
Hof Bergmann (FS25) Release Notes:
Important Notes:
The Precision Farming Mod is fully supported but not required and can be used optionally.
Vegetable beds are recognized as fields due to the field texture used. In this case, no soil cultivation is necessary and can therefore be ignored. The beds are production areas, and it is unnecessary to do anything to the soil as this has no effect.
Since map version 1.4.0.0 is a major update, a new save game is required!
The StrawHarvest DLC is compatible.
Note regarding the Horse Addon Pack: The saddle should be removed from the horse before returning it to the stable or paddock.
When do I need a new save game?
If you are coming from Hof Bergmann – Winter Update version 1.3.0.1, a new save game is absolutely necessary.
You are coming from Hof Bergmann 1.4.0.0 (Beta1 or Beta2). You don’t necessarily need a new save game here,
but a new save game is still recommended so that all changes from the last update are displayed.
CHANGELOG HB VERSION 1.4.5.0 “FEATURE UPDATE”
!!! NO NEW SAVEGAME NECESSARY !!!
Package Update:
– LSFM Animal Transport Pack
Features: Realistic animal transport, animated animals in livestock trailers, cattle drive with animal walking animations, customizable poultry cages
Realistic cattle herding with the player
– LSFM Manure Addon
Features: New realistic manure texture, steaming manure in shovels and on manure heaps or anywhere manure is found
– LSFM Realistic Hay Drying
Features: Realistic hay drying in fields, affected by weather and moisture, adjustable turning times and drying time
BONUS! These mods can also be used standalone on other maps.
Changes/Fixes:
– Greenhouses were incorrectly listed as a selling point for compost in the price overview; this has been fixed.
– Beetroot was still listed in the description text for cow feed; this has been corrected.
– Fixed the script that adds chicks from the incubator to the chicken coop; this contained a bug where the filled buffer wasn’t being emptied. This resulted in a situation where no more chicks could be emptied.
– The entrances to the pastures have been widened slightly so that the new cattle trailer can also pass through.
– The old push cattle trailer has been removed from the map; it is now included in the LSFM Animal Transport Pack.
– The doghouse on the farm has been expanded; two dogs can now be purchased.
– Potatoes have been added to the BGA.
– Water consumption for cows has been reduced.
– All balers can now press mixed feed.
– Bale feeders on cow pastures have been changed; they now accept all bales and are no longer converted to mixed feed.
– Transport gallows removed. The map has been removed as it is now included separately in the LSFM Animal Transport Pack.
– Wildlife.xml has been slightly adjusted; the flight distance for deer and pigs has been increased.
– The sheepfold on the farm had a problem with the grazing function; this has been fixed.
V1.4
Changes/Fixes:
– The gate of Farm 2 only opened from one side due to an incorrect collision mask on the mailbox; this has been fixed.
– A single honey crate was still visible in the shop and caused confusion; this has been removed.
– The unloading point at the silo on the goose farm has been moved so that the unloading pipe no longer interferes with unloading (for larger trailers).
– Honey could not be sold in the farm shop; this has been fixed.
– Wild boars from the vanilla game have been activated as wild animals.
– AI traffic has been slightly increased again.
– The production names of the greenhouses and grapevines have been adjusted for better identification in the production menu.
– A second garden composter has been added to the allotment garden, and a tip collision has been created underneath it to prevent the wheelbarrow from tipping over further.
– The grapevines in the allotment garden have been slightly repositioned.
– The pond water surface at the farm entrance has been made slightly more opaque.
– The cherry texture has been further adjusted for a more natural appearance.
– A script has been implemented so that fill planes animated via the dashboard function are always updated; this also applies to the display. The farm’s fuel station
– Garden pump: The fill plane for the bucket is now displayed in real time (requires the latest version of the LSFM Farm Equipment Pack)
– Warning removed for the horse
– More collectibles added. There are a total of 5 on the map.
– Hoofprints added to the horse (a visual gimmick)
– Clipping distance of the fish smoker increased
– Storage space for wood chip bags in the bakery has been slightly adjusted
(The storage area is still not intended for storing large pallets, but in an emergency, accidentally stored pallets can be removed)
– The fill type restriction has been removed from the storage shed at the fish farm; empty fish crates can now also be stored here
– Fixed the script for converting chicks in the henhouse; the correct number of chicks was not being saved properly.
– Animal trigger for the buildable cow pasture has been moved inwards
– Clipping distances for the high-voltage pylons have been slightly increased
– Honey selling price has been slightly increased
– Sugar beet pulp could not be fed to animals in the cow and bull barns; this has been fixed
– Empty honeycombs were missing from the shop; this has been fixed
– Lua error in the wheel configuration on the Bergmann farm van has been fixed (occurred when clicking through the wheel configurations too quickly)
CHANGELOG HB VERSION 1.4.0.0 Beta2 “Spring Update”
Changes/Fixes:
– The hands on the Bergmann farm van were twisted; this has been fixed.
– Honeycomb boxes and transport boxes for honey and bees are now available as multi-purchase items in the shop.
– A CPU mesh flag for the tension straps was missing for the honeycomb frames, causing an error; this has been fixed.
– The sawmill now allows production to redistribute products or sell them directly (necessary in this case).
– Corrected the alpacas in the old livestock trailer; a typo in the AnimalType has been corrected.
– Reduced manure capacity for horse stalls to 5000L.
– Increased storage capacity for straw at the horse ranch to 5000 bales for better use of HD bales.
– Adjusted the collision of the garden chair; the chair legs were sinking too far into the ground.
– Removed the unnecessary water trigger from the horse paddock, as the pasture is already equipped with an automatic water supply.
– Added biomass to the “FORK” fill type category.
– Field grass yield Increased and grass yield slightly reduced, so the field grass feels higher quality; clover yield remains the same.
– Fixed floating trees at the lake.
– Fixed floating mailbox at Farm 2.
– Fixed lime issues with the PrecisionFarming mod.
– Removed snow cover from dog food.
– Removed the PlayerNeedsAdvanced mod from the map pack (may be released later as a separate mod with improvements).
– Slightly reduced LOD levels for field grass, meadow, and clover (should improve performance).
– Added honey and asparagus to the farm shop.
CHANGELOG HB VERSION 1.4.0.0 Beta1 “Spring Update”
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Changes/Fixes:
– Honeycombs could not be removed from the large beehives; this has been fixed.
– An error message was occasionally triggered when using the horse; this has been fixed.
– A warning message has been added that now appears when your animals have starved (visible only to the host in multiplayer).
– The loading triggers for the bull and calf pens have been slightly repositioned; they were overlapping with the gate triggers.
– The horse’s behavior in conjunction with attached equipment has been optimized; the horse’s physical behavior now changes when equipment is attached.
– The fillable apple basket was no longer available in the shop; this has been fixed.
– The electrical box at Farm 2 in the garage has been removed.
– The loading trigger icon at the animal shelter has been removed (a remnant from the old animal shelter’s manure container).
– The incorrect rotation of the dog in the dog carrier has been corrected.
