FS25 Juotca Flat Map 16X – Update v1.6.0 🌾
Changelog – Bugs & Fixes
1. Fixed Lavender Script Error
Resolved the issue:
Script error in getMaterial: Error (script): Entity ‘LOADING’ for ‘object’ has invalid type in method ‘getMaterial’.
LUA call stack:
=[C]:-1 getMaterial
=dataS/scripts/fillTypes/FillTypeDesc.lua:203 particleShapeI3DFileLoaded
=dataS/scripts/i3d/I3DManager.lua:138 loadSharedI3DFileAsyncFinished
Lavender effects now work smoothly without errors.
2. Crop Adjustments
Peanut and Onion have been removed to keep custom crops at 12.
-This prevents the “distance texture maximum limit of 255 exceeded” error and ensures better performance on large maps.
3. FillTypes & Production Fixes
Fixed missing fill type names in productions.
Fixed missing fill type names some products and fruit types.
Thank you for your support! 🙌 Your feedback keeps FS25 Juotca maps improving!
📢 Juotca Flat Map 16X – Update v1.5.0
New updates!
1. Added soil map for precision farming.
2. Added crop customs crops[14 new crops] to crop sensor, nitrogen requirement, seed rates and npc trimelines
3. Added infoLayer_indoorMask for snowing during winter.
4. Expanded multilanguage support to the base base game crops, filltypes and additional filltypes and fruit types.
5. Added Spanish language support.
6. Added alfalfa windrow, molasses animal food
7. Poppy now harvested by grain header: Adapt the grain header to poppy and hemp harvesting with effects.
Increase the working speed of FS25_rrXL9 to 25 km/hr
Fixed Errors
1. Fixed: 2025-08-02 21:17:04.328 Warning (C:/Users/Juotca/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap4X/vehicles/headers/FS25_headerC16F.xml): Invalid vector 3 for ‘vehicle.designConfigurations.designConfiguration(2).objectChange(1)#translationActive’.
2025-08-02 21:19:17.787 Error: Could not find motion path effect for settings (Class: ‘CutterMotionPathEffect’, numRows: 20, rowLength: 38, fruitType ‘POPPY’, growthState ‘5’, fillType ‘POPPY’)
2. Density map type errors for custom crops and other bugs.
Juotca Flat Map 16X – Update v1.4.1
1. Bugs and Errors Fixed
Fixed the following errors:
a. Error: Index not found: 0|1|2|1 in effects/chopperEffects.xml
b. Warning: Density map height type channels [0-6] are overlapping with the density map height channels [6-11]. This will lead to unexpected results.
c. Warning: Texture array layer ‘C:/Users/Juotca/Documents/My Games/FarmingSimulator2025
d. Error related to effects while harvesting additional fruits
e. Warning: JD04_BakeryUS.xml: storage fillType ‘POTATO’ not used as a production input or output
Known Errors-Not fixed
a. From Giant: Error: data/objects/bigBag/chickenFood/multiPurchaseBigBag_chickenFood.xml. Error=XML_ERROR_PARSING_TEXT ErrorID=8 (0x8) Line number=86
b. Error (script): Entity ‘LOADING’ for ‘object’ has invalid type in method ‘getMaterial’.
2025-07-16 22:59:11.666 Script error in getMaterial: Error (script): Entity ‘LOADING’ for ‘object’ has invalid type in method ‘getMaterial’.
c. Error: Failed to load distance texture ‘C:/Users/Juotca/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap4X/data/fillPlanes/distance/manureDistance_diffuse.png’.
2. Added Vehicles-configuration selection
a. Combines: CR11, Lexion 8900, X9, Tiger 6S Multifruit;
-New configs: folding, capacity, motor
-Instant straw discharge
-Faster unloading
b. Cultivators: SuperChisel
-Width options
-Max working Speed: 25 km/h
c. Headers: C16F, HD50F, FD250, RR XL9 (incl. Multifruit), Direct Disc 500
-Width options
-Max working Speed: 25 km/h
d. Planters: Maestro 2450SV, Planter 4900, PRJ8D
-Width, seed & fertilizer configs
-Max working Speed: 25 km/h
e. Seeders: Citan 1500C, T-Force Plus 950
-Width, seed & fertilizer configs
-Max working Speed: 25 km/h
f. Sprayers: Condor Endurance II, UX 5201 Super
-Capacity options
-Max working Speed: 25 km/h
g. Spreaders: K105, PFW 1800, US 235, ZG-TS 10001
-Capacity options
-Max working Speed: 25 km/h
h. Tractors: Vario 1000, Xerion 12
-Motor configs
i. Trailers: Prestige Super B, MKS32, FS25 Triple Hopper, etc.
-Capacity options
-Faster unloading
j. Plough: PW 100 12
-Speed: 25 km/h
📢 Juotca Flat Map 16X – Update v1.4.0
🆕 Changelog:
✅ New Crops Added:
• Clover • Lentils • Lavender • Spelt • Triticale
• Chickpeas • Onion • Peanut • Tobacco • Poppy
📦 Factory Storage Improvements:
• Input I storage increased to 100, 000L per input
• Input II storage increased to 500,000L per input
• Output storage increased to 250,000L per output
• This applies to the following factories:
* Grain Mill * Distillery * Fruit Orchard * Sugar Mill *Textile Plant
* Oil Mill * Brewery * Greenhouses * Bakery
* Food Plant * Slaughter * Sawmill Plant * Dairy
⚙️ Production Enhancements:
• Production speed increased to 125 cycles per hour
• Working hours set for key production points: 8:00 AM to 8:00 PM daily
• Applies to:
* Grain Mill * Distillery * Fruit Orchard * Sugar Mill *Textile Plant
* Oil Mill * Brewery * Greenhouses * Bakery
* Food Plant * Slaughter * Sawmill Plant * Dairy
• More production points will be updated in the next version
🏭 Factory Merges: Factories revised multiple production merged.
