Mod Mixer V1.4

Mod Mixer

Mods silently break each other. When two mods change the same game function, the one that loads last usually wins — the other mod’s work just vanishes: no error, no crash, no explanation. ModMixer finds these conflicts, explains them in plain English, and gives you a control panel to settle them.

THE SWITCHBOARD

A full control panel in the in-game menu (look for the ModMixer icon), seven tabs:
– SIMPLE — rank your mods; a higher mod wins its conflicts everywhere. All most setups ever need.
– LIVE — instant settings your mods expose (toggles and sliders), applied in-game immediately.
– CATEGORY — the same ranking, one area at a time: wheels, HUD, economy, weather…
– ADVANCED — every contested function with its full hook chain: who runs first, who overrides whom. Reorder the chain or mute a stomp, per conflict.
– REVIEW — worth a look: likely duplicate mods, known incompatible pairs, HUD overlaps — each with evidence. Dismiss what you’ve judged.
– PERFORMANCE — live per-mod cost (ms per frame) against your fps budget. Find the mod eating your frame rate and park it without uninstalling.
– VEHICLE — live diagnostics of the machine you’re sitting in: damage, wear, temperature, speed, mass, per-wheel grip.

Every row comes with a plain-English explanation. You still get the classic boot conflict report (ModMixer.log, next to your game log) and an on-screen warning when two flatly incompatible mods are installed.

BUILT SAFE
– Structural changes (reorder, mute) apply on restart — nothing is rewired mid-game.
– Load-critical functions are locked and can never be vetoed.
– If a launch doesn’t complete, the next one starts in safe mode automatically (all levers off) — your game always loads.
– Manual kill switch: create an empty file MODMIXER_SAFE_MODE.txt in modSettings/FS25_ModMixer/.
– Disk footprint: ModMixer stores only its own settings, profiles, and a boot-recovery marker under modSettings/FS25_ModMixer/ — nothing elsewhere, and it makes no network connections.
– Abnormal-load protection: if a load comes up with no farm (a conflict brick), ModMixer blocks that session’s saves so the broken state can’t overwrite your existing savegame, then self-recovers on the next launch.

IMPORTANT: keep the zip named FS25_0_ModMixer.zip — the 0 makes it load before your other mods, which is how it sees every hook they install.

Multiplayer: loads and reports per client; the Switchboard’s levers are designed for singleplayer.

Changelog: +

Credits:

Avolation Industries

5/5 - (1 vote)

Download mod

File File size
zip FS25_0_ModMixer 223 KB

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