LS25 NF March 4-fold description:
Multifruit map with 10 new types of fruit
(rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa)
5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
Typical North Frisian lowland landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha of field area
approx. 146 ha of forest areas
approx. 64 ha of purchasable dike areas
Fed Mods Pack & Fed Production Pack are required
3 different collector’s items (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly more valuable
Sand, earth, gravel for digging
Train as a point of sale
approx. 15 different sales stations
3 Gas stations (one with diesel and methane purchase)
Major project playground in the park
Large stadium with football function
2 BGAs installed
2 stations for purchasing bulk goods
Hardware store for purchasing pallets of building materials
Lots of purchasable areas for farms and/or production
Extensive road network
More than 40 paintable ground textures
Lots of grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with the possibility of purchasing liquid manure and dung
Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
Extra mods:
FED Mods Pack
FED Produktions Pack
– oG 1.2.0.1 the fence gates are gone from the fields again
Preview NF March Version 1.2
Savegame can simply be continued
– Improvement to the dikes for placing dike sheep
– Methane is now in the price overview
– Pig feed is now in the price overview
– Additional foreign languages added
– The gates on the dikes can now be hidden with Object Hide Mod
– Alfalfa now remains alfalfa when picked up with a chopper pickup and no longer becomes alfalfa hay
– Area 109 (space for oil rig) enlarged
– Field 77 road moved from the field
– Floating lamp moved at house no. 24
– Floating water tarpaulin at the harbor fixed
– Bushes deleted from field 61
– Floating guide post moved at the yard
– Floating garbage cans at the barrier moved appropriately
– Additional collisions at the barrier installed
– Bridge at the barrier moved appropriately
– Floating lamp at the pond at house no. 1 moved
– Floating alarm lamp at the bank moved
– Lock between field 16 and 19 now has collision
– Guide post moved from the guard rail at field 67
– The containers on building area 154 now have collision
– “Diarrhea” in the gravel pit in the small gravel hole fixed
– Underground gutter at the “horse farm” deleted
– Car moved a little higher at house number: 22
– Wood pile in forest no. 118 now has collision
– A tree moved from the fence at forest no. 119
– Flower pot at the stadium behind the bus stop now has collision
– Wet street decoration moved away from the lowered dyke
– Indoor mask created for some buildings
– Green texture error at the station building fixed
– Collision of a canister at the gas station moved
– Collision at the veranda at house number 35 added
– Texture of the alfalfa bale improved
– Pet shop sales point slightly moved
– Fence moved out of the wall at field 28
– Car at house number: 43 deleted
– A tree next to field 54 moved a little further away from the field
– A zebra crossing added at the nursery
– Concrete texture on the station building fixed
– Hemp swath yield reduced again after threshing
– Legume straw for field peas and field beans now yields a little more
– Graphic bug in OG version between fields 88 and 89 fixed
V1.1.0.1
– Soil improvement, weights, bales, big bags etc. no longer sink into the ground all the time
– Shop area spawn point of vehicles increased
– Twitch sub board in shop area no longer identical
– Collision at fence at hardware store / bank added
– Collision fence elements railway tracks added
– Collision railway bridge added
– Collision at garage at vehicle dealership added
– Collision of part of building at grain dealership added
– Bush on field 48 at power pole deleted (savegame related)
– Passers-by at train station fixed
– Teleport point country no. 94 moved
– Teleport point country no. 177 moved
– Collision at supermarket Aldi and Lidl moved appropriately
– Double flickering bush at cattle farm deleted
– Vehicle dealer building New Holland fixed
– Collision at dairy fence fixed
– Shopping at train station moved appropriately
– Lantern on stadium grandstand moved
– Stadium Bushes/grass removed from grandstand, gutters moved
– Old LS22 logo in PDA map replaced with LS25
– Lamp on carport at house 31 rotated and carport moved slightly
– Zebra crossing added at gas station south and campsite
– Slanted flower at vehicle shop straightened up
– NF Marsch logo added to almost all bus stops
– Garden center greenhouse tank added and door changed