• Combined production at:
* Grain Mill * Distillery * Fruit Orchard * Sugar Mill * Textile Plant
* Oil Mill * Brewery * Greenhouses * Bakery
* Food Plant * Slaughter * Sawmill Plant * Dairy
📦 New Product and Feature:
• Added Lavender Oil pallet at the Oil Mill
• Added snow mask
🌍 Language Support Expanded:
• Added support for following languages:
* German * Italian * Romanian
* French * Portuguese * Russian
• Applies to the:
* Name of the new fruit types:
– Clover – Lentils – Lavender – Spelt – Triticale
– Chickpeas – Onion – Peanut – Tobacco – Poppy
* Name of the pallets:
– Grain Mill Pallets – Oil Mill Pallets – Sugar Mill Pallets – Bakery Pallets
– Dairy Pallets – Distillery Pallets – Brewery Pallets – Butchery Pallets
* Name of the factories:
– Grain Mill – Cooking Oil Mill – Sugar Mill – Bakery – Dairy
– Distillery – Brewery – Food Plant – Juice Plant – Slaughter house
– Textile – Fruit Orchard – Greenhouses – Sawmill – Wood Chipper.
🐞 Bugs and Fixes:
• Motion Path Effect errors while harvesting new crops fixed.
• Huds fill missing errors for some filltypes fixed.
• Other bugs fixed.
What’s New in Version 1.3?
– New Factories – Brewery, winery, juice factory, slaughterhouse, and animal breeding.
– Improved Layout – Reduced field sizes to enhance AI performance on large fields.
– New Crops – Hemp, alfalfa, rye, hops, millet, mustard, and linseed.
– New Pallets – Oil, beer, wine, juice, meat, and more.
– New Windrows – Hemp and flax windrows.
– Traffic System – Now implemented but incomplete at X-junctions.
– Massive Forest – Perfect for logging and forestry activities.
– Multiple Gas Stations – Convenient refueling points across the map.
-Optimized Map Size – Reduced from 2.4GB to 1.5GB, making it more server-friendly.
– Wider Roads – Increased width by 1.5x to accommodate large machinery and improve AI traffic flow.
-Wetness decals on the road when it rains.
– Renewable Energy – Windmill, solar plant, and biogas plant for power generation and factory distribution.
– Farm Supply System – Facilitates factory maintenance and worker distribution.
Changelog for V1.2 (Summary)
Retained Features
All factories and buildings from version 1.0 remain intact.
Bug Fixes
Fixed farmland alignment for Fields 16 and 17.
Relocated the rice field to Field 50.
Resolved issues with selling the doghouse, water/pond visibility on PDA, and the dairy plant.
Increased empty speed for JC Edit vehicles (harvesters and semi-trailers).
New Additions
Enlarged pond size.
Removed one water pumping station for space.
Added a shed over the water storage tank.
Notes
V1.2 loads correctly; new save game required.
Changelog for V1.1:
Retained Features: All factories and buildings from version 1.0 remain intact.
Bug Fixes: Addressed errors including brand issues, unknown filltypes, roadsalt pricing, and miscellaneous bugs.
New Features:
BGA Ramp: Installed for easier unloading of silage, manure, and sugarbeet cut.
Buying Station: Added next to JC Farm supply for liquid input purchases.
Farm Supply Pallets: Introduced in the shop under the object category.
Instructions:
For answer about the map not loading to 100%, refer to the video: https://youtu.be/lZ6z2gn__j0
To activate the wind turbine, refer to the linked video: https://youtu.be/lZ6z2gn__j0.
Download and unpack the mod into your folder.
PF still not working, even on V1.6 of JUOTCA 16X.
After I have purchased field info, nothing displays and no additional field information is available, even after saving and re-loading. I really enjoy thee very large maps, Please provide a fix.
Thank you
Hi all, i would try this map but after laoding 51% it goes back to desktop and i saw this lines in the log.txt
2025-11-01 21:26:28.823 Error: GDM file has bad signature
2025-11-01 21:26:28.823 Error: DensityMap failed to load GDM file.
2025-11-01 21:26:28.823 Error: Can’t load resource ‘C:/Users/zzerr/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/data/densityMap_ground.png’.
2025-11-01 21:26:28.823 Error: Failed to load terrain detail layer ‘terrainDetail’.
you have to make sure you have a good enough computer to support a big map
Says who?
These size of maps won’t run on PC’s with less than 32GB RAM!
Hay buddy,your map has a lot of bugs and trigger issues you need to fixed them on FS25JuotcaFlatMap16X and on FS25JuotcaFlatMap 4X
Noted. Thanks.
Yes please, I also see trigger missing warning a lot, specially with the animals, in all the barns. will wait for an update, before i play the amp again.
It is a very nice map, which I realy like <3
This is a great large map. I have issues with Precision farming I sent you a solution to fix the issue like Dakota16x map fixed. PF is still not displaying proper data. Your png files are still to large. I have continue to play without a base game feature that I had waited for. This is a known issue and I sent you a solution that Dakota 16x used to fix their map. Their map displays soil types and other PF data, so they got it fixed. Maybe you can contact them or Giants so each person whom enjoys your 16x map can use PF as it was intended to be used. I play and enjoy all the additional crops you add. They make the base game so much more interesting. Just wished PF worked properly. Thanks for your work.
SO was loving this map, its the first large map that actually works, other than AI issues but course play and auto drive solve that. after a couple of days play my harvesters no longer collect what they are cutting. If you watch it shows everything working, the cutting, the collecting but then nothing appears in the harvester and the amount stays at 0%
SAME RESULTS AFTER UPDATES
I do not have any mods loaded and only dlc. listed w/only macdon pack to load …goes to all shaaaaaaaaaaaaaaaaaaaaaders 229..or close to that and shows 100% LOADED…THEN AFTER ABOUT 2.5 MINUTES.IT POPS OUT..BACK TO DESKTOP…HELP!!!