– Cherry harvesting has been significantly improved. Slowed down
– Easter eggs added (collectibles)
– Milk trigger for the buildable milking parlor adjusted; it was incompatible with the straw harvesting add-on
– Block trigger for the asparagus field spawned asparagus crates in the farmyard when the tarp was covered; this has been fixed
– Cats were running under the floor on the terrace at the main farmyard; this has been fixed
– New marker icon created for the animal trigger at the alpacas
– Fence collisions in the bull pen at the doors have been corrected, allowing for better passage with the wheelbarrow
– Garden chairs on the terrace at the farmhouse have been made into sitable objects; these are portable, and more can be purchased from the shop (garden and camping equipment)
– Steering wheel of the Bergmann farm van rotated; it was upside down
– A pallet trigger for feed has been added to the horse stalls; this allows crates from the garden to be used for feeding (e.g., carrots)
– Manure spawned from Bull stall in the bull calf pens, this has been fixed.
– Farm dog Chuckles is no longer starving.
– Fixed error message when loading quail into animal transport crates.
– Fixed visual indexes of chickens, these were displayed incorrectly.
– Pallet spawner in the sheep pen enlarged, it should now spawn two wool crates.
– Added a small script to fix the problem in the animal menu where too many points were displayed; instead of points, numbers are now shown, e.g., 1/20.
– Added tip collisions at the greenhouse and the vegetable patch on the farm; this prevents wheelbarrows from tipping over when dumping manure on the vegetable patch.
– Added a function so that direct sales or distribution only work for certain productions.
CHANGELOG HB VERSION 1.4.0.0 Beta0 “Spring Update”
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Fixes:
– Corrected a typo in the text for “grain” in the feed overview of the animal menu.
– Corrected the height of the manure heap at the pig breeding facility; the walls were not aligned with the terrain.
– Removed snow from the greenhouse at the allotment garden.
– Fixed a hidden collision that caused players to float in mid-air at the drive-through silo behind the equipment yard.
– Fixed a production point error that occurred when restarting a new save game.
– Corrected an incorrect description for the buildable cow pasture (it incorrectly stated “all cattle types”; only cows, excluding water buffalo and Highland cattle, could be used).
– Added a missing collision at the gas station.
– Added a missing collision at the sawmill near the lumberyard.
– Removed snow from the scales in the farm shop during winter.
– Removed snow from the table at the mozzarella production facility.
– Improved the bunker silo at the biogas plant. Raised so the base plate is now visible
– Annoying AI traffic has been significantly reduced
Changes:
– The ground at the manure pile in the farm’s cowshed has been painted over with concrete, preventing manure from bugging into the mud
– Gates on some farm buildings have been improved
– Water collection basins have been removed from the production overview, preventing an unintended function (where water could be sold or distributed)
– A louvered curtain has been added to the farm slaughterhouse instead of the farm building; this now means it is only visible after the slaughterhouse is built
– The garage at the farm near the fertilizer silo has been replaced with a new, more attractive building with a drive-through
– The selling price for suckling pigs has been slightly increased
– FillType sounds for liquids have been reactivated (splashing sounds are audible again when loading and unloading liquids)
– Textures of the OSB boards have been improved (the ones purchasable for construction projects and in the farm slaughterhouse)
– Tools required for various construction projects have been made slightly cheaper
– The two long folding gates at the farm’s cowshed have been slightly modified Changed; the open/close trigger now moves with the gate.
“` Makes opening/closing the long gates more authentic
– The water storage tank on the apple orchard has been slightly reduced in size; it looked a bit too bulky.
– Apple baskets have been adjusted in the shop; 10 can now be purchased at once.
– The fill type name for eggs has been changed across the entire map. This prevents any third-party mods from overwriting the egg fill type on the map.
This avoids a recurring problem for users: the message “No room for eggs” always appeared in the henhouse.
(Caution! You should still avoid using mods that indiscriminately overwrite fill types on maps.) See the FAQ on the LSFM website.
– The fill trigger for faucets has been removed. This reduces the risk of players placing their buckets or watering cans too close to the trigger.
Buckets and watering cans will now only be filled if the objects are held or placed directly under the faucet.
Disadvantage: Larger barrels can no longer be filled at the faucet.
– The well for the water trailer at the farm has been moved next to the Pigsty added
– Empty bread crates can now be stored on the shelf where full bread crates are also stored
– Crops such as rice, long grain rice, sugar cane, and cotton have been removed from the map overview
– Change to sheep wool production: instead of ready-to-sell wool bales, there are now wooden crates, and the sheep produce dirty wool in the barn
see New, Sheep Wool Processing
– Farm 2 has been given a more polished look
– The animal shelter is now a regular sales point and no longer a production facility; bales and slaughterhouse waste can still be sold here
– Apple juice barrels can now be purchased in the shop up to 10 times at a time
– The farm shop has been expanded with additional fill types.
… The pallet trigger has also been implemented so that only smaller products can be sold, and no longer large pallets, which the farm shop is not intended for.
The pallet trigger (farm shop restocking trigger) is now located on the table where the scales are.
– Some animal unloading triggers have been moved to the pastures. This prevents conflicts caused by trigger overlaps at gates or pasture fences.
– Textures on the farm garage have been slightly improved (farm shop).
– The small push animal transporter has been expanded to include alpacas.
– The environment settings have been adjusted; the scene should no longer be so overexposed, and there are now darker nights.
New features:
– Four new crops have been added (flowering cover crop, field grass, rye, and green rye).
– Rye has been added to various productions that also require other grain crops.
– Rye has been added to the
Added suitable sales points
– Rye added as feed to the appropriate stables
– Beet pulp added as feed for the cows and red beets removed
– Slaughterhouse built in Vordertupfingen, this produces large pallets (you can process slightly more meat here than in the farm butchery)
Slaughter animal capacities: Pigs 14, Cattle 10 (cows and bulls), Horses 8, Chickens/Ducks/Geese/Rabbits 100, Sheep/Goats 13
Attention! Farmland adjacent to the slaughterhouse must first be purchased for it to function.
(Unfortunately, due to game mechanics, this cannot be implemented any other way, as with all productions.)
– A cold storage facility for the temporary storage of meat products has been installed at the slaughterhouse.
– A manure pit has been installed at the main farmyard. It can be filled with a board and wheelbarrow, and emptied using a trigger or other device.
The board can be placed or removed to the right of the manure pile (PlayerTrigger).
– Horses have been converted into farm animals. Note that the Horse Addon Pack is required to use a saddle while riding.
This is included as an optional mod with the map pack.
– The horse farm has been completely rebuilt and equipped with new buildings. There are now 10 horse stalls divided between 2 stables.
Wood shavings are now used for bedding the horse stalls instead of straw. These can be purchased in the shop or from the livestock dealer.
Horses now only eat hay, and various root crops, oats, or other grains are no longer used.
… – An accessory pack for horses has been added to the map pack as an optional mod, including a carriage, plow, etc. (Note: Manual hitching is not possible with this pack.)
– The rabbit hutch has been rebuilt and, like the horses, can now only use bedding instead of straw.
– A new sheep and goat barn with a large outdoor pasture has been added to the farm; the old sheep and goat area has been removed.
– New, custom milk cans for goat milk have been created to make it easier to distinguish from cow milk.
