue templates with website links by @Jan2903 in #1051
fix: inner headlands must not cross outermost one by @pvaiko in #1072
Update translation_sv.xml by @piplarsson in #1082
Update translation_fr.xml by @Hachecache in #1092
Implement start/lowering fix for multiplayer by @pvaiko in #1100
New Contributors
@gllherme made their first contribution in #1027
@Jan2903 made their first contribution in #1051
@piplarsson made their first contribution in #1082
@Hachecache made their first contribution in #1092
Push ModHub Release 8.1.0.0
ModHub Release
fix for #991
fix for #993
final changes for plows #972
What’s Changed
Update translation_es.xml by @KCHARRO in #984
Update translation_it.xml by @Roby1164 in #985
Update translation_cz.xml by @PartizanSVK in #924
Update translation_cz.xml by @LadikSmyth in #978
refactor: plow rotation logic unified by @pvaiko in #979
fix: consider fruit avoidance setting for transitions by @pvaiko in #995
fix: check CpUtil.getName parameter by @pvaiko in #991
WIP ModHub Changelog by @Tensuko in #868
New Contributors
@PartizanSVK made their first contribution in #924
Push Release 8.0.2.3
Fix for #931
Fix for #940
Fix for #941
Fix for #953
Some warnings changed to debug to have them off
Add options to disable HUD and Infopanel movement.
What’s Changed
Add nil check by @schwiti6190 in #946
Update translation_cs.xml by @Simba76 in #962
fix: Pipe offset detection by @pvaiko in #957
fix: more robust harvester back measurement by @pvaiko in #955
fix: connecting path error by @pvaiko in #968
Adds user settings to disable the moveable huds by @schwiti6190 in #971
Push Release 8.0.2.2
fixes field detection msg #925
fixes flag for course that was not edited with editor, displayed wrong. (Course needs to be re-generated to have the flag removed) (c#926
fix for #906
fix for #907
What’s Changed
Update translation_ru.xml by @Gonimy-Vetrom in #934
Update translation_uk.xml by @Gonimy-Vetrom in #935
Fixes before modhub by @pvaiko in #927
Issue 906 907 by @schwiti6190 in #929
Push Release 8.0.2.1
Fix for #853
Another fix for #871
Fix for #599
Fix for #881
Fix for #861
Config added #888
Push Release 8.0.2.0
Fix Combine does not start #818
Fix Lands setting direction depends on start position #802 This reverts the changes from #709 which will not be changed.
Fix for #795
Fix for #612 and maybe #196
Enhancement for harvester with delayed filling #357 #813
Fix for #786 Change the turn for Harvesters on second headland.
Use the second headland turn on the first headland for root harvesters and Oxbo harvesters.
Better alignment behavior for approaching a moving combine with an unloader with big turn radius (e.g. auger wagons).
Improvements for controller input.
Soil sampler and other PF fixes.
Pathfinder improvements.
Added draw custom field on the CP AI Map with updated help menu. #539
New Pathfinder algorithm jump point search added. This will speed up pathfinding a lot when the distance to the target is high. This can be turned off in vehicle settings but is on by default.
Added penalty factor setting for the pathfinder, default is 1.
IMPORTANT: Increase modDesc Version to 98. That means minimum game Version 1.8.0.1
Push Release 8.0.1.5
Loop turn on headland is now a setting to turn on or off
Fixes #712 and maybe also #669 and #618
Fix for #756 and #727
V8.0.1.4
Fix for #753
Fix for #749
Fix for #731
Enhancement for #709
Adjustment for Gregoire GL vine harvester #746
Added new loop corner turn for towed implements with a grain car in combination. The 1st headland must be round! #737
Added debug output for diagnostic purpose #761
Update modDesc Version to min Patch 1.7.0.1 !!
Push Release 8.0.1.3
Fix for #609
Fix for #632
Fix for #652
Fix for #668
Fix for #685
Fix for #691
Fix for #726
Improvement for selecting active worker. #733
Mod conflict solved. #728
Increase max working width to 57. #702
Internal AD-CP interface refactoring. #692
Debug spam should now be solved (some stay on on purpose but shouldn’t appear that often).
Push Release 8.0.1.2
Fix for #635
Fix for #621
Possible fixes for #655 , #578 and #586
Another fix for field boundary detection
Fix for #664
Fix for #651
Another fix division by 0.
Fixes for NEXAT DLC #679
Note: This contains the important fixes for the NEXAT. We know that not everything works perfectly yet and there will be more improvements for it at a later point, but the bugfixes had priority.
Push Release 8.0.1.1
Fix for #629
Fix for #506
Fix for #554
Fix for #601
Added course display for mini map #630
V8.0.1.0
New construction frame for editing course and custom fields added.
Fix for #583
Raise and lower tools independently #39
Fix for #586 #62 #596 #578
Try to fix multiplayer custom field detection Issues #534
New load and unload icons for shovel mode.