GIANTS Engine Runtime 10.0.0 (41985) 64bit (Build Date: Sep 2 2025)
Copyright (c) 2008-2025, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2025, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2025
PID: 14908
Main System
CPU: Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
Virtual Cores: 12
Memory: 28600 MB
OS: Windows NT 11.0 64-bit
[DirectStorage] Configured for base game on a SSD drive
[DirectStorage] No GPU decompression for GDeflate
[DirectStorage] No GPU decompression for GDeflate
[DirectStorage] GDeflate Compression Support for ‘FileQueueHigh’ : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] GDeflate Compression Support for ‘FileQueueNormal’ : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] GDeflate Compression Support for ‘MemoryQueueRealtime’ : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK
[DirectStorage] Init success
Physics System
Version: 6.3.7
Thread(s): 2
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Error: SLWrapper : Error: eErrorNoPlugins encountered in slInit
Render System
Driver: Direct 3D 12
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA Quadro K4000 3.0GB
Revision: 161
Driver version: 30.0.14.7298
Driver version is outdated.
Minimal required version is 31.0.15.3118.
Hardware Feature Level : 11_0
DirectX 12 AgilitySDK : 610
Windowed Mode : off
V-Sync : on
Allow Tearing : off
HDR : off
Validation Layer : off
Effective Window Size : 1920 x 1080px
Effective Swap Chain Size : 1920 x 1080px
Started 3 threads for threadpool ‘GIANTS Render threadpool’
Hardware Profile
Level: Custom Medium
Recommended Window Size: 1280 x 720px
UI Scaling Factor: 1.000000
3D Scaling Factor: 1.000000
View Distance Factor: 1.000000
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Foliage LOD Distance Factor: 1.000000
Displacement View Distance Factor: 1.200000
Foliage Shadows: false
Volume Mesh Tesselation Factor: 1.000000
Tyre Track Segments Factor: 1.000000
Shadow Quality: 1.000000
Shadow Distance Quality: Medium
Allow Shadow Focus Box: false
Shadowmap Size: 1024
Shadowmap Filter Size: 4
Max. Number of Shadow Lights: 1
Shader Quality: Medium
Skip Mipmaps: 1
Texture Filtering mode: Trilinear
Reflection Map Ratio: 1.000000
Terrain Quality: High
MSAA: Off
Post-process AA: TAA
DLSS Quality: Off
DLSS Frame Generation: Off
AMD FidelityFx SR Quality: Off
AMD FidelityFx SR 3.0 Quality: Off
AMD FidelityFx SR 3.0 Frame Interpolation Mode: false
Intel XeSS Quality: Off
Intel XeSS Frame Generation: false
DRS Quality: Off
DRS Target FPS: 60
Sharpness: 1.000000
Max. Number of Lights: 128
Max. Number of Dir Lights: 4
Max. Number of Lights Per Cluster: 32
SSAO Quality: Low
Bloom Quality: Medium
Depth-of-Field Quality: Default
Lensflare Quality: Off
Enable Texture Streaming: true
Enable Envmap Blending: true
Enable Dynamic Specular Envmap: false
Atmosphere Quality: Medium
Volumetric Fog Quality: Medium
Max. Number of Volumetric Lights: 0
Shading Rate Quality: Medium
Texture Streaming Memory Budget: 3221225472
Texture Streaming Downgrade Delay: 2000.000000
Texture Streaming Target Texel-to-Pixel Ratio: 1.000000
Shadow Filter Quality: PCF
Shadow Denoising Quality: Off
Intel VALAR Quality: Off
Intel VALAR Power Mode: Low
Screenspace Shadows Quality: Off
Cloud Shadows Quality: Off
Rain Amount Factor: 0.500000
Shadow Buffer Pixel Quality: 8 Bit
Screenspace Reflections Quality: Off
Screenspace Reflections Upsampling Quality: Off
Precipitation Quality: High
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
[ImageDescIndexer] Loaded 23913 imageDescs from database
Used Start Parameters:
name FarmingSimulator2025
exe x64/FarmingSimulator2025Game.exe
Platform: loading defaults
Setting ‘Master Volume’: 0.000
Setting ‘Is Train Tabbable’: true
Setting ‘Radio Vehicle Only’: true
Setting ‘Radio Active’: false
Setting ‘Use Colorblind Mode’: false
Setting ‘Easy Arm Control’: true
Setting ‘Show Trigger Marker’: true
Setting ‘Show Help Trigger’: true
Setting ‘Show Field-Info’: true
Setting ‘Invert Y-Look’: false
Setting ‘Show Help Icons’: true
Setting ‘Radio Volume’: 0.000
Setting ‘Vehicle Volume’: 0.000
Setting ‘Environment Volume’: 0.000
Setting ‘Character Volume’: 0.000
Setting ‘GUI Volume’: 0.000
Setting ‘Game Volume While Not In Focus’: 0.000
Setting ‘Master Volume’: 0.000
Setting ‘Music Volume’: 0.000
Farming Simulator 25
Version: 1.11.0.1 b35455
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc uk vi id
Language: en
Time: 2025-10-08 05:43:36
ModDesc Version: 101
Mod Directory: C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/
Available dlc: (Hash: a910fbe59bd919187cacbfc7b63ec5a6) (Version: 1.1.0.0) pdlc_macDonPack
Available dlc: (Hash: 95d055376b55e28f88745e594194d1cd) (Version: 1.2.0.0) pdlc_nexatPack
Available dlc: (Hash: 3962a7fc5d04a05a1685171dd595f8e5) (Version: 1.2.0.0) pdlc_plainsAndPrairiesPack
dataS/character/playerAnimations/animations.i3d (306.05 ms)
dataS/character/playerAnimations/animationsVehicleCharacter.i3d (2.37 ms)
dataS/character/playerAnimations/animationsPedestrians.i3d (58.61 ms)
Available mod: (Hash: a7d98758eb319453a27e0784225cc02e) (Version: 1.5.0) FS25_JuotcaFlatMap16X
Warning: Duplicate l10n entry ‘1fillType_compost’ in ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/language/l10n_en.xml’. Ignoring this definition.