– New decorative elements, such as power lines, have been added.
– Animals now die/disappear randomly after one day if they are not fed. Up to 10 animals can disappear at once, but this is purely random.
– Chickens have been expanded to include real chicks, so there are now 3 visible stages for chickens.
Chickens from the incubator can now also be added to the coop (Farm 1 and Farm 2). The chick crate empties directly in the chicken coop.
The crate empties automatically, and chicks are immediately visible. Added.
(Note: Due to possible rounding discrepancies on the part of Farming Simulator, it’s possible that an animal might occasionally go missing.)
The chickens no longer have their own reproduction; they must now be bred using an incubator.
– Beekeeping added:
The apiary is located on farmland 78 and can be purchased with farmland.
At the apiary, there are 3 shelves, each of which must initially be equipped with 12 beehives. There is a separate shop category for beekeeping supplies.
Please note: there are two ways to produce honey from bees!
First, there are the beehives (shelves) directly at the apiary, and second, there are smaller beehives distributed at various locations on the map.
“` The handling of both honey production methods is almost the same, except that with beekeeping, the beehives for the shelves must first be purchased, and that
beekeeping has more production cycles than small beehives. Furthermore, the fill level and production volume of the different honey productions vary.
Note: Beehives in beekeeping wear out over time, are damaged by weather, and must be replaced occasionally.
Beekeeping Shelves:
One shelf requires 12 beehives, 200,000 bees, and 60 frames.
The processing and handling are similar to small beehives.
Small Beehives:
A small beehive can be filled with 15 frames and one colony of bees (50,000 bees).
Honey Harvesting:
To harvest the filled combs, a comb transport box from the shop (yellow box) is required.
This box This is a reusable object and can be used again and again. The honeycombs removed from the beehive
must first be extracted using the honey extractor. The honey extractor is filled from the top, and the lid must be open.
Honey is produced during extraction and can be collected with the bucket from the LSFM Farm Equipment Pack.
The extracted honeycombs can be removed with the honeycomb transport box and returned to the beehive.
In the final step, the honey in the bucket is tipped from the top into the bottling machine, where the honey jars then spawn in wooden crates on the tables to the right.
Additional beehives have been placed in various locations on the map. These are purchased along with the respective farmland on which they are located.
– a few beehives w
Added to the apple orchard
– Large grain storage silo built on the goose fattening farm
– A small garden composter added to the allotment garden. This can produce compost from various organic materials such as grass, etc.
All types of vegetables from the garden beds can also be added to the composter.
– Water pump replaced at the allotment garden; this one is operated by getting in and works like the one in the garden at Farm 1.
Only buckets or watering cans can be filled here, no water trailers.
– Greenhouse-based grapevines added to the allotment garden; these require water, and the grape baskets spawn automatically, just like with the vegetable beds.
– New meadow added as purchasable farmland (Farmland 74).
– Field 70 has been completely rebuilt, and the area of field 70 has been better integrated with the old map section (previous map boundary from older versions).
– A complete dirt road has been laid around field 70, which is also accessible from the old map area (near the fish farm).
– Vegetable growing area added:
Here you will find 3 greenhouses for different types of vegetables, 2 mushroom greenhouses, and a pallet storage area for all the items you need. The area can be cultivated.
Further up in the area, you’ll find three fields for growing asparagus. You can grow either white or green asparagus. Water is required for asparagus cultivation.
The product is small crates, which can be packed onto large pallets in a separate hall on the vegetable farm if needed.
– An alternative to manual milking has been implemented. In the corner of the cowshed, there’s now a small office where you can activate the construction project for the milking robot and the storage tank on a laptop. Activating the project triggers and a shader shows where the components can be set up.
To expand the automatic milking system, you’ll need the Lely milking robot and the milk storage tank from the livestock dealer.
As in real life, these things cost a lot of money and must be purchased first. They are delivered on pallets and can be moved with a pallet fork.
For setup, as with the other construction projects, these components are simply unloaded at the trigger point in the cowshed.
For assembly, as with the other construction projects, these components are unloaded at the trigger point in the cowshed.
“` Note: Once a building project is constructed, it cannot be removed. Manual milking will still function after construction.
– A malt processing facility has been added to the brewery grounds. It is now possible to produce your own malt from grains such as wheat, barley, and rye.
The produced malt can either be manually removed from the silo pipe, or production can be set to distribution.
Malt will then be delivered to the brewery every hour on the hour.
– The forest (forestry area) next to the lime works has been slightly enlarged and reforested with fellable trees.
– New AI delivery vehicles have been added to the map.
– New animal type: bulls.
For this purpose, an additional bull pen with an outdoor area has been built at the main farmyard below the cow barn. This consists of the bull pen itself and two separate calf pens for bulls integrated into the pen (right side). The pen serves as a rearing pen for young bulls.
Each of the two calf pens can house three calves. These calves must first be raised until they can be moved to the main barn.
Bull calves aged 0-6 months are intended for the calf rearing pens. Animals 6 months and older are considered young bulls and can then be moved to the main barn (left side).
From 12 months of age, the bulls produce bull semen. This can be collected using the designated method installed in the barn (catch stall; see F1 for help texts).
The collected bull semen provides a small additional income and can be sold to the livestock dealer. The livestock dealer’s building in the back corner has been specially modified for this purpose.
(See GeneticRepro on the building.)
Bulls 24 months and older no longer produce semen and, due to their age, can be processed into beef at the slaughterhouse.
Note: The bulls do not reproduce. It will then have to start again with bull calves.
– The animal type “Bull” has been added to the small pushable cattle trailer, thus covering the transport of bull calves.
– A cherry orchard has been added to the map.
This is located on farmland 80 and must first be purchased.
Cherry trees are self-sustaining and can only be harvested in the summer months. Harvesting can be done in different ways:
either with cherry baskets or with the teamster trailer from the Mini Agriculture Pack. In both cases, it is necessary to activate the trigger with the player (outside the vehicle) to harvest the cherries.
Cherry baskets can be purchased in the shop; they can be found in the “Cherry Harvest” category. Empty crates on pallets can also be found there.
These are used to fill loose cherries onto large pallets in the cherry orchard. There are also…
The orchard has its own bottling plantation.
Next door, a pallet storage area was built for bottled cherries, and empty crates can also be stored there.
– Main Courtyard Renovation:
The courtyard was renovated and made more inviting; the main gate facing the street was removed.
The main entrance is now located on the side where the red gate used to be. The green Bergmann courtyard gate is now in use again, which also makes the entrance wider.
There is now a small covered terrace by the farmhouse for added comfort in the courtyard.
In the corner where the main entrance used to be, there is now a courtyard garden with a compost heap and greenhouse.
A hand-operated water pump was installed for watering the courtyard garden. To fill a bucket or watering can, simply place it under the pump.
Filling is then done by operating the pump like a vehicle.
Note: Due to technical changes to Farming Simulator by Giants, the bucket filling is unfortunately not visible in real time.
(The fill plane only updates when the player gets close to the bucket.)
– Greenhouse-based grapevines have been added to the farm garden. These require water, and the grape baskets spawn automatically, just like the vegetable beds.
