Riverbend Timbers 4x V1.0.0.5

Riverbend Timbers V1.0

Riverbend Timbers 4x is ready for the first phase of testing. Still have some work to do before it ready for 1.0 release. There going to be some vehicles around the expansion areas that need to be moved, but should not interfere with gameplay.

Changelog:

Fourth Hot Fix For Riverbend Timbers 4x

*Fixed Parked Vehicles and touched up grass around houses
*Added more train cars and upped the capacity
*Fixed Farmland in center area so can pick up pay in stream and all land is purchasable
*Lowered farmland pricing
*Added some trees along roads
*Updated PDA
*Fixed underground coal mine so can dig material

*Going to let this be the last Hot fix before release. Enjoy over the week and will have official for you guys Friday!
*Will need new save for testing

Third Hot Fix for Riverbend Timbers 4x

*Added Iron, Coking Coal, and Sand. Can use FS Miners Komatsu BR350 to convert dirt to iron, coal to coking coal, fine tailings to sand, coarse tailings to stone, and stone to fine tailings. Once processed can move to debris crusher from RGC fs25 edits.
*Raised terrain on north side of river to match the south. FS Miners dredges can now run smooth for the whole river.
*Fixed Rope factory from not appearing and fixed warning
*Fixed can good factory warning
*Fix flashing texture on pond near farmland 91
*Added trigger at sawmill so train can now deliver logs

Make sure to start new save while testing. I am going to add another week to the testing phase. This map is a bit more complicated than the others I have done so want to make sure it well put together for official release of 1.0. Thanks for all the bug reports could not get all of them without you guys.

Second Hot Fix for Riverbend Timbers 4x

*Fixed many trees that had trees inside them and removed some bad tree placements
*Added water plane to two small ponds and added pay dirt to the ponds and stream
*Removed traffic blocked warning for the train
*Changed pay dirt texture. Texture is not final experimenting with it

Will need new save for any changes to take effect. Thanks for the help with testing as all feedback been great.

Hot Fix
*Fixed Lime, plow, stubble, weed, and spray on fields to now show when working the fields
*Removed floating sign
*Edited materials a bit for better use when starting

Make sure to start new save for materials and fields to update.

Credits:

Realistic Gaming Crew

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File File size
zip RGC_Riverbend_Timbers_4x_V1_0_0_5 203 MB

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cww

how do you get coarse tailings

cww

or stones in general

DAK

Well, it’s way past the weekend, like ten days past, and I don’t see V1.0. I am waiting to put it on my server. This is a great map so far as I can see, so keep up the good work. But it’s not out in finished form, as you said it would be.

HTLugnut

need to seperate the northern part of lot 88 to something else. Its not even close to the main lot.

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