2025-10-08 05:44:30.187 Info: Starting singleplayer game…
2025-10-08 05:44:30.285 Info: Loaded “vehicle” specializations
2025-10-08 05:44:30.309 Info: Loaded “placeable” specializations
2025-10-08 05:44:30.312 Info: Loaded “handTool” specializations
2025-10-08 05:44:30.330 Loaded vehicle types
2025-10-08 05:44:30.333 Loaded placeable types
2025-10-08 05:44:30.334 Loaded handTool types
2025-10-08 05:44:30.337 Info: Loaded construction brush types
2025-10-08 05:44:30.339 Load dlc: pdlc_macDonPack
2025-10-08 05:44:30.340 Load mod: FS25_JuotcaFlatMap16X
2025-10-08 05:44:30.343 FS25_JuotcaFlatMap16X: FillType limit increased to 1024
2025-10-08 05:44:30.511 Register configuration ‘baseColor’
2025-10-08 05:44:30.511 Register configuration ‘vehicleType’
2025-10-08 05:44:30.511 Register configuration ‘component’
2025-10-08 05:44:30.511 Register configuration ‘design’
2025-10-08 05:44:30.511 Register configuration ‘designColor’
2025-10-08 05:44:30.511 Register configuration ‘design2’
2025-10-08 05:44:30.511 Register configuration ‘designColor2’
2025-10-08 05:44:30.511 Register configuration ‘design3’
2025-10-08 05:44:30.511 Register configuration ‘designColor3’
2025-10-08 05:44:30.511 Register configuration ‘design4’
2025-10-08 05:44:30.511 Register configuration ‘designColor4’
2025-10-08 05:44:30.511 Register configuration ‘design5’
2025-10-08 05:44:30.511 Register configuration ‘designColor5’
2025-10-08 05:44:30.511 Register configuration ‘design6’
2025-10-08 05:44:30.511 Register configuration ‘designColor6’
2025-10-08 05:44:30.511 Register configuration ‘design7’
2025-10-08 05:44:30.511 Register configuration ‘designColor7’
2025-10-08 05:44:30.511 Register configuration ‘design8’
2025-10-08 05:44:30.511 Register configuration ‘designColor8’
2025-10-08 05:44:30.511 Register configuration ‘design9’
2025-10-08 05:44:30.511 Register configuration ‘designColor9’
2025-10-08 05:44:30.511 Register configuration ‘design10’
2025-10-08 05:44:30.511 Register configuration ‘designColor10’
2025-10-08 05:44:30.511 Register configuration ‘design11’
2025-10-08 05:44:30.511 Register configuration ‘designColor11’
2025-10-08 05:44:30.511 Register configuration ‘design12’
2025-10-08 05:44:30.511 Register configuration ‘designColor12’
2025-10-08 05:44:30.511 Register configuration ‘design13’
2025-10-08 05:44:30.511 Register configuration ‘designColor13’
2025-10-08 05:44:30.511 Register configuration ‘design14’
2025-10-08 05:44:30.511 Register configuration ‘designColor14’
2025-10-08 05:44:30.511 Register configuration ‘design15’
2025-10-08 05:44:30.511 Register configuration ‘designColor15’
2025-10-08 05:44:30.511 Register configuration ‘design16’
2025-10-08 05:44:30.511 Register configuration ‘designColor16’
2025-10-08 05:44:30.614 Register configuration ‘color’
2025-10-08 05:44:30.619 Register configuration ‘ai’
2025-10-08 05:44:30.619 Register configuration ‘animation’
2025-10-08 05:44:30.621 data/shared/ai/trafficCollision.i3d (2.18 ms)
2025-10-08 05:44:30.625 Register configuration ‘inputAttacherJoint’
2025-10-08 05:44:30.627 Register configuration ‘attacherJoint’
2025-10-08 05:44:30.631 Register configuration ‘automaticArmControlForwarder’
2025-10-08 05:44:30.632 Register configuration ‘automaticArmControlHarvester’
2025-10-08 05:44:30.639 Register configuration ‘baler’
2025-10-08 05:44:30.639 Register workAreaType ‘BALER’
2025-10-08 05:44:30.680 Register configuration ‘wrappingColor’
2025-10-08 05:44:30.680 Register configuration ‘wrappingAnimation’
2025-10-08 05:44:30.688 Register configuration ‘multipleItemPurchaseAmount’
2025-10-08 05:44:30.689 Register workAreaType ‘COMBINECHOPPER’
2025-10-08 05:44:30.689 Register workAreaType ‘COMBINESWATH’
2025-10-08 05:44:30.720 Register configuration ‘consumable’
2025-10-08 05:44:30.720 Register configuration ‘consumable2’
2025-10-08 05:44:30.724 Register configuration ‘cover’
2025-10-08 05:44:30.726 Register workAreaType ‘CULTIVATOR’
2025-10-08 05:44:30.727 Register workAreaType ‘CUTTER’
2025-10-08 05:44:30.727 Register workAreaType ‘HAULMDROP’
2025-10-08 05:44:30.735 Register configuration ‘cylindered’
2025-10-08 05:44:30.744 Register configuration ‘dischargeable’
2025-10-08 05:44:30.766 Register configuration ‘enterablePassenger’
2025-10-08 05:44:30.773 Register configuration ‘fillUnit’
2025-10-08 05:44:30.790 Register configuration ‘fillVolume’
2025-10-08 05:44:30.790 Register configuration ‘folding’
2025-10-08 05:44:30.791 Register workAreaType ‘FORAGEWAGON’
2025-10-08 05:44:30.801 Register configuration ‘frontloader’
2025-10-08 05:44:30.801 Register workAreaType ‘FRUITPREPARER’
2025-10-08 05:44:30.802 Register configuration ‘groundAdjustedNode’
2025-10-08 05:44:30.803 Register configuration ‘handToolHolder’
2025-10-08 05:44:30.823 Register configuration ‘liftableAxle’
2025-10-08 05:44:30.823 Register configuration ‘beaconLight’
2025-10-08 05:44:30.825 Register configuration ‘logGrab’
2025-10-08 05:44:30.830 Register configuration ‘motor’
2025-10-08 05:44:30.867 Register workAreaType ‘MULCHER’
2025-10-08 05:44:30.873 Register workAreaType ‘MOWER’