– Sheep wool processing facility added to the main farm (old barn by the new entrance gate).
Here, the sheep wool from the wooden crates in the sheepfolds can be processed, resulting in a higher profit when selling sheep wool than for dirty wool.
The wool must first be washed in the washing machine. This produces washed sheep wool. Some dirty water is produced as a byproduct.
Water is also required for washing. Once the washing process is complete, the wet wool can be removed with any implement (front loader, wheelbarrow, etc.).
In the next step, the wool is dried. This also produces some dirty water and dried sheep wool. Automatically stored in the attic
and can be retrieved from the hopper at the bottom. The wheelbarrow from the LSFM Farm Equipment Pack is recommended.
In the final step, the wool baler on the other side of the barn is filled, producing a finished wool bale, which is the final product.
The finished wool bales are stored directly in the object storage on pallets, which can hold 12 bales.
– A dog kennel based on the Giants Animals set is installed on Farm 1. The dog has no further use and is more of a decorative element that no farm should be without.
Only one dog can be purchased, but you can choose which one to buy. The dog can also be sold or exchanged.
The dog can be fed with dog food from the shop or with slaughterhouse waste. Dogs can be transported using a dog carrier, which can be found in the shop
under Small Animal Transport
– New animal type: Quail added. The quail coop is located in the chicken run at the main farm. Quail only need a little food to produce quail eggs. Quail eggs can be sold.
– New animal type: Alpacas added. They are part of the horse farm.
VERSION 1.3.0.1 – Winter Update (Hotfix Update)
Changes/Fixes:
– Fixed l10n error at the barbecue area in the allotment garden
– The barbecue area has been slightly redesigned; the suckling pig now spawns automatically when the fill level for the fully grilled suckling pig is reached.
Therefore, it is no longer necessary to buy a pan beforehand.
– Fixed an issue with parked vehicles; they were no longer visible since the Hof Bergmann Promo Beta.
– Added the Unlimited Filltypes Script Mod as a dependency. This fixes issues with the fill type limit that Farming Simulator brings with it.
– Adjusted translations; the map is now available in 31 languages (thanks to BLUEEYES_MAK for providing the language files).
– Fixed an issue where only 2-3 animals were displayed in the pastures.
– Fixed an issue where the grape juice pallet at the winery was no longer spawning.
CHANGELOG HB VERSION 1.3.0.0 – Winter Update
Changes/Fixes:
– Oats were forgotten in Beta2 and the values were not changed back to the default.
– Yeast for the brewery and bakery has now been split into two different fill types, as some players were unfortunately using IBC tanks in the bakery.
– The dough mixer in the bakery has been given an additional liter of capacity to circumvent the giant bug.
– A small decorative archway with some ivy has been added to the farmhouse.
– Meadow grass/decorative foliage in Seasons mode has been adjusted and improved; it’s now more green instead of unrealistically brown (in real life, grass doesn’t turn brown in winter).
– The butter production ratio has been set to 1:1, meaning it should now produce two butter boxes (note that one butter box holds 250 liters).
– The mill in the farm bakery can now be filled with additional grain meal. Some players prefer to use grain meal instead of wheat, barley, etc.
– Pallet triggers have been added to both small mills for use with sacks.
– Beer can now be purchased individually in cases at the gas station and the pub (purely decorative for fun).
– Fixed a Lua error in the sales overview at the grain mill. This error occurred when switching to the station view.
– The kitchen equipment in the fish farm had no collision detection; this has been fixed.
– Doubled the water trough capacity on the buildable cow pasture.
– Removed the snow shader from the root crop piles at the farm shop.
– Enlarged the wood selling trigger at the sawmill, and it is now located directly where logs can be unloaded.
– Added manure fill planes to vegetable beds and the greenhouse.
– Added tip collisions under the vegetable beds to prevent the wheelbarrow from spilling manure onto the ground when filling it.
– Changed the root crop storage to the category fill type, so onions can now also be stored there.
– Fixed a display error on the farm walls caused by an incorrect snow shader.
– Fixed the inability to purchase water collection basins when playing in multiplayer or without a starting farm. Farmland can now be purchased separately.
– Collision added to the farmhouse.
– Animal capacities for the pastures and the second farm have been slightly reduced; the fewer animals, the less feed is needed.
– Animal capacity in the farm’s cow barn has been reduced to a realistic value of 30 animals.
– A manual milking parlor has been added to the farm’s cow barn for milking the cows by hand.
– The capacity of the milk cans has been reduced back to 250L, as the ratio to the small wheelbarrow was somewhat unrealistic.
– Bale storage trigger at the cow feed mixer has been moved forward slightly so that unloading with a bale collector wagon is also possible.
– The workbenches in the farm’s cow barn have been removed, and the triggers for building calf igloos have been moved to the outdoor area where the igloos can also be built.
Info icons are no longer visible, and the project triggers only disappear after the igloos are built.
– Category for camping accessories added (RP elements).
– Camping chair added (RP element).
– Barbecue area in the allotment garden. Built-in grill; you can roast a suckling pig here. A medium-sized pig, 3-6 months old, is required.
Real wood is used as fuel; please note that the wood pieces must be cut with a chainsaw.
The cooking time for the suckling pig is 6 hours in-game time. The finished suckling pig can be removed using the roasting trough and then sold at the village shop and the pub.
– Another goodie added to the map: you can buy a grill in the shop under camping equipment. This is a small fun item for role-playing players.
“` The grill can be filled with pork, but since it’s not really practical and is more for fun, you can just empty it.
This produces some ash that can then be composted.
Vehicle Pack Adjustments:
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LSFM Universal Tank Pack 1.0.0.7
– The watering assistant for the LSFM UniversalTank Trailer 2500L now has a head covering for safety.
LSFM Farm Equipment Pack 1.0.0.12
– Increased the capacity of the portable diesel canister to 50L.
CHANGELOG HB VERSION 1.3.0.0 Beta2 (Supporter Version)
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Changes/Fixes:
– Corrected protruding decals on the garage at the side farm.
– The hammock had a missing object, which caused a warning.
– The old MaterialHolder for Onion was still loading, and an error message appeared if you didn’t have the Highlands and Fishing DLC. Fixed
– Some users were experiencing a problem with missing text displayed for fish food
– Fixed an error message regarding an unnecessary file on the dedicated server (hud_fill_chicks.dds.bak)
– All modified yield values for various fruits that were adjusted in version HB 1.2.0.0 have been reset to the Giants defaults.
Results are now as follows:
– Fewer bales and standard behavior when harvesting and producing bales
– Double storage for bread removed from placeables.xml (requires a new save game or manual removal from placeables.xml in the save game)
– TipCollision painted on the ground under the flour mill, prevents material from landing on the ground
– Trigger problem at the dough kneading station fixed; the process can be started on the left side of the table, and the bread tray is used for removal on the right side of the table
– If you start a new game without a starting farm, the Bergmann farm pickup was present; this has been changed
– The greenhouse in the allotment garden has been expanded to include compost and manure
– The hay dryer has been slightly adjusted; the tank has been removed, and filling is now done with a diesel canister, which can be found in the LSFM Farm Equipment Pack.
