4x map. Rolling Prairies. 75 fields. Start from scratch, ONLY. There are no farms on the map, but there is a small town in the center of the map with all sellpoints. The design is for multiplayer, in a big community, hence the lack of premade farmyards and the overall small file size of the map.
Known issues: Two shop icons on map. No Cattle icon on map. Needs a pda. This is a BETA, but it seems to be in working order.
v3.0.0.0 (requires a new save)
Added ditches to the roads.
Removed some deco rocks that were too close to the roadways.
Removed pedestrians.
Fixed some grass issues.
Put cattails back onto the waters and shorelines.
Removed fog – the game will start with fog, but after one sleep the fog will go away
v2.5.0.4
The shop icon/teleport fix, made the repair portion of the shop inaccessible, so we are reverting it.
Map grass changed back to meadow.
Floating rocks fixed
v2.5.0.3
Traffic jams fixed
Pedestrians added
Grass changed
Stone missions fixed
Traffic spline elevations fixed
Shop icon and teleport fixed
v2.5
Fixed the sun. No longer casts the big square shadows.
Icon and preview images updated.
DPU error fixed.
Bock Arena fixed.
Floating splines fixed.
v2.1.0.0
Added traffic splines. AI workers should work now via “set destination”.
A few small foliage fixes.
Added street lights in the town area.
Painted “concrete” under the paved roads. This fixes tire tracks from leaving trail indentations.
v2.0 (will require a new save)
Changed the “unitsPerPixel” from 2 to 1 Changed the “lodTextureSize” from 2048 to 4196. Scaled all associated png files in the folder (Data) to 4096. Converted all glre and gdm files to match. This should properly update this map to run at 4x, fixing the issues with equipment sinking into the ground.
Small updates to the pda.
Small foliage fixes.
v1.0.0.1
Updated ground collision map, to help with equipment sinking into the ground. This is a Giants issue, but aiming to help as much as possible here.
Fixed an invisible pole near the elevator.
Fixed a paint error between field 29 and 73.
Updated missions.
v1.0.0.0 – Official release
Made adjustments to spots where the highways were leaning a bit.
Updated water areas on pda.
Added cattle dealer hot spot to pda.
Swapped out all grass for meadow, which functions better on the map views, especially the growth page.
Made attempt to reduce fog. More adjustments to come, in this area.
Update 0.9
fixed info layers for lime, plowing, rolling, spraying, and stubble levels
Update 0.8:
added snow mask to roadways and sell points, reduced fog in town area
Update 0.7:
added pda, updated ground collision, reduced fog, adjusted equipment area for shop, removed starting equipment that was spawning in the wrong area, adjusted some of the steep roadways, added more shelter belt tree rows, fixed one of the water planes, attempted fix at visual bug
Credits:
Dakota Farmer
Can you make a 2x or 1x version please? 😀
Has anyone done this map in single player? Seems quite daunting to create a farm considering how hilly it is.
i did by filling in one of the lakes
Hi, Superhuff, I’m playing this map in S/P at moment I’ve set my Farm up in Field 50, flatted the field out from the road towards the pond, it’s a very big area alowing me to fit ervrything I needed for a really big Farm Yard, lots of sheds, silage clamps and Animal pens. I’m using Course-play and Autodrive to help navigate around. it’s a very good Map but it will take up alot of your time. Hope this helps, happy farming.
love the map but logs stay in the sky
can we rename it to the last update so we dont need a new game save.
I must agree with Charles, update need to be renamed to the last version. my only other compaint with the laests update, adding rocks/stones to the map! between fields, not cool, it’s completly messed up my Autodrive system around the fields whitch took many hours to do, I’ve now reverted back to the last update, apart from those small coments, this is the best map on 25 so far. please keep up the good work and I look forward to the next update without ROCK/STONES.
I copied my saved game files from the prior version and copied them in to the updates saved game. It seemed to work but I was driving to the grain mill and now their are big stones in it’s driveway. I don’t think I need all of the files but it did work. The only file I didn’t copy over was the carreergamesave.xml.
There are very few sales points. Please add.
Love the map. However, we’re getting an error in the soil composition. Fertilizing and putting down lime don’t seem to show any difference and the soil composition map is all messed up.
Good map. But pls fix the tire track on the asphalt roads!!!
très belle carte mais des problèmes sur la fertilisation à modifier
good map, but it crashed the game after i saved it and then reloaded it, and its not a mod conflict, it could use some areas to build a farm without having to do some major leveling
Great update, so far much better than 0.9 – AI still cannot get from field to field not sure if its just me or not. but they can at least work the fields without issues. Loving it so far.
https://gdn.giants-software.com/thread.php?categoryId=4&threadId=15710
nice map, looks great, AI will not drive from one field to another, Fertilizer contracts bugged , getting DPU frame buffer error when trying to fertilize a field , contract doesn’t increase. nice start but need ai to work for a map so large.
Map is nice but store needs to be fixed if you buy anything long it lagged out in the building and cant reset
Awesome map, just can’t purchase anything from the warehouse to build the buildables. Other than that I definitely would drop every other map and use this one non-stop. Two thumbs up.
Very cool map Dakota! Thanks for sharing.
I’m going to go into GE and re-do some of the tree tracks for personal use if you don’t mind.
Awesome map. Simple and all about farming. Similar look to our midwest farm. The rolling hills are excellent.
The map is fantastic, excellent relief, the landscapes are beautiful, the sizes of the fields are adequate and proportionate for playing with friends. All you need is a PDA to avoid leaking the bottom of the map. Amazing that it’s only 34mb.