2025-10-08 05:44:30.881 Register configuration ‘pipe’
2025-10-08 05:44:30.883 Register configuration ‘plow’
2025-10-08 05:44:30.883 Register workAreaType ‘PLOW’
2025-10-08 05:44:30.883 Register workAreaType ‘PLOWSHARE’
2025-10-08 05:44:30.886 Register configuration ‘powerConsumer’
2025-10-08 05:44:30.898 Register workAreaType ‘RIDGEFORMER’
2025-10-08 05:44:30.898 Register configuration ‘ridgeMarker’
2025-10-08 05:44:30.898 Register workAreaType ‘RIDGEMARKER’
2025-10-08 05:44:30.899 Register configuration ‘roller’
2025-10-08 05:44:30.899 Register workAreaType ‘ROLLER’
2025-10-08 05:44:30.900 Register workAreaType ‘SALTSPREADER’
2025-10-08 05:44:30.909 Register configuration ‘slopeCompensation’
2025-10-08 05:44:30.910 Register workAreaType ‘SOWINGMACHINE’
2025-10-08 05:44:30.915 Register workAreaType ‘SPRAYER’
2025-10-08 05:44:30.931 Register workAreaType ‘STONEPICKER’
2025-10-08 05:44:30.945 Register workAreaType ‘STUMPCUTTER’
2025-10-08 05:44:30.955 Register workAreaType ‘TEDDER’
2025-10-08 05:44:30.959 Register configuration ‘tensionBelts’
2025-10-08 05:44:30.963 Register configuration ‘trailer’
2025-10-08 05:44:30.965 Register configuration ‘treeSaplingType’
2025-10-08 05:44:30.982 Register configuration ‘variableWorkWidth’
2025-10-08 05:44:30.982 Register configuration ‘vineCutter’
2025-10-08 05:44:30.987 Register workAreaType ‘WEEDER’
2025-10-08 05:44:30.988 Register configuration ‘wheel’
2025-10-08 05:44:30.988 Register configuration ‘rimColor’
2025-10-08 05:44:31.008 Register configuration ‘winch’
2025-10-08 05:44:31.015 Register workAreaType ‘WINDROWER’
2025-10-08 05:44:31.024 Register configuration ‘woodContainer’
2025-10-08 05:44:31.040 Register workAreaType ‘DEFAULT’
2025-10-08 05:44:31.040 Register workAreaType ‘AUXILIARY’
2025-10-08 05:44:31.040 Register configuration ‘workArea’
2025-10-08 05:44:31.040 Register configuration ‘workMode’
2025-10-08 05:44:31.078 Register configuration ‘incomePerHour’
2025-10-08 05:44:31.078 Register configuration ‘solarPanels’
2025-10-08 05:44:31.490 data/shared/assets/marker/navigationMarker.i3d (22.83 ms)
2025-10-08 05:44:37.506 Info: Loading ConnectionHoses from ‘data/shared/connectionHoses/connectionHoses.xml’
2025-10-08 05:44:37.546 data/shared/connectionHoses/hoses.i3d (39.61 ms)
2025-10-08 05:44:37.558 data/shared/connectionHoses/connectors.i3d (11.77 ms)
2025-10-08 05:44:37.560 data/shared/connectionHoses/hoseMaterialHolder.i3d (1.90 ms)
2025-10-08 05:44:37.565 data/shared/connectionHoses/electricType2/electricType2.i3d (5.74 ms)
2025-10-08 05:44:37.573 data/objects/consumables/baleNet/baleNet.i3d (7.34 ms)
2025-10-08 05:44:37.580 data/objects/consumables/baleTwine/baleTwine.i3d (6.62 ms)
2025-10-08 05:44:37.591 data/objects/consumables/baleWrap/raniPlast/raniPlast.i3d (10.70 ms)
2025-10-08 05:44:37.626 data/objects/riceSaplings/saplingBox/saplingBox.i3d (35.36 ms)
2025-10-08 05:44:37.640 data/effects/unload/particle/potato/potato.i3d (4.96 ms)
2025-10-08 05:44:37.643 data/effects/unload/particle/sugarBeet/sugarBeet.i3d (3.55 ms)
2025-10-08 05:44:37.647 data/effects/unload/particle/beetroot/beetroot.i3d (3.60 ms)
2025-10-08 05:44:37.650 data/effects/unload/particle/carrot/carrot.i3d (3.60 ms)
2025-10-08 05:44:37.654 data/effects/unload/particle/parsnip/parsnip.i3d (3.59 ms)
2025-10-08 05:44:37.664 Info: Loaded fruit type ‘WHEAT’ from ‘data/foliage/wheat/wheat.xml’
2025-10-08 05:44:37.665 Info: Loaded fruit type ‘BARLEY’ from ‘data/foliage/barley/barley.xml’
2025-10-08 05:44:37.667 Info: Loaded fruit type ‘CANOLA’ from ‘data/foliage/canola/canola.xml’
2025-10-08 05:44:37.669 Info: Loaded fruit type ‘OAT’ from ‘data/foliage/oat/oat.xml’
2025-10-08 05:44:37.671 Info: Loaded fruit type ‘MAIZE’ from ‘data/foliage/maize/maize.xml’
2025-10-08 05:44:37.672 C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/effects/lavender/particle/lavender.i3d (17.05 ms)
2025-10-08 05:44:37.672 Info: Loaded fruit type ‘SUNFLOWER’ from ‘data/foliage/sunflower/sunflower.xml’
2025-10-08 05:44:37.674 Info: Loaded fruit type ‘SOYBEAN’ from ‘data/foliage/soybean/soybean.xml’
2025-10-08 05:44:37.675 Info: Loaded fruit type ‘POTATO’ from ‘data/foliage/potato/potato.xml’
2025-10-08 05:44:37.677 Info: Loaded fruit type ‘RICE’ from ‘data/foliage/rice/rice.xml’
2025-10-08 05:44:37.678 Info: Loaded fruit type ‘RICELONGGRAIN’ from ‘data/foliage/riceLongGrain/riceLongGrain.xml’
2025-10-08 05:44:37.680 Info: Loaded fruit type ‘SUGARBEET’ from ‘data/foliage/sugarbeet/sugarbeet.xml’
2025-10-08 05:44:37.682 Info: Loaded fruit type ‘SUGARCANE’ from ‘data/foliage/sugarcane/sugarcane.xml’
2025-10-08 05:44:37.683 Info: Loaded fruit type ‘COTTON’ from ‘data/foliage/cotton/cotton.xml’
2025-10-08 05:44:37.685 Info: Loaded fruit type ‘SORGHUM’ from ‘data/foliage/sorghum/sorghum.xml’
2025-10-08 05:44:37.687 Info: Loaded fruit type ‘GRAPE’ from ‘data/foliage/grape/grape.xml’
2025-10-08 05:44:37.689 Info: Loaded fruit type ‘OLIVE’ from ‘data/foliage/olive/olive.xml’
2025-10-08 05:44:37.690 Info: Loaded fruit type ‘POPLAR’ from ‘data/foliage/poplar/poplar.xml’