Approximately 20 liters of diesel are needed for 20,000 liters of hay; refueling now takes place directly at the heating unit.
The canister can be filled at the farm’s fuel station on the secondary farm.
Tip of the day: Canisters can also be filled at any LSFM Tank trailers can now be filled manually. Simply place the canister at the back of the trailer and press “Start Filling” (see F1 for help).
– The farm fuel station at the neighboring farm has been slightly modified. It now operates on a vehicle basis, and you can also fill the canister there (only with a new save file).
– The bucket at the chicken coop has been removed. It frequently triggered the “Start Filling Bucket!” message if players weren’t careful.
… CHANGELOG HB VERSION 1.3.0.0 Beta1 (Supporter Version)
————————————————–
Changes/Fixes:
– Nothing could be dumped at the farm silo; this has been fixed.
– The Highlands & Fishing DLC fish feed was incorrectly displayed at the livestock trading point; this has been fixed, and the map fish feed is now available again.
– The small gristmill was faulty; the two productions for grain meal and flour have now been separated.
Flour production can now be done in the farm bakery, but naturally takes a little longer due to the fineness of the flour.
And grain crops can now be used instead of grain meal.
– Brewer’s grain has been added to the compost silos and as pig feed; it is considered 80% protein feed.
– A script has been implemented that fixes the fill planes for the water bucket and the dough bowl. The problem was that if there was something in them and the savegame was loaded, the fill planes would not be displayed (this is a Giants bug). (which is fixed by this script)
– The chick carrier box can now be found in the Small Animal Transport category in the shop.
– The trigger for the hay rack at the buildable pasture has been enlarged; vehicles were getting stuck during deliveries.
– The bale racks on the cow pastures have been slightly adjusted. As in the promo version, they can only be filled with bales.
However, please note that all bales are now counted as 100% effective.
– The fill type name for fish feed has been changed because the DLC had overwritten the map’s own.
– A small storage area for bags has been added in the chicken area (attic with stairs).
– A wooded area has been added to the field at Farmland 70.
Vehicle Pack Adjustments:
————————-
– The Meridian TL12-39 AL+ST auger has been extended so that you can now produce your own seeds, similar to the AGI Storm FX.
However, please note that unlike the original Storm FX, the factors have not been implemented unrealistically; what goes in is what comes out. Also, it works like this again.
For example: 1000L of wheat in and 1000L of seed out.
– The LSFM Universal Trailer has been added to the pack.
CHANGELOG HB VERSION 1.3.0.0 Beta0 (Promo Version)
————————————————–
Fixes:
– On field 35, the edge of the water tarp from the stream was visible; this has been fixed.
– The cattle trade tipping trigger was scaled too large; this has been fixed.
– The right rear wheel of the eMule has been corrected; it was slightly smaller than the other wheels.
– The sign at the sawmill entrance was missing since version 1.2.0.0; this has been added back.
– A minor bug at the gravel and sand buy silo has been fixed.
– The BGA has been removed from the selling point overview because it was incorrectly displayed even though it might not have been owned yet.
– Apple juice no longer spawns on the apple orchard since Giants Patch 1.14.0.1; this has been fixed. Fixed (See Changes)
– The invisible water trough at Farm 2 by the chicken coop has been removed.
Changes:
– The ForageStar (feed mixer for pigs) has been removed and replaced with a smaller one (see New)
– A protective grid has been installed on the Vertimix to prevent bales from falling behind the mixer.
– Sugarcane has been removed from the price overview.
– The price of the apple basket has been reduced to €10, as it is sold with certain items at certain points of sale.
– The rotation value of the meat crates has been changed because the dimensions of the individual crates were previously rotated and incorrectly placed in the object storage.
– The outdoor area for the cows has been removed (see New).
CHANGELOG HB VERSION 1.2.0.0
Changes/Fixes
– Snow shaders removed from the pallets in the goose slaughterhouse and slightly enlarged the animal unloading trigger.
– Various other snow shaders removed from objects that shouldn’t have been there.
– The sand and gravel silo at the garden center had incorrect description text; this has been changed.
– Vegetable crates standardized and capacity increased to 250L.
– The farm shop (Easter egg), which was added in Beta 2, has been completely reworked and technically redesigned. Furthermore, the farm shop has been
separated from the farmhouse and is now an independent placeable. The layout and access to the farm shop are the same as in Beta 2.
– FillToGroundScale for the swaths has been slightly increased.
– Clover and grass yields have been slightly reduced; they were still set a bit too high.
– Collision with the curb at the farm shop has been removed. Vehicles were sometimes blocked and lifted out at the scales for inexplicable reasons.
– Small wine barrel could not be emptied in the wine cellar. This has been fixed, and a discharge node has been added.
To empty the barrel, the barrel must be rotated so that the bunghole is at the bottom. The barrel will then be empty and can be reused.
“` – Emule has been slightly expanded, a visible power cable and a socket have been added (company vehicle was not taken into account).
– Cow pasture A has been slightly adjusted; there should be no more cows hanging in the air (but this is also a Giants bug).
New:
– The Hof Bergmann transporter has been added to the map, found in the shop in the Hof Bergmann category under Cars & Motorcycles. It can be configured as a flatbed or a box and offers space for smaller crates or pallets.
CHANGELOG HB VERSION 1.2.0.0 Beta2 (BETA VERSION)
Changes/Fixes
– Lua errors in the price overview have been fixed that occurred with some fill types when selected in the list.
– Hof Schlachterei and Hof Pflaster Bauprojekt have been removed from the price overview; these were incorrectly displayed as sales points.
– The apple juice press capacity has been slightly increased to provide a small buffer. This is because the 1-liter Giants bug sometimes caused no more than 1 liter of fills to be available. IBC was spawned
– Straw and grass yields were adjusted, which were set higher in version 1.2.0.0 Beta1 for testing purposes. The harvested grain was also adjusted proportionally.
– Bales were no longer owned in multiplayer on purchasable farmlands with bale storage facilities. These were now assigned to FarmID1 to circumvent the issue.
– Languages updated for English, Spanish, and Polish.
– Manure was removed from the cow pastures.
– Info: Those playing without a starting farm cannot collect free gravel or sand from the gravel pit. This is intentional and not a bug.
The material must then be purchased at the garden center as intended by the mapper.
– Silo areas at the organic waste silo have been enlarged, and it is no longer possible to cover the silo, as it was not necessary anyway.
– Price for Farm 1 significantly reduced when playing without a starting farm.
– Teleport node from cow pasture moved to the correct position (in front of the fence).
– Pig feed mixer on the farm has been expanded to include a water tank and now requires some water. Water
– Manure at the pigpen has been moved back inside the stable for technical reasons; manure no longer spawns in the corridor.
(A new save game would need to be started for the change to take effect.)
– A small livestock transporter has been added to the map. It can be used for pigs, cows, sheep, chickens, and geese, but mainly for young animals.
Please note that you should only load one of the larger animals, even if multiple animal nodes are installed.
These are more for the young animals so that more young animals can be transported (Giants unfortunately offers no other way to separate young and old).