Move field margin to basic settings in the generator by @Xt-8
Push Hotfix 8.0.0.12
Fix for #572
Fix for #395
Push Hotfix 8.0.0.11
Fixes #557 and #568
Push Release 8.0.0.10
Fix for #524
Fix for #536
Fix for #378
Maybe fixes #528
Internal pathfinder improvements and better smoothing.
Added support for Universal Autoload from @loki79uk
Push Release 8.0.0.9
Another fix for #456 and #475 to hopefully not have another surprise.
Fix for #458
Fix for #392
Added new languages
Push Release 8.0.0.8
Fix for selfUnload #456
Workarround for #448
Fix for #461 and #478
Fix for #469 and #475
Push Release 8.0.0.7
Use the Giants working width first.
Fix for #363
Fix for #375
Fix for #376
Fix for #389
Fix for #393
Fix for #433 (Patch 1.5 Error)
Push Release 8.0.0.6
Fix for #302
Fix for #301
Disable narrow field for Multitool #312
Fix for slurry tanks #300
Fix for #317 and #318 (nil checks)
Fix for #343
Fix custom fields #348
Should finaly fix Oxbo Harvester (and others) that needs to stop to unload #240
Some more MP fixes.
Push Release 8.0.0.5
Fix for #132
Fix for #252
Fix for #243 (Krone bale collect)
Fix for #133 (Cotton Harvester)
Fix for #234
Fix helper limit (is now endless again?)
Fix for #215
Use Giants field scanner now (might fix #63)
MP Fix for #269
MP fix for #260
Push Release 8.0.0.4
Should fix #221
Fix for #187
Fix for #176
Should fix #174 (but the Mod got a trailer spec which is wrong so this is rather a Mod Issue…)
Fix for #169
Fix for #159
Should fix #156
Added keybinds for direct start at first/last/nearest waypoint #147
Some GUI adjustments
Push Release 8.0.0.3
Fixes McDon and PickUps for Harvester #60
Fixes bale wrappers (also for missions) #71 #171
Should fix #79 #151 #170(it not always happens so it is hard to find out)
Baler and bale wrapper now stop when empty
Helps with #138
Push Release 8.0.0.2
Rename and delete custom fields added back in.
Keybind to open the HUD also close the HUD #75
Fix return to start #93
Fix can’t drive to combine. #80
Fix for F1 keybind menu. #91
Some collision fixes
Another nil check error fixed
Push Release 8.0.0.1
While AD Hud is active, closing of the cp hud is only possible with the mouse, if the mouse is hovering over the CP Hud.
CP is no longer blocking the AD right mouse button event.
AutoDrive now only tells us to open the pipe when it has already designated our harvester as the target so hopefully no more unnecessary pipe opening anymore.
Fix ESC not working in course manager.
Small UI fixes.
Added button for creating folder with a saved course. #66
Fix for #55 , #56 , #71 , #69 , #65 , #62
Added a keybind to open the CP Menu without using the HUD (default: left alt + g)
Fixed zoom in HUD when changing value with scroll wheel.
Push Release 8.0.0.0
PLEASE READ:
Initial FS25 migration
While almost all functions from FS22 are implemented back in (except draw field on the map), they can still have errors and not function correctly in some situations.
Added a keybind to generate a course when standing with the vehicle on the field (default ctrl+g), the settings are used from the generator menu.
The help menu is mostly up to date, but some details might not be correct (e.g. custom field, due to missing feature).
Course editor is disabled and will be readded later.
Better controller support will come with later versions.
Credits:
Courseplay
Developers
Tensuko
pvaiko
schwiti6190
Download mod
| File | File size |
|---|---|
FS25_Courseplay_V8_1_0_3
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4 MB |
FS25_Courseplay_V8_1_0_2
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4 MB |
FS25_Courseplay_V8_1_0_1
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4 MB |
FS25_Courseplay_V8_1
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4 MB |
FS25_Courseplay_V8_0_2_3
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4 MB |
FS25_Courseplay_V8_0_2_2
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4 MB |
FS25_Courseplay_V8_0_2_1
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4 MB |
FS25_Courseplay_V8_0_2
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4 MB |
FS25_Courseplay_V8_0_1_5
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4 MB |
FS25_Courseplay_V8_0_1_4
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4 MB |
FS25_Courseplay_V8_0_1_3
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4 MB |
FS25_Courseplay_V8_0_1_2
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4 MB |
FS25_Courseplay_V8_0_1_1
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4 MB |
FS25_Courseplay_V8_0_1
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4 MB |
FS25_Courseplay_V8_0_0_12
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4 MB |
FS25_Courseplay_V8_0_0_11
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4 MB |
FS25_Courseplay_V8_0_0_10
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4 MB |
FS25_Courseplay_V8_0_0_9
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4 MB |
FS25_Courseplay_8_0_0_8
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4 MB |
FS25_Courseplay_8_0_0_7
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4 MB |
FS25_Courseplay_8_0_0_6
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4 MB |
FS25_Courseplay_8_0_0_5
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4 MB |
FS25_Courseplay_8_0_0_4
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3 MB |
FS25_Courseplay_8_0_0_3
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3 MB |
FS25_Courseplay_8_0_0_2
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3 MB |
FS25_Courseplay_V8_0_0_1
|
3 MB |
FS25_Courseplay_V8_0
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3 MB |

Yeah get rid of it! The mod has never worked properly and it keeps messing up other mods and has never ever played nice with precision farming.
