V1.6.3
Updated TR translation (#109) Thanks to @Cyber-Syntax for PR
Fix discharge ignoring discharge object when full (efac528)
Prevents terrain operations to apply on the ground when discharging material to a vehicle that is fully loaded.
Fix some minor issues with input actions not updating correctly(eeb6a6f)
Toggling machine enabled (and global enabled) should now properly update input actions. Ex: previously it would prevent activating machine when toggling enabled while still using the machine.
Transfer material from vehicle fill volume using generic shovel (c40c588)
Machines with regular shovel type can now also “dig” material from other vehicle fill volumes, like trailers and even wheel loader shovels. (Previously only for excavatorShovel type)
V1.6.2
Replace requestActionEventUpdate calls with updateActionEvents (a672b07)
Fixes updating input actions correctly, solves issue with FS25_AdvancedDamageSystem mod and other potential future conflicts.
V1.6.1
Transfer material from vehicle fill volumes to excavator shovels (373f9d6)
All machines configured to use excavatorShovel type can now “dig” material from other vehicle fill volumes, like trailers and even wheel loader shovels.
V1.6
Updated BR translation (e49293a)
GUI: Update (#99)
HUD: Update (#96)
Feature: Machine modes update (#97)
RAISE and LOWER will behave like GRADE when assigned (enabled) Landscaping area
Add position checks for PAINT, SMOOTH, RAISE, LOWER when assigned (enabled) Landscaping area
In order to not break any backwards compatibility for machine configurations the Grade mode (FLATTEN in configuration) will still behave like previous versions.
Feature: Separate area for terraform and discharge (#95)
Extended functionality to enable selecting separate landscaping areas for terraform and discharge.
Customizable input actions for selecting terraform and discharge areas
Customizable input actions for toggle enable/disable terraform and discharge areas
V1.5.0.1
Border area shader fix for decal rendering on filltype heaps (6fde195)
V1.5
Editor update
Editor: Waterplane editor improvements (#80)
Editor: Polygon editor improvements (#85)
Editor: Path editor improvements (#84)
More advanced features available, GUI layout improvements, input logic reworked, input help display cleaned up.
Feature: Area border improvements (#86)
Add option for selecting preset color for border per area
Areas visible by default for multiplayer clients
Area border modes updated (408871f)
GROUND_MESH_XRAY, GROUND_MESH_NORMAL, GROUND_ONLY, MESH_ONLY_XRAY, MESH_ONLY_NORMAL
Area border visibility mode in global settings
ALL, ACTIVE_ONLY, NONE
Fixed lists sorting in InGameMenuTerraFarmFrame (113a75c)
InGame menu paging list fix for multiplayer client (a0b1f6f)
Translations entries updated
V1.4.3
Fixed issue with getResourcePaintLayerId function using wrong lookup table (8da0078) (Ref. issue #92)
Another hoxfix for maps supporting custom ground resources.
V1.4.2
Updated file not found log entry for loadConfigurationsFromXMLFile (005d2ad)
Fixed missing XML schema for loading map ground resources file (f8f5361) (Ref. issue #90)
Hotfix for loading mapGroundResources.xml from supported maps.
V1.4.1
Feature: Hotkey for toggling global area border visibility (221c1c8)
V1.3.1
Updated italian translation (6ebe3a1) (Issue #69)
Increased maximum number of area points to 63 (baaefe3)
Increased maximum number of areas to 63 (03405b9)
InGameMenu page fix (fe65793)
Added option for setting point position manually in Path Area (a3c357a)
Update panel when selected point changes in Area editor (3abb235)
Added selected point position text label in editor (3929182)
V1.3
Feature: Surveyor deprecation, replaced with Landscaping Areas (#14)
Feature: Custom water planes (#64)
V1.2.1
Fixed issues with InteractiveControl integration and multiplayer (bf08730)
Ref. issue #66
V1.2
Updated EN translation entries (8c82f15)
Added new translation entries (54aba78)
GUI update, terraform and discharge settings separated into own tabs. (6774b70)
Deformation update. Discharge now uses only a single node. Some adjustments to deformation parameters. (538e82a)
Some machine settings will be reset to default when updating to 1.2.0.0. The changes to discharge should now result in a smoother/less jagged deformations, especially when using larger discharge deformation radius.
V1.1.3
Added nil checks for using ResourceManager:getTerrainLayerById() (6423b7c)
Fixed updateDischargeTextureDisplay using wrong elements (f5f2839)
Vehicle loading now gracefully continues loading if referenceNode is not found (69edaf2)
Vehicles with vehicleConfigurations should now be able to load completely if a vehicleConfiguration is missing a requirement for Machine specialization.
V1.1.2
Update translation for DE (5751938) agp8x
V1.1.1
Added custom input binding for Surveyor toggle fold action (3630dfa)
V1.1
Surveyor calibration should now use start offset value correctly (f9db5d0)
Fixed issue with buttons in the SurveyorScreen being disabled on open (ef1f4bb)
Update HUD when discharge texture is changed (1dad265)
Grading on angle now uses slope deformation parameters (95241c3)
With the deformation update, grading on angle should now result in smooth terrain and be easier to work on with machines.