The livestock transporter can be pulled normally or pushed by the player.
The livestock transporter can be found in the shop in the Hof Bergmann Map/Animal Transports category.
– A buildable Easter egg has been added (have fun finding it).
– Improvements and adjustments to the map vehicles included in this pack (to get all the new features, these should also be swapped).
CHANGELOG HB VERSION 1.2.0.0 Beta1 (BETA) VERSION)
Changes/Fixes
– Forgotten, unnecessary files removed
– Garden hoses could no longer be lifted in multiplayer; this has been fixed
– Grass, clover, and straw yields adjusted to a realistic value
– FillToGroundScale of all straw types significantly reduced, affecting the tippable piles; visually, there is no longer an unrealistic amount of straw on the ground as in the standard version
– Pig feed mixer on the farm, ingredients have been simplified
CHANGELOG HB VERSION 1.1.0.1 HOTFIX UPDATE
Changes/Fixes
– Ensured compatibility with the current Giants Patch 1.10
– Row sowing from Patch 1.10 was not yet working with map version 1.1.0.0; this has been added
– Fixed a Lua error when someone played without the Precision Farming mod (AddCompostToPF.lua)
– Stubble destruction no longer worked after Giants Patch 1.9; this has been fixed
– Small bales from the Claas Small Bale Pack can now be stored in the bale storage area near the chicken coop
– The amount of manure produced by geese at the main farm has been significantly reduced
Wichtige Hinweise:
– von Version 1.0.0.0 auf Version 1.1.0.0 wird ein neuer Spielstand
benötigt (siehe Changelog)
– Precision Farming Mod wird nun voll unterstützt ist aber kein muss und
kann optional verwendet werden
– Gemüsebeete werden als Felder erkannt, das liegt an der verwendeten
Feldtextur, in dem Falle ist aber keine Bodenbearbeitung notwendig und
kann daher ignoriert werden
die Beete sind Produktionen und es ist nicht von Nöten da etwas zu
machen am Boden weil dies keinen Einfluss hat
CHANGELOG HB VERSION 1.1.0.0
—————————-
Änderungen/Fixes
– Käserei abladen von Milch war nicht möglich, dies wurde behoben
– Terrain unterm Hof Kuhstall wurde etwas angehoben so das nun kein Mist
mehr liegen bleiben sollte
– Trigger vom Ballenlager am Hof etwas verkleinert (Unterstand hinterm
Gänsestall) es kam manchmal vor das beim vorbeifahren die Ballen
versehentlich eingelagert wurden
– Kompoststreuer wurde aus Map entfernt, es kann nun jeder Miststreuer
auch für Compost verwendet werden (Danke an Ifkonator)
– FS25_compostLoader Mod als Abhängigkeit der Map hinzugefügt. Dieser
Mod ermöglicht die Verwendung von jedem Miststreuer als Kompoststreuer
(Danke an Ifkonator)
– Script verbaut damit Kompost mit Precision Farming nun auch auf
Feldern gewertet wird (Danke an Ifkonator)
– Spawnbereich vom Angelstuhl etwas verkleinert in der Hoffnung das nun
keine Kisten mehr ins Wasser fallen
– Mist wird bei den Ställen nun nicht mehr doppelt angezeigt im Infofenster
– versehentlich platziertes Trigger Icon im Wald entfernt
– Texturfehler beim Weingut am Gebäude behoben (Türgriffe)
– Fahrsilo am Hof nochmal überarbeitet, es konnte nicht komplett
entleert werden dies wurde behoben
– Biogasanlage erweitert, Displays verbaut und Infotafel der
Wertigkeiten für die einzelnen Filltypen
– Problem mit den Ballentriggern an der Biogasanlage wurde behoben,
Ballen wurden nicht mehr angenommen
– Hof Kuhstall etwas bearbeitet, Milch kann nun auch wieder am Milchtank
eingelagert werden
– am Futtertrigger im Kuhstall konnte Milch abgeladen werden, das war
nicht gewollt und wurde behoben
– Steine können nun im Bau und Gartencenter verkauft werden, diese
werden aber nur in Bigbags angenommen (neuste Version des LSFM BigBag
Packs wird benötigt, liegt dem Map Pack bei)
– Warnings von cuttetRolled behoben die Giants ins Spiel eingebaut hat
(Dirtyfix)
– Schnee im Gebäude bei der Weinabfüllung entfernt der durch den
Schneeshader fälschlicherweise angezeigt wurde
– Gewicht von Steinen leicht reduziert
Vehicle Pack Anpassungen:
————————-
LSFM Farm Equipment Pack 1.0.0.6
– Discharge Trigger beim Fass zum Schieben etwas verkleinert, abladen
war schon aus 5m Entfernung möglich
LSFM BigBag Pack 1.0.0.5
– Steine können nun in BigBags abgefüllt werden (relevant für den
Verkauf von Steinen)
CHANGELOG HB VERSION 1.1.0.0 Beta2
—————————-
Änderungen/Fixes
– Schweinefuttersystem wieder auf Standardeinstellungen gesetzt
– Kuhn Futtermischwagen beim Kuhstall aus Start Fahrzeugen entfernt,
wird nicht benötigt da es bereits einen festen Futtermischer gibt
– Wenn man Heu in den Trockner gekippt hat wurde dieses erst wieder zu
Gras anstatt es direkt einzulagern, dies wurde behoben
– Produktionszyklus bei der Fischzucht wurde verdoppelt
– Probleme diverser Abladetrigger für Flüssigkeiten behoben die durch
Patch 1.8 entstanden sind
– Wasserverbrauch beim Gewächshaus im Schrebergarten wurde reduziert
– diverse schwebende Objekte (Baumstümpfe, Äste, etc.) entfernt
– Gelände unter dem Fischerhaus etwas angehoben so das keine Kisten mehr
durch den Holzboden fallen können
– Schnee auf Stroh Decals entfernt
– bei den Gänsen spawnte kein Mist dies wurde behoben
– Error: Failed to load distance texture manureDistance_diffuse.png
behoben der durch Patch 1.8 entstanden ist
– TipCollision am Hof Silo geändert in der Hoffnung das nun nichts mehr
in der Ecke festklebt
Vehicle Pack Anpassungen:
————————-
LSFM Universal Tank Pack 1.0.0.2
– Problem behoben was in Verbindung mit dem Güllerverteiler und
Precision Farming aufgetreten ist
Fendt F255GT Pack 1.0.0.4
– Crop Sensor in Fendt GT eingebaut (nur Precision Farming)
LSFM Farm Equipment Pack 1.0.0.6
– Discharge Trigger beim Fass zum Schieben etwas verkleinert, abladen
war schon aus 5m Entfernung möglich
CHANGELOG HB VERSION 1.1.0.0 Beta1
—————————-
Änderungen/Fixes
– Klee konnte nicht angesäht werden, dies wurde behoben
– Mulchtextur wurde falsch angezeigt dies wurde behoben
– Güllegruben gehörten nicht zur FarmID1, dies wurde behoben
– Preise von manchen Produkten angepasst, Verhältnis vom Ziegenkäse zur
Ziegenmilch war unwirtschaftlich
– Wein und Zucker aus Preisübersicht entfernt, wird nicht benötigt in
der Übersicht da es keine Verkaufsstellen dafür gibt
