This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
First release for FS25:
based on the latest FS22 version
it may still contain errors as Giants has changed a lot in the background
if error or problemes occur please report them as issue on github
Discord Server:
For help & support, feel free to join us on Discord: https://discord.gg/9D4B5hX
For a little thank you
If you like our work, feel free to buy us a coffee (of which we drink quite a lot đ )
For now, there is no general link for the team, so each contributer can post his/her preferred donation link here đ
But remember, this is absolutely not required. We value any issues and feature requests the same!
And to all who do donate: Thank you very much đ
Course Editor
The course editor is now maintained by @KillBait and can be found here: https://github.com/KillBait/AutoDrive_Course_Editor
- IF needed, delete the version numbers from the filename.
Release 3.0.0.4 (31.01.2025):
Bugfixes and improvements:
fix for patch 1.5 regarding saving
lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
fix regarding forgetting which filltype was selected #154
New feature:
Delete waypoints in a scalable area:
select a waypoint (marked waypoint turns green)
press LALT an dhold
use the mouse wheel to enlarge or reduce the area to be selected (circle)
pressing LMB deletes the selected waypoints
release LALT to exit the mode
when reactivated, the same area (circle) is set, but can be adjusted
Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:
- various updates to the language files (thanks to all translators)
- various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
- various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
- fix regarding reverse driving (e.g. faulty collision detection)
- fix regarding the detection of rear unloading via flap or grain pusher
- fix regarding height detection because of âfloor deformationâ (e.g. when creating curves with the mouse at inclined surfaces)
- fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
- fix regarding non-activatable HUD in some vehicles
- fix regarding turning off all lights after parking
- fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
- fix regarding UAL and center unloading
- fix of various LUA errors
- immediate adoption of changed visual settings (e.g. line thickness)
- visual improvement with regard to selection lists (e.g. transparency of the target selection list)
- helper button shows âCPâ first when CoursePlay is found
- various updates in the cooperation with CP (refilling, parking, etc.)
- for seed drills, fertilizer and seed loading must be selected via multiselect
- front-mounted forage harvesters are now supported
- waypoints that are closer to the vehicle are now preferred
New features:
- AutoDrive_config.xml: Route version and creator can be stored
- autostart of AD similar to the Giants helper (adjustable in the menu)
Credits:
Stephan (Founder):
https://www.paypal.me/StephanSchlosser
Iwan1803 (Community Manager, Supporter & Tester):
Axel & Tommo (Modder)
Willi (Supporter & Tester)
In order to work, please delete the version number after FS25_AutoDrive!
https://prnt.sc/hB0uBPLDCyaB
mod corrupt or mod defect
this isnt even for fs25, darn scraping sites and the crap they scrape from creators. throws an error when first starting to load a saved game
Delete the version numbers from the mod folder name