Tornado Physics V3 (Build 107)
This is a major update that transforms the standard tornado event into a full physics-based destruction engine. Version 3.0 introduces real mass calculations, multi-vehicle interactions, and map-aware scaling.
🌪️ Major Features in V3
- True Physics Engine: The storm now calculates lift, drag, and mass resistance. Heavier tractors resist suction longer than light implements.
- Livestock Destruction (Husbandry): New! If enabled, tornadoes passing over pastures can now kill animals. ]Includes dynamic immunity to prevent instant wiping of repopulated herds.
- Intelligent Map Scaling: Added automatic support for 4x, 16x, and 64x maps. The storm radius and power scale automatically to fit the map size.
- Geo-Fencing: The physics engine detects map boundaries and prevents vehicles from being thrown into the “void,” dropping them safely inside the playable area instead.
- In-Game Configuration: You can now tune the mod live via console commands (
t_set) without restarting the game.
🛠️ Bug Fixes & Improvements
- Fixed: Physics rotation now correctly matches the visual cloud spin (Counter-Clockwise).
- Fixed: Vehicles no longer take damage or get dirty while inside the Store/Customization menu.
- Fixed: Borrowed Mission Vehicles are now immune to storm damage.
- Fixed: Resolved the “Infinite Repair Loop” conflict with AutoRepair mods.
⚠️ Installation
- Place
FS25_TornadoPhysics.zip into your mods folder.
- No new save game required.
Summary: This update is a complete rewrite of the physics engine. It addresses performance issues (FPS drops), adds realistic indoor safety checks, and introduces new gameplay mechanics like player ejection and distance-based damage scaling.
Changelog 2.0.0.0
🚀 Performance & Optimization
Target List System: Replaced the global vehicle loop with a “Target List.” The script now only calculates physics for objects actually near the tornado, eliminating FPS lag on maps with high vehicle counts.
Chunked Searching: The tornado searcher now scans the map in small batches (chunks) rather than all at once, preventing game freezes when the tornado spawns.
Smart Caching: Roof detection checks are now cached for 1 second, significantly reducing CPU usage during storms.
🛡️ Indoor Safety System (New)
5-Point Roof Scanner: Implemented a multi-point laser scan (Center, Front, Back, Left, Right) to detect building roofs. Vehicles inside barns are now safe from suction.
High-Clearance Scanning: Scanners now start 2.5m above the object to prevent large machines (like Combines) from blocking their own safety checks.
Safety Buffer: Newly detected objects have a 2.0-second “Safety Lock” to ensure the script confirms they are outdoors before applying any lift forces. Fixes the “floating tractor” bug inside sheds.
⚙️ Physics & Gameplay Improvements
Player Ejection: Added a safety system that automatically kicks the player out of the vehicle if it gets sucked into the tornado core (< 35m) to prevent motion sickness.
Distance-Based Damage: Damage now scales with proximity.
Outer Zone (80-100%): Wind only, no damage.
Mid Zone (50-80%): Light paint scratches.
Eye (0-50%): Heavy damage and mechanical failure.
Engine Kill: Vehicles with >90% damage now have their engines stalled continuously, simulating a “totaled” state, but can still be repaired/reset properly.
Log “Tractor Beam”: Added specific logic for logs to rotate and lift them realistically within the funnel. ( Do note that if this feature is enable you have a hi chance of losing the logs permanently, you have been warned.)
Spawn Immunity: Added a 3-second grace period for vehicles bought from the shop to prevent instant damage if the shop is near a storm.
🐛 Bug Fixes
Fixed “Bouncing Bales” where objects would repeatedly drop and catch.
Fixed an issue where resetting a “Broken” vehicle would leave it permanently bricked.
Fixed vehicles detecting their own cabs as “Roofs” and disabling physics outdoors.
🛠️ How to Enable Developer Mode (FS25)
To use the new console commands included in this mod (like t_set radius or t_status), you must enable the developer console in Farming Simulator 25.
Navigate to your FS25 settings folder:
Windows: Documents\My Games\FarmingSimulator2025\
Steam (Linux/Proton): ~/.steam/steam/steamapps/compatdata/[AppID]/pfx/drive_c/users/steamuser/Documents/My Games/FarmingSimulator2025/
Open the file game.xml with a text editor (Notepad, VS Code, etc.).
Scroll to the very bottom and look for the <development> tag.
Change <controls>false</controls> to <controls>true</controls>.
Save the file and launch the game.
How to use:
Press the Tilde (~) or Backtick (`) key (usually under ESC) once to open the log.
Press it a second time to open the command input line.
Press Tab to cycle through available commands.
Mod Commands:
indoor_damage – vehicles inside buildings will take damage (though physics are disabled). (Default off)
outdoor_damage – vehicles outside will take damage and physics forces. (Default on)
random_size – the tornado scale is randomized upon spawning. (Default on) (note: default set in the script is 0.5% min to 5.0% max size increase. so 1/2 of original (game default size.) to 5x larger.)
t_toggle lift_bales – Turns bale physics on/off on the fly. (Default is on.)
t_toggle lift_logs – Turns logs physics on/off on the fly. (Default is off.) ( Do note that if this feature is enable you have a hi chance of losing the logs permanently, you have been warned.)
On the new FS25 Goldcrest Valley map by , field 14 has a water sound and breaks your vehicle. is odd, but it happens with this mod enabled. I’ve spent the last few hours narrowing it down. I will contact the map maker as well.
Confirmed to be a conflict, but this was the only map to happen on. Love the mod, hope it gets addressed soon.
Great Job!
Mod powoduje, że pojazdy zakupione w sklepie są uszkodzone w 100 %
it is imposible because it destroyes EVERYTHING
i think thats the idea of a tornado
no shit
I’ll Put It In My Video Next Time I See A Tornado In My 80s Series For FS25