– House opposite stadium grass removed
– Lidl garbage can fixed in flower and floating flower box
– Grass and fence removed from carport at apartment building
– Some grills equipped with collision
– Doormat moved in front of door at house no. 19
– Curb at house no. 18 changed to driveway
– Window ledge at house no. 14 and no. 3 concealed
– Flying chairs fixed at house no. 5
– Gas station near village fire hose moved away from logo
– Gas station near village garbage can moved from wall
– Fixed floating parking space marking at bank
– Gas station south, water bucket moved from trash can
– Carport house 54, floating lamp moved appropriately
– Collision at house 54 slightly adjusted
– Addition building collision added
– Train disappears into the hall a little later, gaining more time for the barriers
– Drainage building inserted at the dike ground collision
– Harbor ground level slightly adjusted
– Floating antenna at house number. 35 fixed
– Faulty collision of a lamp at Raiffeisen fixed
– Version of dike crossing to field 83/84 adjusted without ditches
– Buying manure from the animal trade is now possible
– Straw and other things can now be sold at the heating plant
– Vehicle shop removed from the purchasable area 100
– Floating manhole covers at house no. 5 moved
– Invisible collision between hardware store and Edeka deleted
– 2 birches at the cattle farm moved a little further away from the field
– No more Riverband Springs lettering at the train station
– Teleport point land no. 142 moved
– User-unfriendly bank at the apartment building fixed
– Collision at the sidewalk at the bus stop fixed
– Collision at the school’s outbuilding installed
– Broken grill at house no.: 43 fixed
– Area of future feed XL made purchasable as in LS22 and cleared of bushes/weeds freed
– Collision at cargo box at train station added
– Forklift truck freed from Raiffeisen building
– Collision at stairs installed by wind turbine
– Wood spawn points for transport missions slightly increased
– Flax is now shown in the price overview
– Floating fir tree moved appropriately at field 7
– Lamp at bus stop at yard moved from road salt box
– Floating stickers from curve sign at BGA South fixed
– Sidewalk at field 19 cleared of bushes and too much grass
– Hole in BGA North patched
– Floating tree moved over field 56
– Bale moved from wall at garden center sales building
– Floating tree moved at the farm house
– 4 floating lamps moved at the sluice building
– Tree and doormat moved at plot 38
– Road marker post moved from road between field 11 and 12
– Road marker post moved from guardrail at field 48
– Tugboat at the harbor a little deeper in the water
– Collision added at the picnic benches
– Tree moved in curve of BGA South, tree moved at Kure next to field 60, tree moved at field 55
– Collision added at the silos of the GetreideAG
– Floating road markings in the village fixed
– Sunken bench moved at the dike
– Lamps moved at the building site for the flour factory
– Goat’s milk pallet set to 5000L
– Shopping facility for herbicides, liquid fertilizers and silage additives installed at the train station
– Textures when placing buildings work again
– Map edge collision in the south and west added
– Carport at house no. 9 now has collision
– Collision added to other decorative objects
– Floating NPC at the harbor and collision of some boats fixed
– Legume straw can now be sold at the harbor
– Flax is now displayed in the price menu (Fed Mods Pack Update)
– Curtains added to 2 windows at house 53
– Lamps moved from Raiffeisen
– Brick pallets can now be bought at the hardware store
– Purchase prices at the train station and Raiffeisen adjusted
– Diesel sales prices adjusted
– Herbicides, liquid fertilizer can no longer be sold at gas stations
– BGA South manhole cover set a little lower
– Lamp moved from tank at heating plant
– Campsite tidied up a little
– A few trees moved between fields 50 and 52
– New lime texture from JMZ installed
– Collisions installed at riding arena
– Hemp swath quantity and price reduced
– Hemp price reduced
– Collisions added at some power boxes
– Floating parking space marking at sluice building fixed
– Ha prices increased by about 10%
– Grandpa Walter moved a little
– A tree moved away from field 8
– Road system optimized on the version with ditches
– Collision added at the seating group at the dealer
– A bush deleted from field 52
– Canister changed to static object
– Bale moved at the nursery
*If you are having issues with map or required Fed packs, remove the version naming from the file.