– Vehicle Spawn Punkte beim Fahrzeughändler angepasst (gedreht,
Fahrzeuge spawnen nun anders)
– Fehlende stellen an Schneedächern behoben die durch den Schneeshader
ausgelöst wurden (Schnee wurde hier entfernt)
– Preise für allgemeine Produktionen auf einen symbolische Wert von 0
gesetzt
– Im Schaf und Ziegenstall wurde das Licht korrigiert
– Klee kann nun auch im Heutrockner getrocknet werden
– Missionensaufträge beim Verkaufen von Wurzelfrüchten beim Viehhandel
angepasst, Wurzelfrüchte können nun lose abgeladen werden aber als
Paletten gibt es mehr Geld
– Beim Sägewerk wurde das Farmland nicht mitgekauft wenn man die
Produktion gekauft hat, dies wurde behoben (Farmland wird aber nicht
angezeigt weil es mit Absicht ausgeblendet ist)
Farmland war notwendig um die Hackschnitzel zu entnehmen
– Dorfladen wurde als Palettenstation deklariert, hier wird nur noch
Palettenware angenommen dazu zählen natürlich auch kleine tragbare Kisten
– Hühnerstall am Hof wurde etwas aufgebessert mit einem Regal an der
Wand wo nun die Eierkisten drauf spawnen
– am Hühnerstall wurde der Tier Trigger und das MarkerIcon versetzt
wegen der Gänse
– Totholz Missionen wurden etwas angepasst um zu verhindern das tote
Bäume ausserhalb der Erreichbarkeit spawnen
– fehlender Text an der Hofschlachterei gefixt wenn Tiere zu Alt oder zu
Jung waren
– Kühlaggregat beim Landhandel hing in der Luft, dies wurde behoben
– Betriebskosten am Heutrockner halbiert
– Türen am Gebäude im Hof bei der Bäckerei hatten keine Collisonen, dies
wurde behoben
– Kleintiertransport Kiste und Sack wurden aus Shop entfernt weil dies
zu Problemen führt, am besten den Kleintier Schiebewagen verwenden aus
dem LSFM FarmEquipment Pack
– Mixtures bei den Schweinen entfernt und Fütterung auf Serial
umgestellt (Fütterung ist nun wieder so wie im 22er)
– einige Öffnungszeiten von Verkaufstellen angepasst die nicht stimmten
– Script von Ifko verbaut was das Problem mit dem Klee zu Silage wickeln
behebt wenn man die Roundbaler Extension (Rundballenerweiterung) von ihm
verwendet hat
– Wassertrigger gefixt beim Hühnerstall und Schafstall, funktionierten
nicht mehr mit Giants Patch 1.8
NEU:
– Mischfutter Anlage beim Kuhstall hat nun ein Display bekommen
– Holztransport Missionen hinzugefügt
– Kompost und passender Kompoststreuer der Map hinzugefügt, Kompost kann
man selber Herstellen an Kompostplätzen.
Kompost wird aber auch in alle Miststreuer eingetragen nur haben diese
dann keine Effekt für Kompost sondern es wird Mist angezeigt
der Hergestellte Kompost kann auf Feldern zum Düngen verwendet werden
und besitzt die selbe Wertigkeit wie Mist
– Verkaufsstelle bei Baywa für Kompost (lose) eingebaut, Kompost kann
aber mit der neuen Version vom BigBagMax auch in BigBags
abgefüllt werden und im Gartencenter gewinnbringend verkauft werden
– Kompostplatz hinterm Mistplatz am Hofkuhstall verbaut
– Neue Tierart: Gänse wurden zur Map hinzugefügt und befinden sich mit
im Hühnergehege am Hof (Achtung der Stall ist unabhängig von den Hühnern)
– Gänse zur Hofschlachterei hinzugefügt, da diese größer sind wird aus
denen auch mehr Geflügelfleisch produziert
– spezieller Weinernter extra für die Hof Bergmann Map wurde gebaut,
hiermit wird die Weinernte erheblich erleichtert
mit dem selben Gerät lassen sich auch im Herbst die Blätter von den
Reben entfernen
– mehr Grasfelder wenn man ein neues Spiel beginnt, somit sind nun auch
die Mähmissionen verfügbar
Vehicle Pack Anpassungen:
————————-
LSFM BigBag Pack 1.0.0.4
– Kompost BigBags hinzugefügt
– Kompost in BigBagMax hinzugefügt
LSFM FarmEquipment Pack 1.0.0.5
– Gänse zum Transportwagen für Tiere der Hof Bergmann Map hinzugefügt
Fliegl Heckplattform 1.0.0.1
– Gänse hinzugefügt
Credits:
FarmerAndy






hola que estará pasando que mi ultima actualización de hof Berman no funciona y me sierra el juego
Thanks
La prochine MAJ ce sera combien ? 2 To ? (¬_¬”)
NO DOWNLOAD, MANY ERROR.
original works fine without any errors
sladovnu mame do nesiem čo treba ale mi to da iba predaj neda sa naložit slad obilie do nesiem mi to spravi predaj nevi robi slad pšenice pivovar ne može dalej pracovat v1 4.0.0
Does the bale storage at the chicken pen on the starting farm not automatically accept bales when put inside anymore?
in original release it will work fine
If it doesn’t work then why are you getting excited? I will never pay you for a map!
The Map is for free
subscription is for free and only helps to carry all costs for Server, Forum, Softwarelicences.
Было бы не плохо отделить папку с производствами и объектами отдельным модом, чтобы карта весила не более 2гб и была возможность использовать карту на выделенных серверах.
hello i download the map today but i cant unload any liquid
Kdy bude se instalovat Hof Bergmann 1.4.0.0
Is this Safe? i’ve downloaded “Hof Bergmann”
no – unauthorized release – and as we see in our Forum – not working correctly
super mods bn
doesnt work requares aditional mods who refuse to by detected by the game tryed evry thing
original release works fine – but this illegal copy surly won’t work correctly.
Why using mods from theft portals?
everyone useing this portal has no respect for modders and mappers.
Co ty gadasz, to jest ta sama wersja tylko wyłączonymi linijkami xml.
Bugs must be fixed. No eggs and no milk production by cows.Why hapening this?
with original Version all works fine – but useing this illegal copy be sure it won’t work correctly
Będzie działać, to jest orginalna kopia tylko na innym linku.
Bonjour souci avec la nouvelle Maj ça me fait un bug ,je joue et d’un coup ça coupe le jeu ou ma tour direct. Je pourrais avoir une explications sur ça. Car dans l’ensemble la map et très belle comme toujours.
slad pivovar hof begerman neviem vyrobit slad ktori nema ani opchod slad pivovar hlasi chmel mam slad ne mam neviem ani vyrobit slad neni chyba
hof begerman funguje všetko len pivovar nema slad ktori sa neda nikde vyrobit pivovar potrebuje slad to nikde nevidim tak pivovar ne viuživam chmel mam slad nemam ani opchod neda sa kupit nikde ani vyrobit slad
Unfortunately I can’t start the server on 1.3.0.1
I had to revert to version 1.3.0.0
hallo. Wie bekomme ich das Update installiert. Hat jemand eine Anleitung?