Best to just manually do your own farm work.
Does Courceplay have a discord?
sort of some of the same guys are in the autodrive discord. they do have a website
Quick question. For some reason, some controls are missing from the Courseplay menu recently. For example, the abiltiy to change the speed of the vehicles and the field margin. I know there are more that have disappeared but I can’t remember all of them. It happened sometime last week. I completely uninstalled Farm Sim from my computer and all mods and started from scratch, with the earliest version of Courseplay. I’m baffled because I haven’t changed anything on my end. Ideas?
Tell me, please, why unloading tube doesn’t work with Courseplay? What i should do for correct work?
Всё бы нормально было если бы в данной обнове не исчез пункт где ты можешь выбрать 1 или 2 или 3 инструмента на поле выставить. Короче говоря при создании курса не поставить уже 2 комбайнов на поле.
I am trying to put courseplay onto my server and everytime i put it in it gets stuck loading at 100 percent does anybody know why?
Precision Farming, is conflicting with CoursePlay??
I have been playing with CoursePlay for a while now(weeks) without any problem!
Yesterday I installed Precision Farming and had problems with all menu’s vanishing from Precision Farming Map and I could not make sense of it.
Today I started up and Precision Farming Map was working fine ..to the first time I created a CoursePlay map ..Then all the menus on the Precision Farming Map vanished again?!?
It seems like.. The more I use CoursePlay, the more it *biip* up the Precision Farming Map??!
Needs to work on modified harvesters, not just vanilla ones. I plot a course fine, activate it and immediately it states “Needs to be unloaded”. Even on an empty tank it will display this. Sometimes it will lower the header, get just a snippet of grain; barley, wheat etc. then immediately stops with the same message “Needs to be unloaded”.
This is a conflict with your modded harvester, NOT C.P. Long story short, they set the fill limit too high for the memory allowed… change your fill limit and retest till you find where it doesn’t do that (for me it seems to be around 4M liters)
When is the Password issue going to be fix! never had this problem with the FS22 version, this is the only thing stopin’ me given this Mod a 5 stars. It’s a real shame as this would be one of the best Mods for FS25. I know a lot of work, time and effort has been put into this Mod and for that I thank you!
The conflict is with CP and PowerTools…. I mean if you really don’t need power tools, then remove that mod and CP works perfectly.
version 8.0.1.1 ignores vine settings i.e. which side of vine and rows to miss. otherwise a good update. Obviously this makes it very difficult to work with on vines
Anyone know if its planned to get CP on the Modhub again, and if when?
Cannot cancel workers. descVersion 92, courseplay 8.0.0.12
Cant cancel a worker when this mod is activated. Do you even play the game? i have fs25 descVersion 92 and ive try 8.0.0.6 and 8.0.0.12. Do i need descVersion 94?
Does anybody know about “password” problem, and how fix it?
Hi, Having the same problem, the only way I’ve found is to save the game and reload, it’s a real pain but it’s the only solution I’ve found that works, hopping this get fix sooner rather than later
It dont work, cant get in too the game save.
Thanks for the quick update for 1.5, it is really appreciated. Unfortunately, Folders does not seem to work anymore, not allowing for field work to be saved, everything else seems fine. Thanks again for all your hard work.
After path 1.5.0.0, course play won’t work for me, does anyone else have this problem?
Updated game to version 1.5 today. Now I am no longer able to change settings on the “field work’ Screen such as # of headlands and work width
Hey I can’t change settings either. Just started happening recently..
Green peas harvester and trailer crash. Treiler crash green beas combaine from back on do not goes from side to unload
绿豆收割机满载,拖车找不到路径
Some harvesters cannot work together trailer
Am I the only one getting the Malware warning? I have deleted it twice because of this. Is it false?
If you use Avast, it does have some issues with mods from time to time showing false alarms.
why does this show 8.0.0.4 when you download it its not its 8.0.0.2 when you put it in fs25
The dev of mod forgot to change the name of the file probably.
malware block game 98%
Obs: em algum caso tem que mudar no XML 94 para 92 se não aparece o mod na lista .
testei ja ta ótimo eu sai que vai melhor mais
any news on the progress of Courseplay and Autodrive ?
does it work with Multiplayer ??
all you got to do is open xml find where it says support MP false and change it to true
CoursePlay is not ready yet…
We’ll keep you updated on our progress here:https://github.com/Courseplay/Courseplay_FS25, please be patient.
This: (and later, the Giants modhub) is the only official source for Courseplay, if you see it anywhere else, it’s a scam.
Keep up the great work
it does not show in game for me
This is great!!! I look forward to the progress that I hope your team can make on this invaluable mod!!
This again is the FS22 file …..not for FS25
Dude chill down a bit. This is from official developers team. Read the description, it’s still in Beta phase.