Contract Boost V1.0.9.5

Contract Boost v1.0

Boost your contracts by making more money, and allowing collection of the spoils!

Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest missions
– Allow collecting straw from harvest missionss
– Allow collecting grass from mowing missions
– Allow collecting stones from plow, cultivate, and sowing missions

All of the above settings can be modified via an XML settings file at FarmingSimulator2025/modSettings/ContractBoost.xml

Changelog:

changelog 1.0.9.5
Spanish translation added from jc89gamer

changelog 1.0.9.2
fixed critical reported bug when joining MP servers after changing versions from 1.0.0.2 to latest. #80

changelog 1.0.9.0
Updated German translation from @Timmeey86 #75
Updated French translations in ModDesc w/ Google Translate to include changelog.
Prepare and submission for ModHub 1.1.0.0

changelog 1.0.8.10
Added pt translation from @etrigo1 #73

changelog 1.0.8.8
Minor fix for one of the issues reported with 1.0.8.7 in #71 . This should fix the error in the log, still researching the “freeze”

changelog 1.0.8.7
updated preferStrawHarvestMission handler to prevent all growth states before harvestReady, not just harvestReady and greenBig which should also work for all custom crops. #68

changelog 1.0.8.6
Fixed preferStrawHarvestMissions adjusting the logic to prevent straw baling contracts from being created on harvest ready fields, indirectly allowing those fields to be available for harvesting contracts. This setting also prevents straw baling contracts from being created on “greenBig” field (one state before harvest ready), which the game allows for some odd reason. Having this setting on will still allow grass baling missions, and will still allow straw baling missions on harvested fields (which is a base game “feature”); Fixes #68
Added windrowers to Bale Contracts, allowing the player to re-windrow the field before baling; this should allow baling missions to be easily done by workers by windrowing first, then matching the settings from the used windrower to the baler; Suggested by #69

changelog 1.0.8.4
Translation update for pl from @lisekv1 #63
Translation update for it from @FirenzeIT #26

More languages are always welcome!

Changelog 1.0.0.2
– Added safety check for custom maps that don’t contain every type of contract

Credits:

GMNGjoy

4.5/5 - (10 votes)

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Marko

Hallo, also bei uns bleibt er bei 60% stehen wenn man sich auf den Server einlogen möchte.

SirAser

Drop all the limitations of contracts(we already have mod for adding unlimited contracts)
All adjustment should be added to/available from the ‘in-game menu’…!

Marc

Doesn’t work properly (at least on a dedicated server), I’m not able to finish the contracts. Field fully cultivated and the percent is at 96%. So I’m not able to finish the contract, tested another one same problem, cultivate again and the percentage is going down. Not sure if this is bug from the last patch or this mod.

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