V5.0.0.1
Attention: No new save is required.
– All large and normal street lamps have their lights replaced and optimized so that there are no more FPS drops
Version 5.0.0.10
Attention: No new save is required.
– Moddesc version updated
– Added spring and winter wheat
– Added summer and winter barley
– Feed storage capacity at the OGF farm adjusted
– minor adjustments to meadow, rapeseed, sunflower and corn.
Attention: Depending on the variant, a new save game may or may not be required.
– Bale storage at the Max Müller dairy farm above the cowshed.
!!! ATTENTION !!!There are three ways to use the bale storage:
1. either a new save game or
2. you add “placeable to insert___placeable to insert” from the xml at the end of the xml placeable from your savegame,
But pay attention to the farmid, which may need to be changed from 15 to e.g. 1, before the last line “” the part under the bale warehouse marking
3. Contact me on Modding World if you have problems with it and need help
Version 5.0.0.9
Attention: No new save is required.
– Moddesc version adapted and map.i3d updated
– Trigger from cold store at Hof Schuster reduced in size
Version 5.0.0.8
Attention: No new save is required.
– Yield and plant height of silage corn adjusted
Changelog 5.0.0.7
Note: A new save game is not required.
– Fixed a bug with new multi-crops where a motionPathEffects error occurred when harvesting.
– Moved the collie from the nightlight windows at the OGF farm from the map to the building so that it disappears when sold.
Changelog 5.0.0.6
Note: A new save game is not required.
– New field grass created, which is harvested with a combine harvester like in the original.
– New seed production.
– Seed dressing can be purchased as an IBC for seed production.
– Trees rotated near bunker silos to prevent LOD issues.
Changelog 5.0.0.5
Note: A new save game is not required.
– Fixed the bunker silo from the Schuster farm, and it can now be sold. It can now also be built elsewhere in the building menu under Silos.
– Fixed the bunker silo from the OGF farm. However, it may only work with a new save game (for whatever reason). Otherwise, you can now simply place a new silo from the Schuster farm.
– Added expanded crop distribution.
V5.0.0.4
Note: No new save game is required.
– An error occurred while adding new recipes to the bakery.
There are two ways to prevent a new save from starting. 1. Create a backup if it wasn’t too long ago, or
2. Insert “placeable to insert” from the xml at the end of the xml placeable from your savegame, before the last line “.”
Be careful, however, to note which FarmID you use, because it’s currently set to “not purchased. ”
I apologize for the inconvenience. Due to a new recipe with new fruits, the wrong fill type was used.
Unfortunately, I can’t think of any other solution, but if anyone needs help, please let me know.
V5.0.0.3
Note: No new save game is required.
– Slurry bunker capacity increased at the forgotten pigpen of the OGF farm
– Removed unnecessary snow tarpaulins
– Multi-fruit installed and registered
Changelog 5.0.0.2
Note: No new save game is required.
– The second bunker silo on the OGF farm has been set to “sellable” so that the second package can be sold there.
– The feed triggers for the farms have been enlarged.
– There is now an “equipment storage pallet.” This is available in two versions: – In the shop, in the Pallets category, as a portable version (weights don’t work when placed on portable ones).
– In the construction menu, in the Decorations category, as a fixed version (also for weights).
– Farmland 53 has been slightly adjusted.
– At the Milchstephan dairy, the pallet output has been repaired and the production of goods has been doubled.
– At the OGF farm, the farmhouse has been moved to the cowshed due to the snow cover, and only the decorations remain for sale.
– Slurry bunker capacity has been increased in all animal stables.
– Multiplayer problems with door collisions (changed collision entries) at the Schuster farm have been fixed.
– Garden hose cart collision has been set and repositioned.
– A few trees have been slightly adjusted at fields 27 and 10.
– At the Xaver pig farm. Reithmayer slurry bunker removal fixed
– Light at Schlüter made functional
– Stone sales added to the agricultural trade
– Pallet removal of production at Xaver pig farm fixed
– Missing collectibles added
– Map edge issue fixed at Meadow 53
– Precision Farming 3.0 implemented with its own soil type map
– Multiplayer issues with gate collisions (changed collision entries) fixed at the OGF farm
– Slurry tarpaulin at the OGF farm straightened because it was sticking out
– Collision issue with the entrance gate at the OGF farm fixed
– On the Max Müller farm, the ground near the bunker silo was painted with grass and the terrain leveled (but will only be visible in a new save game)
– On the sheep farm, there is now a hayloft where the dumping area is located below and the removal area is in the attic
(but will only be visible in a new save game or you can copy the line “50” from the “placeables.xml” from the mod map into your existing save game)
Changelog 5.0.0.1
Note: A new save game is not required.
– Wrong icon for selling cattle at the cattle market
– Spelling error in the moddesk
– Problems with the triggers for loading or unloading at the
– Max Müller dairy farm feed silo
– Schuster farm farm farm farm silo seed, fertilizer, and lime storage
– Liquid fertilizer purchase station
– Herbicide purchasing station
– Gate sound length for the roller doors at the OGF farm and at the lumber dealer correctly adjusted
– Floating lamp at the Max Müller dairy farm
– Electrical box that was in the wall at the Max Müller dairy farm
– Errors with some traffic signs
– Straightened the decoration of the bunker silo at the OGF farm farm
– Straightened or added snow tarpaulins on some objects
– Increased clip distance from the shelves
– Floating wood chip decals at the cooperage moved to the floor
– Fixed manure plates
– Removed warning from the Ape
– Fixed errors in some store icon images
– AI traffic license plate
– Cotton and sugar cane re-entered due to PDA crop order
– A board with icons now hangs inside the animal dealer, showing what animals need for expanded animal feeding.
– The hay production recipe at the Schuster farm has been slightly adjusted, and there are now two unloading pipes slightly separated from each other for loading goods from the silo or production.
– Wood chip sales station is now a purchase station.
– Meadow grass can now be mown again.
– Indoor snow mask improved (may only take effect the next time it snows).
– Multiplayer issues with gate collisions (changed collision entries) fixed.
– TipCollision entries corrected.
– Grass removed from the bunker silo on the OGF farm (but will only be visible on a new save).
Version 5.0.0.0
Converted and revised for LS25
why cant i find the map in game
super mapa jen tak dál
cant find the map ingame
the best map
post a map screenpic
First picture, should be the map!
It’s frustrating to click on a map, and there is no map!
Please post a screenshot of the map!