Credits:
FedAction LetsPlay
Würde mir eine bessere Gras Textur wünschen.
crashes at 55%. only map that this happens on. disappointing
When will it become available in the modhub section?
Thank you for always moving your maps and mods to the newer FS versions. I have logged lots and lots of hours on your maps, and continue to do so. cant wait for further factorys, and cerals. Thank you.
starting to test it myself with full enthousiastic, have not come acoss any errors, yet
Needed mods found with no problems, its running and it looks stunning
Full of error in all versions except first.
Moddder does not know what he is doing.
It asks for the FED packs, it is loaded, but it still asks for it.
I download all requirments and when i try to start it tell me download the extra mods but i get them,it shom me the icon whit mods but it tell me to download!
Any sugestion?
I only have the map (1.2.0.1) in the folder and the two NF packages. The map throws errors without end. Doesn’t the builder realize that? The game crashes and is no longer playable.
Endless Errors again:
2025-02-14 09:56 Error: FieldManager – Field ‘8’ with center on farmland ’27’ touches farmland ’26’ with ‘2676’ pixels
i hope at this work now, have problem with mod fed productions mod,
两个版本有什么区别?
Doesn’t work. 100% loaded and then crashed and closed FS25.
READ MY COMMENTS AND DOO DHAT IF STELL DONT WORK DEN CHEK YOR ODHER MOD
Yeah I’ve read your comments. It’s not convincing for me anyway. Why do I have to mess with XML. files for a map to get it to work? Mods and maps from Modhub works just fine without this tweaks. So thanks for your help but I better skip this map. I don’t wanna deal with XML. files and break my game anyhow.
The mod doesn’t start after 100% uploading in FS25. It crashes and shuts off FS25. Have to retart FS25….. what’s going wrong?
society if you have problems with
fed packs and fed mods you should open
modDesc.x.xmi and go to edit find fed mods at the end of the file select both and delete the map it will work 100 %
yea that does exactly work. it still crashes even running through a server. the server crashes when loading it. we dont need a workaround WE NEED the owner of the map to fix his mistakes and issues
2025-02-07 14:38 Error: FieldManager – Field ’38’ with center on farmland ’48’ touches farmland ’50’ with ‘20550’ pixels
2025-02-07 14:38 Error: FieldManager – Failed to find farmland in center of field ’42’ at 1251 -1128
2025-02-07 14:38 Error: Running LUA method ‘update’.
dataS/scripts/missions/forestry/TreeTransportMission.lua:662: attempt to index nil with ‘isOwned’
Error: Running LUA method ‘update’. dataS/scripts/missions/forestry/TreeTransportMission.lua:662: attempt to index nil with ‘isOwned’
by me was it working but i need a other mod but i dont now wich mod i need
this no work, all time problem with fed mod
Not working. Keeps asking for produktion and mods pack while these packs already are in my mods folder.
Open the moddesc xml… link to his website is there w/ the download link
Thank you
same for me 55 crash to desktop
I LOVE this map. By far my favorite map in 22. I am so glad it has made its new life in 25. 1 thing that I wish this map had was a working train system. There are tracks there and they go right by a selling station so it would be easier, not easy, but a bit easier to add a train. Anyway, great map. Thanks for bringing it to 25.
Hi Iam missing the Fed_mod_pack.zip I tried a few but it is not working… Can any one help?
Open the moddesc xml… link to his website is there w/ the download link
Ne vredi , ni sa original linkom nece da otvori mapu . Kod mene blokira na samom kraju 99
The game crashes after it loads till 55%
Can you write the specifications of your computer?
its intel i5 13th gen and 16gb ddr5 ram and intel iris gpu
same issue for me. downloaded multiple other maps and activated the same mods on every map. This is the only map that crashes. 55% every time