BUG ModManager V3.3.5.0

BUG ModManager

I was looking for a Mod Manager because I needed one. Actually, there’s only one Mod Manager on the market, but my antivirus software detects a malicious file. So I decided to create one myself. I have almost no coding knowledge, so I thought the most logical thing to do was to create one with AI assistance. I created this software with the help of Gemini and Claude. Everything works fine for me. I’m publishing it so others can benefit from it. There may be some shortcomings, and you can point out your requests. I’ll try to fix and add to it in my free time. Currently, the only problem is that it’s a bit slow, but as I said, it worked flawlessly for me, and I will continue to use it.

Technically, it works with the storeData data in the modDecs.xml and the XML files within the storeItems folder. Logically, it should work in all FS games with this structure. I developed and tested it for FS25.

Usage and operation:

You select the folder containing the MODs from the left menu. Then you wait for the files to be listed using the “Load Files” option. When the mods are listed, you will receive a warning, and when you click “OK,” everything is ready to use.

Each mod initially has ACTIVE and EDIT options. ACTIVE indicates the current status. Pressing it once will DISABLE it and change the extension of the associated ZIP file to .zip_BAK. You can still see it in Mod Manager, but it will be disabled in the game. You can see the disabled mods and reactivate them by closing and reopening the program. Pressing EDIT once will show you the XML files located in storeItems within modDesc.xml. These files are the files in the in-game store associated with the mod. You will see and can change the Name, Brand, Lifespan, Price, and Power status of the items in the store. When you make changes to these fields, the SAVE option becomes active, and pressing it will change the relevant field in the mod. Note that I haven’t added controls to the input fields; you can enter a special character or letter where you want to enter a number, and the game might ignore this or break the mod. The ACTIVE button changes the relevant storeItem field in the storeItems section of modDesc.xml to a comment line in the code. The game store will no longer be able to see or display this file. It can be reverted to its original state. I added this so that if there are multiple store items in a mod, you can’t see the ones you don’t want in the store. For example, let’s say the modder has a tractor but also added a trailer. You can remove either the tractor or the trailer from the store. Use the SAVE option after each operation in the EDIT window.

The EDIT option is active if the storeItems section exists in modDesc.xml. Otherwise, this code will be deactivated.

I added two different languages; you can change the default to Turkish and English from the top right menu.

Thank you in advance to everyone who shows interest.

Changelog: +

Credits:

BUG05

4.8/5 - (31 votes)

Download mod

File File size
zip BUG_Mod_Manager_3_3_5_0_Pre_Final 126 MB

You may also like...

Subscribe
Notify of
guest
11 Comments
Newest
Oldest Most Voted
Fuck a duck

Microsoft Defender advise not to run this programme – must be SHIT !

Виталий

Сделали бы чтоб можно было редоктировать мощность

Ladourr

Tres bon mod mais je regrette tous foie qu’il ne soie pas en FR

Bulba

За русский язык отдельно лайк!!!

lonewolf

do i just put this in my mod folder or load it on my desktop

Grabarz

DAMN! this getting better and better – Thank You!

Bulba

Add Russian if you can, thank you in advance!

Grabarz

First of all it would be nice to change default language from Turkish to English – took me while to find it
Second, manager is working but when mod has error is not being loaded – so you dont know which mod has error…
Third, it lacks option to delete mods you dont want,
Fourth, windows detects this manager as malware – windows not antyvirus
Fifth, would be nice do add feature to open selected mod folder – for example you found the mod you needed, you can open the .zip folder of this mod to check/edit files

BUG05

I will take your comments into consideration and update the version. I didn’t understand the antivirus program’s warning. I started developing this software because the existing mod manager program was deleted by my antivirus program. I use Kaspersky and have no problems with it, so it would be ridiculous for something like this to happen. It’s a strange situation, but I’ll try to fix it.

BUG05

I added the new version with all the changes you shared to the program and posted it on the site. I couldn’t do anything about the antivirus program, I don’t understand why that’s happening. Windows Defender and Kaspersky Premium don’t find any problems on my end. What software are you using? The new version has been updated to 1.0.2 and posted on the site. You can check it when it’s published.

11
0
Would love your thoughts, please comment.x
()
x