2025-10-08 05:44:37.692 Info: Loaded fruit type ‘BEETROOT’ from ‘data/foliage/beetRoot/beetRoot.xml’
2025-10-08 05:44:37.694 Info: Loaded fruit type ‘CARROT’ from ‘data/foliage/carrot/carrot.xml’
2025-10-08 05:44:37.695 Info: Loaded fruit type ‘PARSNIP’ from ‘data/foliage/parsnip/parsnip.xml’
2025-10-08 05:44:37.697 Info: Loaded fruit type ‘GREENBEAN’ from ‘data/foliage/greenBean/greenBean.xml’
2025-10-08 05:44:37.699 Info: Loaded fruit type ‘PEA’ from ‘data/foliage/pea/pea.xml’
2025-10-08 05:44:37.700 Info: Loaded fruit type ‘SPINACH’ from ‘data/foliage/spinach/spinach.xml’
2025-10-08 05:44:37.702 Info: Loaded fruit type ‘GRASS’ from ‘data/foliage/grass/grass.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘OILSEEDRADISH’ from ‘data/foliage/oilseedRadish/oilseedRadish.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘ALFALFA’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/alfalfa/alfalfa.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘CHICKPEAS’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/chickpeas/chickpeas.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘HEMP’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/hemp/hemp.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘HOPS’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/hops/hops.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘LAVENDER’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/lavender/lavender.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘LENTILS’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/lentils/lentils.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘LINSEED’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/linseed/linseed.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘MILLET’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/millet/millet.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘MUSTARD’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/mustard/mustard.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘POPPY’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/poppy/poppy.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘RYE’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/rye/rye.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘TOBACCO’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/tobacco/tobacco.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘ONION’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/onion/onion.xml’
2025-10-08 05:44:37.703 Info: Loaded fruit type ‘PEANUT’ from ‘C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/foliage/peanut/peanut.xml’
2025-10-08 05:44:37.749 Warning (C:/Users/Owner/Documents/My Games/FarmingSimulator2025/mods/FS25_JuotcaFlatMap16X/map/config/animalFood.xml): FillType ” not defined. Ignoring it
2025-10-08 05:44:37.756 data/objects/bales/roundbales/roundbale125/roundbale125.i3d (17.37 ms)
2025-10-08 05:44:37.762 data/objects/bales/roundbales/roundbale150/roundbale150.i3d (5.65 ms)
2025-10-08 05:44:37.767 data/objects/bales/roundbales/roundbale180/roundbale180.i3d (5.58 ms)
2025-10-08 05:44:37.767 Error (script): Entity ‘LOADING’ for ‘object’ has invalid type in method ‘getMaterial’.
2025-10-08 05:44:37.767
Script error in getMaterial: Error (script): Entity ‘LOADING’ for ‘object’ has invalid type in method ‘getMaterial’.
LUA call stack:
=[C]:-1 getMaterial
=dataS/scripts/fillTypes/FillTypeDesc.lua:203 particleShapeI3DFileLoaded
=dataS/scripts/i3d/I3DManager.lua:138 loadSharedI3DFileAsyncFinished
It does not matter what mods you use since your pc/laptop isnt compatible to a 16x map.
My laptop. CPU: Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
Virtual Cores: 16
Memory: 32516 MB
OS: Windows NT 11.0 64-bit
Render System
Driver: Direct 3D 12
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA Quadro RTX 4000 7.8GB
Revision: 161
Driver version: 32.0.15.8092
Driver version is up to date.
Hardware Feature Level : 12_1
DirectX 12 AgilitySDK : 610
You need 32GB Ram to play on a 16x map efficently.
how the fucking hell do you know if their pc is compatible or not? Did you build it or buy it for them? No you didn’t, I wish idiots like you would stop thinking you know what’s best to run maps. I don’t believe anyone needs a 32 gb vram graphics card to run 16x maps.
No-one is talking about 32GB RAM ON GRAPHICSCARD?!!! (12GB should be enough)
But you need at least 32GB RAM in your PC(installed on your motherboard!), if you wanna run 16x maps!!
Hi, after about an hour of playing on the map, all sound and music disappeared. Was really weird as I thought something shorted out or my audio connection died, but the second I went back to main menu I got sound back. So it’s the map causing it as far as I know. Only have a few mods active from the mod hub, so shouldn’t be a mod conflict IMO.
I’ve had this happen but only when I use the Volvo VNX from the base game.
Mine is still crashing unfortunately. Same as all other 16x maps. Any other map loads fine
Sounds like the 16GB RAM-issue – upgrade to 32GB, if you wanna play 16x Maps!
