This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
First release for FS25:
based on the latest FS22 version
it may still contain errors as Giants has changed a lot in the background
if error or problemes occur please report them as issue on github
Discord Server:
For help & support, feel free to join us on Discord: https://discord.gg/9D4B5hX
For a little thank you
If you like our work, feel free to buy us a coffee (of which we drink quite a lot 😀 )
For now, there is no general link for the team, so each contributer can post his/her preferred donation link here 🙂
But remember, this is absolutely not required. We value any issues and feature requests the same!
And to all who do donate: Thank you very much 🙂
Course Editor
The course editor is now maintained by @KillBait and can be found here: https://github.com/KillBait/AutoDrive_Course_Editor
- IF needed, delete the version numbers from the filename.
Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:
- various updates to the language files (thanks to all translators)
- various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
- various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
- fix regarding reverse driving (e.g. faulty collision detection)
- fix regarding the detection of rear unloading via flap or grain pusher
- fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
- fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
- fix regarding non-activatable HUD in some vehicles
- fix regarding turning off all lights after parking
- fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
- fix regarding UAL and center unloading
- fix of various LUA errors
- immediate adoption of changed visual settings (e.g. line thickness)
- visual improvement with regard to selection lists (e.g. transparency of the target selection list)
- helper button shows “CP” first when CoursePlay is found
- various updates in the cooperation with CP (refilling, parking, etc.)
- for seed drills, fertilizer and seed loading must be selected via multiselect
- front-mounted forage harvesters are now supported
- waypoints that are closer to the vehicle are now preferred
New features:
- AutoDrive_config.xml: Route version and creator can be stored
- autostart of AD similar to the Giants helper (adjustable in the menu)
Credits:
Stephan (Founder):
https://www.paypal.me/StephanSchlosser
Iwan1803 (Community Manager, Supporter & Tester):
Axel & Tommo (Modder)
Willi (Supporter & Tester)
In order to work, please delete the version number after FS25_AutoDrive!
https://prnt.sc/hB0uBPLDCyaB
mod corrupt or mod defect
this isnt even for fs25, darn scraping sites and the crap they scrape from creators. throws an error when first starting to load a saved game
Delete the version numbers from the mod folder name