Hi, the map is super but i cant buy some of the cow breeds to my cow shed like hefferford for example, i don’t know if thats beacuse of the map itself or incompability with other mods.
Die HofBergmann Karte haben sie gut gemacht. Die macht Spaß, ist für fast jedem Alter. Und kostet auf manchen Internetseiten was. Ich habe für Die HofBergmann Karte 16$ bezahlt !!!
there is a 1.3.0.1 now but im not gunna pay for every bug fix
wann kommt 1.3 hier zum download ??????
its there can you not read stupid? and the original modder won’t see your comment he doesn’t post his mods here
Guten tag
Icha habe 3 mal alles runter und wieder instaliert und der schlachtohf funktioniert bei mir nichtmehr . gibt es eine erlklarung wass ich machen kann ????
Vielen dank
Hast du auch die Datei entpackt. Also alle mods in der zip datei in den mods ordner gezogen und nicht nur die zip datei wie du sie runtergeladen hast
download from the actual modder. you people are stupid
Jedyny głupi to ty, świadomie wyprowadzasz w błąd.
Gute Frage… ???. Ich habe mit dem Schlachthof keine Probleme !!!
Ik heb een vraag is er nu ook een verschill tussen koe en stier zo dat een koe alleen uier en een stier ballen of is dat nu niet (in fs22 was dat wel )
ik krijg geen eieren te zien bij de kippen kan ze ook niet rapen graag hulp gewenst
где содержать гусей?
je moet er nog planken en diverse matrialen in doen zo dat het een slagerij wordt
не могу включить производство телячьего молока пишет нет места почему?
Perfect map but too small for me
4x is better
then its not perfect is it lol
Cześć. Nie można kosić wcale trawy ani koniczyny
Być może masz konflikt z innym modem. Generalnie wszystko działa. Polecam pobrać mapę z oficjalnej strony lsf, wiem że to trwa, ale wersja tutaj ma troszkę błędów.
Hi… Hab die Datei geladen! Datei unvollständig Ordner der Mods ect. fehlen! Bitte überprüft die gehostete Datei..! Danke !
Alles in Ordnung ! War ein Fehler meinerseits. sry nochmal !!! 🙁
When in Download it there are no mod inside
Bonjour, j’ai le même problème. Vous avez pu trouver une solution ?
Obrigado…!! Vocês são demais…!!
Bonjour très belle carte mais petit soucis au niveau des poules de la ferme je peux pas avoir les œufs car ça me marque plus de place mais il y a rien dans le poulailler.
mapka fajna ale jest trochę błędów w niej, nie wiem dlaczego nie mozna sprzedac i postawic nowego ogrodzenia i bram, np jak usunę płot i bramy to po wczytaniu zapisu bramy powracaja,podobnie lands sa troche zle porobione bo sa miejsca co nie naleza do pola i to wolne miejsca które mozna dodac do tych landów, czekam na poprawki landów oraz ze bedzie mozna sprzedac i postawic swoje ogrodzenie, sprzedac a nie usuwać czyli ukrywac dzieki modowi
Hello, can you start from scratch without a farm or vehicles?
La Musica dovete togierla carillon da bambini piccolo
Great map, however the eggs don’t spawn in the hen house on the shelf. I keep getting a message that the pallets won’t spawn as there is no space, but the eggs are not spawning. Apart from that map 8s fantastic
same here 🙁
у меня тоже и не знаю где брать и куда ложить поддоны
your having a mod conflict. DDo you have harvest profit istall?
у меня стоит и что поэтому нету поддонов для яиц?
Es ist charactersache ob man Respekt vor Modder und Mapper hat und nicht authorisierte downloads eben nicht nutzt – zumal die meistens verändert sind.
Aber mir egal wenn solche Leute wie Sie irgendwann halt keine guten Mods mehr bekommen weil die seriösen guten Modder eben nichts mehr veröffentlichen – dann bleibt eben nur mehr der Schrott über.
On the map, the grass grows a second time, when does it recover, when does it recover, I have to plow the field at every opportunity when making silageOn the map, the grass grows a second time, when does it recover, when does it recover, I have to plow the field at every opportunity when making silageOn the map, the grass grows a second time, when does it recover, when does it recover, I have to plow the field at every opportunity when making silageOn the map, the grass grows a second time, when does it recover, when does it recover, I have to plow the field at every opportunity when making silageOn the map, the grass grows a second time, when does it recover, when does it recover, I have to plow the field at every opportunity when making silageOn the map, the grass grows a second time, when does it recover, when does it recover, I have to plow the field at every opportunity when making silageOn the map, the grass grows a second time, when does it recover, when does it recover, I have to plow the field at every opportunity when making silage
Leider können die Eier nicht spornen, da kein Platz für Paletten ist.
nutze die Originalversion und nicht diese fakeversion – dann klappt es auch mit den Eiern
Problem with mod FED Production Pack end FED mod pack…. if you have this mod 🙂
muss man die entpacken oder warum funktinirt sie nicht
ja, die Originalversion von lsfarming-mods funktioniert fehlerfrei. Das würde ich bei dieser hier nicht freigegebenen Version jedoch nicht erwarten.
Man muss sie entpacken, einfach zu sagen “[dass man das] bei dieser hier nicht freigegebenen Version jedoch nicht erwarten [kann]” ist meiner Meinung nach nonsens. Im Archiv sind im Unterordner “mods” alle benötigten Teile.
Typisch deutsch m.E. nach.
Geht auch die Map
its insane that you build this hole thing alone. thats my favorite map
eggs do not appear in the hen house
works only in original version
as in the original version?
yes – original only available at lsfarming-mods
W xml kur włącz linijkę by jaja się pojawiali
Liftable bales or anything simular seems to be tge issue
Not showing Geese because Farmer Andy hide Beta2 version from download, you need that for all will be to working. But, he only want to pay him 7euro. Better play Hinterkaifeck and other Maps.
EdoMod is the best modder, Im waiting for Etruria FS25, and I pay EdoMod for HD texture and enyoy in game.
that’s wrong – after detailed tests evry release is available free for all.
Dont showing Geese
in original version there are Goose
im not sure .I have the original version (i pay 7 euros) and still no goose. It reads “missing filltype goose in L10N_PL.XML” even when i started new game and play only with HB mods
Do you know why I can’t open building ? no menu at all or option to do so
in original version yout can open every door
nise map
Does this map have male animals and butchering?
Mäsiarstvo áno .samce len kohút a zajac
butcher in original yes, male animals in original not
bonjour cet version est un peut beuguer car on ne peut pas remplire l’etable a vache de base avec de l’eau pour avoir le lait de buflone et produire la mozzarella et on ne peut pas recuperer le raisin nettoiyer pour suivre les prochaine etapes afin de produire du vin pouvez vous retablire sa s’il vous plais car j’adore cet map et les differents mods proposer avec szulement sa me decois un peut de ne pas pouvoir tout faire se que on propose sur cet map cordialement