Bonjour
Désolé mais le chargement de la map se bloque à 8/8 des shaders
Idem pour la map x4
Bien amicalement
Julian
Thank you.
its not an empty map though is it.
Needs a soil map fix for PF to work properly I think. I can’t get soil samples
Hello, the map is unique, if there was an auto drive it would be even more fun.
Hi, Is there any chance you can remove the bollards from every junction. Or make them so they dont collide with passing equipment. Thanks in advance.
Can you also upgrade the pallat stock from the sugermill from 10k to 50k
Goodmorning question can you level up the ethanol production and the distellery can not take the pallets of the yeast.
seems to have several folage errors and 2025-02-27 21:21 Error: failed to create placed resource (ImageAllocation)
2025-02-27 21:21 Warning: Texture reallocation failed
2025-02-27 21:21 Error: failed to create placed resource (ImageAllocation)
2025-02-27 21:21 Error: failed to create placed resource (ImageAllocation)
2025-02-27 21:21 Error: failed to create placed resource (ImageAllocation)
2025-02-27 21:21 Error: failed to create placed resource (ImageAllocation)
2025-02-27 21:21 Error: failed to create placed resource (ImageAllocation)
2025-02-27 21:21 Error: failed to create placed resource (ImageAllocation)
also error stated above …4x loasd nicely if you load map twice…then add your mods 3rd time…4x is very clean nicely arranged..I have confidence 16x will be the same…and amlooking to play 16x in near future..nice job overall
карта не грузится как решить проблему
Why can’t the 16x map open even though the 4x map opens? I tried another map again. The room was 16x. The room was not opened. There must be a logical explanation for this.
Chega a 100 por cento e trava…
błąd robi dem w dacie
bez zmian reszta zostaníe
zmien dem map w dacje z 8x na 4x i sje otworzy, ale nie pograsz bo mapa sje skurczy, a reszta zo powiedział:
could you add the canabis filltype to this map from rivewrbend springs canabis edittion thanks
now you have cannabis (hemp) in version 1.3
tried to play this map again and it’s still not loading.
gives an error warning at 99% and shuts down the game
crash 100% load !!! PC spec. r5 5600 4.5ghz, 48gb ram rx6800 16gb vram. Maps gut bad not work 🙁
Hi. Just recently I bought another 16gb of RAM and this card started up.
This map runs great on my PC. Loads in no time. But the map is completely empty with no placeables or anything. And where’s the previous version gone? lol
Same here, have you seen any causes or fixes for this
Sorry, I have not. All of the dependencies appear to have been included but for some reason they don’t load into the map at run time. It’s a shame because it it’s a nice map. He’s done a good job of it. It’s a little clinical in places but loaded with features.
The previous version actually ran surprisingly well for a 16x, but lower spec PCs are going to struggle just because of its sheer size.
Hello, I have 48GB of memory and some graphics card at 16 GB and this card still does not open, the problem is elsewhere ………
I’m running a 8GB RTX 2080 and 32GB ram w/ no issues on an Intel i7..
Nowadays RAM 32 GB is a completely common and inexpensive thing. If you can afford to buy the game FS 25 then buying a 32 GB card is not a problem at all
I think 32 gb ram is required to play the map. Not everyone has that kind of ram. Please correct.
I have 32Gb of ram, and 8GB video card, but it still will not load.
each version of this 16x map stops at 99% and just crashes after waiting 2 min + — has this been tested of other computers, or just yours? Do you need a $2000 plus system, with 12GB of video ram, and 64GB memory? If so, then please put in disclaimers that you do not need the recomended specs of fs25, but a expensive gaming system with $800 + video card
I started version 1.2 in both easy mode and farm manager. It stops at 99%. Please find a solution for this.
1.2 crash at 99% !!!!!!!
I started the game as farm manager. But the map does not open at all and remains at 99%. I hope you fix it. Thanks
I harvested wheat field and sold both new farmer fields and bought the bigger field above and tried to harvest to discover it wont give auto lines to manualy harvest or harvest on its own useing a worker on any of the bigger fields , hopfully you can fix it and i will give it another try . pc is rysen 7 7800x3d , rtx 4070 ti super , 32gb ram on rog strix board so it should run this flawlessly . fingers crossed you can fix it ! also noticed i had it get stuck at 98% but it was a mod conflict and when i tried without the conflicting mod it booted right in quickly .
Hello. Which mod caused the conflict?
Did you ever find a fix for the no auto lines and no field detected on bigger fields by chance?
I noticed when it was loading that there was a ton of errors with the dairy. I tried loading it into giants editor to delete the dairy but it crashes giants editor
I did some further testing on 3 of my different PCs. All 3 PCs ran FS22 absolutely fine.
i5-9400f 8gb ram would not load
i7-6700 16gb ram would not load
i7-12700k 32gb ram loads great
Updating my comment as 1.2 has released.
Same as above. The PCs with 16gb or less stuck at 99%.
Plays really good on my high end PC.
so I guess you need a intel 600 cpu to run this map
$600 + cpu
From all the comments I’m reading and my own testing (I have 5 computers because I’m a PC nerd) it appears you need at least 32GB. As a disclaimer my weaker PCs did load other 16x (Hubbard is my favorite) but had performance issues. We should expect GE10 to be more demanding in game but it should not affect initial load into map. Happy I built 4080/12700K before launch but sad others can’t enjoy. 16x maps are the best!
I am a pc nerd as well, I have 1 customer built desktop, 32GB ram, and 8Gb GPU it is intermittant loading, but it will not load on my rog strix g17, R9 5 GHZ, but it only has 16GB RAM, but a 8GB GPU—I have not tested on my lonovo legion laptop
no problems running on my RIG
Intel i9-10900k
3.7 GHZ
Ram 64GB
GeForce RTX 2060
Same problem on the latest version. I also give up.
Altough I was really curious about the feature that you need workers for factories!
