Drei Stühle BETA is a challenging forest and grassland map in the Black Forest.
Drei Stühle is a forest and grassland map that is located in the Black Forest and is currently in the first beta version. The idea to create this map came from a video by EU-Eble.
Although the place exists in reality, the map is not a 1:1 replica – there are some adjustments.
The elevation data is given with an accuracy of 30 meters. This means that the streets are not exactly like in reality.
Shoutout:
Tool by iwatkot.
Thanks to him and users of the Discord, the tool is sometimes accurate to within 1m. (Bavaria, France and more)
The map is extremely steep in many places, which makes it particularly challenging. About 80% of the region is covered with forest in reality, and I have converted some of these areas into meadows. This means that these areas are entered as fields and can be worked on by the AI, but there are INTENTIONALLY only grass missions, but you can plant all the fruits from the standard game, the growth calendar has not been adjusted *yet*.
You can of course add your own fields after you have removed the trees – but as in the standard game, they are not managed by the AI.
Forest and field plots can be bought separately. All fields contain a small amount of forest.
43 meadows with a total area of 92 ha
52 forest areas with a total area of 404 ha and approx. 44k trees. (You cannot plant new trees even though the limit has not been reached!)
Price: €20,000/ha
Start farm with cow and chicken coop as well as enough vehicles.
Sales stations and some productions
Wood and stone missions exist, but currently only a few
ALL buildings, decorations and productions can be sold in their entirety.
The tarmac roads were not created with Blender because I don’t know how to use the tool and don’t want to know how to use it, but the map is made up of 80% field and forest paths anyway. Giants, why isn’t there an integrated script tool? 😅
If that bothers you, there’s the door! 🚪
The splines are laid correctly, however, so that all roads are recognized by the helper AI. Further tests and fine-tuning are still necessary, I recommend using tools like Courseplay and Autodrive, they are indispensable on principle.
*Because it’s beta*, small errors may still occur.
Okay, enough blathering, the screenshots will take care of the rest.
Version 2.0.2
– Trees and bushes removed from fields and many roads
– Cowshed fence moved (thanks to Austria Farmer)
PS: Austria is currently making the AD courses for you, will be linked as soon as they are finished
– AI traffic adjusted
At the farm, the BGA and the farmers’ market, the cars now turn more smoothly and some cars drive up to the farmers’ market
– Small path with AI pedestrians added
– Manure basin enlarged and purchase station placed on the ground
I tried to block the sales point for vehicles, but after an hour I was worried about my monitors.
Feel free to send Giants the bill for the missing 20 percent
V2.0.1.0
Added collectibles (50×5000€)
Fixed background warning
Replaced farmhouse
Added buildings as dependencies
Fixed pond
Added traffic
Increased probability and duration of rain in spring and autumn
V2
### General Changes:
– 9 productions available, some with decorated adjacent farms.
– 20+ fields reworked (size, crops, number, and terrain slope).
– Deadwood missions improved (spawn radius reduced to 15m—no one wants to wander aimlessly through the forest!).
– Roads retextured (now gravel for better AI helper navigation).
– AI splines updated for faster path calculation.
– Destructible rocks added.
– Puddles in rainy weather and small ponds added.
– Walkable map area slightly reduced.
– Missions enabled for all standard crops.
### Dealer & Sell Points:
– Dealer area rebuilt and decorated.
– New slurry/manure buy & sell trigger at the old dealer location.
– New sell point: Restaurant.
### Farms & Terrain:
– Main farm overhauled (new buildings, decorations).
– New farms:
– **Grape farm** (Land 95) with a small grape production facility.
– **Sheep farm** (Land 48) with an optional spinning mill.
– Main farm: New trees (which may be in the way in old save games!), added workshop & silage bunker.
### Additional Changes (only visible with a new save game):
– Road surface changed (Mudlight_Peppbles → Dirt_Gravel).
– New productions/sell points: Cooperage, Spinning & Tailor Shop, Manure and Slurry triggers.
– More decorations: Parked cars, improved map borders, and nearly all locations decorated.
### Note:
The new farmhouse unfortunately throws some errors but still seems to work. It’s likely just missing some textures—maybe not properly cleaned up.
BETA 2
– BGA Added (Plot 6 must be purchased for function)
– AI splines improved
– Added decoration
– Dead end signs removed
– Wood transport missions reset
– Several areas prepared for your own farms
– Farms built
– Trees away from roads, few fields and the streams
Credits:
Likita666
When plowing and cultivating no stones appear with the setting on?
Getting better and better with each release.
Overlapping streetlights on the corner of the trailer barn 957,1058.
the new vehicle dealer could do with a repair/sell place. the fuel tank is still at the old location.
the liquid manure fill pipe is floating halfway up the wall of the silo at the animal dealer.
Love this map! such a unique take on a map, amazing decorations! I’d love to help with your BETA test and provide some feedback, please reach out on discord (same username)