V1.0.2
Added camera transition for SurveyorScreen and adjusted input sensitivity (3c59255)
V1.0.1
Fixed auto deactivation option not working correctly on certain vehicles with Automatic Engine Start turned on (6eb9157)
V1.0
Updated BR translation from Myiamoto86 (e8a4917)
Added option for overriding driving direction condition for terraforming (09a73f6)
Added option to toggle automatic deactivation when leaving vehicle (6072a10)
V0.9.0.6
Czech translation by SniperKittenCZ (7d8c7fd)
Added IC function for selecting discharge texture (992fa8b)
V0.9.0.5
Fixed missing input action (0774918)
Fixed input action conditions (256fc74)
V0.9.0.3
Updated german translation (dbd4e17)
Added placeholder text for new translation entries (4f0d46d)
Added support for FS25_interactiveControl (b212a31)
V0.9.0.2
Added debug console command for dischargePaintModifier testing (9faba88)
German translation by Janni1101 (7069251)
Added missing text element profile in dialogs (1cdcc8c)
Added some more translation text entries (a42b95b)
Added configuration for Leitwolf Agripower (6ab8ede)
dumb question but do I have to delete the old version every new update? or do I keep adding to the new ones without removing old version?
nice
i have a question it will not let me dump the materials that i load into a truck on the ground when i have tip anywhere mod as well as the filltypes for all one it wont let me tip it on the ground
once i redownloaded the new version, mod list in game home menu says its there, when i press on my world it says im missing the mod, but when it shows my mod list before playing its there, but in world i can use the landscaping area feture, but machines dont have the O too operate option
qbsolutly love this mod but id idsables the button to exet the world i walway have to quit to desktop and reopen the game inortder to start a new server pls fix idk if its this mod ar a different mod
This may be a stupid question, but is there a specific setting that activates this? I have a ton of compatible equipment, but nothing seems to work. Or is it only working on certain maps as well? I have used it in the past, but for some reason its broken
you have to press ‘o’ to activate it and when the slit things in the front of the bucket turn purpal it is good to go!
this is so cool made terrafarm a lot easier
Hey,
i downloaded the last version and lost my lazer/laser to keep things on level,
does anybody else know why?
Surveyor was removed in version 1.3.0.0 and is now replaced with Landscaping area feature
Here is what I have found. First, I want to say we all appreciate the modders work. However, every time I have updated this mod it always limits the machines I can use. So, I just uninstalled the updated version and went to the very first one the modder created, and it works with all machines even ones that have fixed blades or buckets. My thought, why update, if it doesn’t keep working with all machines that can alter terrain? So just delete this one and go back to original. PRO TIP, make sure that you get a copy of his first and never lose it, some modders like to force you to use updated version.
It is because you have to download the mod from the official GitHub page
tried installing updated file but lost ability to us with volvo fake capacity bucket volvo 180 mod
Yo! This is an awesome Mod! THANKS!!!!
BRO ITS NOT WORK TUTORIAL!!!!
downloading, and puttin the mods in the PDLC/MODS folder is not hard… BUT, SPENDING Hours trying too figure out what ones work or dont work.,. should delete all older version, and just leave newest version up. Old versions and new version mixed together cause TFARM Issues..
update crashes my game
I apologize for being a noob to downloading and installing mods, hopefully y’all can cut a guy some slack, I am an old hand at the FS series, been playing the console version since fs17.
Currently I am playing on PC, but doing so using the xbox app. I can see the files for the game, but I don’t see one called ‘mods’ in which to install the files to. Do I need to create a folder, and if so, what folder do I create it in for it to work properly?
It would really rock if Giants would pick up these mods for the official download page within the game itself, but until then, if anyone would help me out with this, that would be most awesome.
i got u all you need to do is press windows button at the same time press r on ur key pad and type %appdata% and ok then up top prees appdata then local find packages then find giantssoftware.farmingsimulator25pc blablabla k now localcache and then local and find mod there u go.
If your using steam, there is no MODS folder on my fs25, BUT, i always was told too install into the PDLC FOLDER…
look for the PDLC folder, install all mods in that..
ie: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25\pdlc
Mod folder is under your “Documents\My Games\FarmingSimulator2025\mods”
Looks great on YouTube but sadly nothing seems to work apart from the heavy roller none of the diggers or excavator work I would love to be able to move dirt like a gold miner but we don’t always get what we want 🤣
I HAD T’F WORKING With fsminers #11 packs, i downloaded new v2 of machines, and t.farm, and now i got nothing but the giant tfarm stuff working.. non of the t-f works on any of other machines now.. do i have to delete other older versions of tfarm?
cual es el ultimo
Would be nice to have better dirt physics when digging and dumping
keeps saying i dont have it or error when i try to play with my buddy any ideas?
What maps does it work on?
what
Are we getting a new Terrafarm machines too? I don’t understand how to add them myself.
https://tse3.mm.bing.net/th/id/OIP.Xei4vrzuvmFYM0XPQ47nxAHaEK?rs=1&pid=ImgDetMain&o=7&rm=3 IT HAS DETACHABLE BUCKETS AND THEY DONT WORK WITH TERRA FARM
it keeps telling me to rename the file when I go to the machines menu on the pause screen but even after I do I still get the same message and it says unless fixed could cause mod conflict
I had the same problem. I went and downloaded it directly from their github and that warning went away.
how do you do this?
the very bottom option is the correct one i believe
me too, delete all TFARM FOLDERS, AND RELATED, And download newest one, or one of the bit older ones.. they seem too conflict eachother…
alot of my mods wont work
THAAAAANKS A LOOOOOT For your hard work ! I was waiting for this mod to start my new youtube fs career and now the show must go on B) Also did you put the tuto to add our proper modded bucket like you did for fs22 one ? Because i’m modding too and need to add my buckets ^^ Thanks again !