Hi Juotca, just tried the new update 1.1, unfortunately same old issue as before, waited for 15 minutes before having to reboot my system. This is not a graphic problem! It is an Issue in the way the Map not loading. If 99% of the comments being made are “this map only loads to 99%” and only two comments saying it is fine on my laptop! And one of those is yours what is that telling you? Any way I have wasted to much of my time on this my friend, I am going back to Maps that are properly tested and finished. I have given you my system spec’s which are more than capable of running a 16x Map in the hope that this will help, happy farming.
Intel(R) Core (TM) i5-9600K CPU @ 3.70GHz 16Gb
I think Giant has not set the fs 25 game to synchronize with the RAM of different PC, so far
it is using 26 GB of my RAM. Let’s wait for the giant update or any other x16 map to test. Sorry.
hey, I don’t know how to unpack the mod can you make it where I don’t have to unpack it like the rest of your maps, please thanks or show how to unpack it in a video
The same problem persists in version 1.1 of the map. The map remains at 99%. My computer specifications. 8 GB ram, Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz 3.30GHz 64 bit Windows 10.
Any map can be played on a computer with these features. There is a problem with your map. Please fix it, or stop making maps.
Your cpu barely meets Giants minimum requirements, based on a 1x map.
I would be very interested to see everyone post their PC specs and if they can load it or not. So far two mid-high machines are loading no problem.
FS25 is more demanding than FS22, I guess upgrade the potato, or stop making posts.
I’m running an i5 w/ 2080(8GB mem), 32GB RAM and 2TB SSD on a laptop, takes 3 mins to load… bottlenecks at 55-60% and again at 99%, but still loads w/ no issue and all my graphics are set to Ultra…runs me around 65-70fps and about 55% utilization on all mechanics, might be a setting for you maybe?
same problem here. Stuck at 99%. Waited 10min. Ended up with rebooting pc… 🙁
Same thing for me stuck a 99%
Same issue here
hello. I have a problem too. the game hangs at 99%. I have 16 GB of RAM, SSD and an i5 9600kf processor
I forgot to write that the video card is 3060 12 GB
Loaded up fast and got right into your map, it’s a great map thank you!
I don’t know if it’s a computer issue for some because 16x takes a lot of processing.
I imagine it doesn’t matter but for reference I have a 4070ti with a i7-12700K and it loaded up in 30 seconds.
Thanks for confirming that it loads on your laptop to 100%. Yea, on my laptop, it loads without problem, mine is rog16 ultra 9 with rtx 4070 studio.
1/16/2025 – Error: Cannot add fillType “ROADSALT” to selling station “Selling Station” as it has no price defined
Error: Failed to open xml file ‘D:/FS25 Mods/FS25_R3_HarvestProfit/D:/FS25 Mods/FS25_JuotcaFlatMap16X/pallets/woodPallet.xml’
Warning: Unknown FillType ‘SUN’ in fillTypeCategory ‘PIECE’!
Warning: Unknown FillType ‘WIND’ in fillTypeCategory ‘PIECE’!
Warning: Unknown FillType ‘JUICE’ in fillTypeCategory ‘PRODUCT’!
Warning: Unknown FillType ‘PIZZA’ in fillTypeCategory ‘PRODUCT’!
Warning: Unknown FillType ‘WHISKY’ in fillTypeCategory ‘PRODUCT’!
Warning: Unknown FillType ‘PIZZA’ in fillTypeCategory ‘SELLINGSTATION_PRODUCTSFOOD’!
Warning: Unknown FillType ‘WHISKY’ in fillTypeCategory ‘SELLINGSTATION_PRODUCTSFOOD’!
Thanks for your feedback. Errors fixed in v1.1. Follow me @juotcaModding6207.
No problem….. loaded up v1.1 only saw these two errors w/ leading lines….might have lost their “linking” in the update, did a fresh install and new save, was the only thing I found….
2025-01-17 08:54 data/placeables/brandless/productionPointsGeneric/oilMill/oilMillProps.i3d (35.02 ms)
2025-01-17 08:54 Error: i3d ‘data/shared/assets/marker/markerIcons.xml’ could not be found.
2025-01-17 08:54 D:/FS25 Mods/FS25_JuotcaFlatMap16X/placeables/JD_ProductionPoints/models/JD21_HempFactory/factory/props.i3d (16.26 ms)
2025-01-17 08:54 Error: I3D file ‘data/shared/assets/marker/markerIcons.xml’ not found.
ALSO, running i5 w/ 2080(8GB mem), 32GB RAM and 2TB SSD on a laptop, takes 3 mins to load… bottlenecks at 55-60% and again at 99%, but still loads w/ no issue and all my graphics are set to Ultra…runs me around 65-70fps and about 55% utilization on all mechanics, just thought you should know since I see all these comments for can’t load….
The map is stuck at 99%. The game does not open. Please take care of it. Thank you.
Hi Juotca, I’m having the same problem as Rana, loads 99% and just hangs, understand it’s a large file/map and will take time to load but after 15 minutes everything frozed, I tryed again without any Mods install shame result! it would be nice if this could be fixed, please keep up all your hard work and I look forward to an update.
On my side, it loads to 100%. Yes it sticks at 99% but within less than 30 second on my side, it hits 100%
Hi Juotc, thanks for replying so quickly, I am use to running large map’s from 4x all the way to 64x on FS22, I understand how long they can take to load, this map clearly has issue loading, it crashes the game were upon I must reboot, I have even downloaded the map form a different site with the same result (stuck 99%). It maybe loading for you but there are many other players having the same issue, maybe it would be advisable to revisit the map ascertain if there is a problem with the map. As I said I very much look forward to the update. Happy farming my friend.
I have played you previous maps, and have no issues. But this map only goes to 99%, and will not load. I have tried with no mods, and also reduced my video settings since it is a 16x map, but it still only loads to 99%
It loaded successfully on my laptop, rog16 ultra 9 4070 rtx studio. But in version 1.1 I have done some little tweaks to lower the standard pixel for density map fruit and density map height from 16384 pix to 8192 pix low computing resources. Try it out and let me know. Thank you.