
The normal grass structure prepared with some dandelions, daisies and field grass from FS22.
– removed unnecessary lines in xml that caused a warning in the log
– put all textures in a texture folder
– increased the amount of daisies in earlier stages –> removed them in “harvestReady” as they get overgrown
– tried to improve the texture performance-wise
P.S. If you play on a modmap and this map has its own grass texture in a foliage folder, you might have to replace both the grass in the mod map foliage folder and in the base game. The game is a little diva still regarding custom foliage types in mod maps and, for some reason, insists on taking values like the “destructionState” from the in-game folder anyway.
Credits:
MrLackofSkill



dont wrk
Instruction’s were to place the file’s?