Judith Plains, Montana 4x Multifruit And Productions Edit V3.2

 

Judith Plains, Montana 4x Multifruit And Productions Edit

Screenshot

Here is a multifruit edit of DJModding’s Judith Plains. This mod is free, hosted on a free service, because is an edit of an amazing map. The future mods, will have a donation button.

Multifruit

CROPS ADDED:
– grains – linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy;
– pulses – american soybean, pinto beans, dried peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Linseed can be harvested with the combine with grain header for seeds.

Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery.

Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase.

Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR.

All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean).

Silphie is cut with a forage harvester that gives chaff. It regrows like grass.

Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later.

Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it.
Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges.

Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots.

Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).

Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed.

The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food.

White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory).

All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish – like crop).

Also compost and anhydrous are new fertilizer types, but to work with Precision Farming you will need this additional mod, otherwise it won’t register anything.

Edited/New Productions

Added productions for/with the new crops used in the recipes. Will add more in a future update.

Added new oil types in the oil mill: linseed oil, poppy oil, mustard oil, corn oil… Bi-product: organic waste.

Added new flours in the grain mill: rye flour, buckwheat flour, gram flour (from pulses), sorghum flour, etc. Bi-product: bran, that can be fed to animals.

Added new orchards that produce: apple, apricot, peach, plum, pear, quince, cherry… Bi-product: organic waste.

Added advanced greenhouses, with 4 recipes for each plant, and new vegetables: cucumber, eggplant, bell pepper, pumpkin, melon, watermelon, etc. Bi-product: organic waste.

Added a juice factory to make use of the new orchards products. Will add more products and productions. in a future update.

Added a slaughter house to process your animals into beef, pork, poultry meat and lamb. (Doesn’t work with Realistic Livestock mod).

Grain Crusher to make cracked corn from dried maize to fed chickens. It also makes mineral feed from miscanthus, pulses and oil seeds.

More productions to come in a future update.

Animal Feeding

Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory).

Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.

Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map.

Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler).

CHICKENS

for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy.

for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES

COWS

for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR.

80% – silage: grass/chaff silage

60% – hays: grass, alfalfa and clover hays

40% – grass: fresh grass, alfalfa and clover

30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES

For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing.

HORSES

for grains 60%: oat, sorghum, millet, dry peas.

for hays 40%: grass, alfalfa and clover hays, miscanthus cut

for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.

SHEEP/GOAT

hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut

moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.

PIGS

Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything.

<animal animalType=”PIG” consumptionType=”PARALLEL”>

<foodGroup title=”$l10n_fillTypeGroup_forage” productionWeight=”1.00″ eatWeight=”0.75″ fillTypes=”FORAGE PUMPKIN”/>

<foodGroup title=”$l10n_fillTypeGroup_base” productionWeight=”0.40″ eatWeight=”0.50″ fillTypes=”MAIZE SORGHUM MILLET”/>

<foodGroup title=”$l10n_fillTypeGroup_grain” productionWeight=”0.25″ eatWeight=”0.25″ fillTypes=”WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT CRACKEDCORN”/>

<foodGroup title=”$l10n_fillTypeGroup_protein” productionWeight=”0.20″ eatWeight=”0.20″ fillTypes=”SOYBEAN SOYBEAN2 DRYPEAS BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY”/>

<foodGroup title=”$l10n_fillTypeGroup_earth” productionWeight=”0.15″ eatWeight=”0.05″ fillTypes=”POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES”/>

for PIGFOOD mixing in the forage mixing wagons  provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek):

<recipe fillType=”PIGFOOD”>

<ingredient name=”corn” title=”$l10n_fillTypeGroup_base” fillTypes=”MAIZE MAIZE2″ minPercentage=”0″ maxPercentage=”65″/>

<ingredient name=”sorghum” title=”$l10n_fillTypeGroup_base” fillTypes=”SORGHUM MILLET” minPercentage=”0″ maxPercentage=”60″/>

<ingredient name=”wheat” title=”$l10n_fillTypeGroup_grain” fillTypes=”CRACKEDCORN WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT” minPercentage=”0″ maxPercentage=”50″/>

<ingredient name=”soybean” title=”$l10n_fillTypeGroup_protein” fillTypes=”SOYBEAN SOYBEAN2 BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY” minPercentage=”10″ maxPercentage=”55″/>

<ingredient name=”potato” title=”$l10n_fillTypeGroup_earth” fillTypes=”POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES” minPercentage=”0″ maxPercentage=”20″/>

<ingredient name=”mineralFeed” title=”$l10n_fillType_mineralFeed” fillTypes=”MINERAL_FEED DRYPEAS” minPercentage=”3″ maxPercentage=”10″/>

New productions and products

Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn’t add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters.

1. BGA (only if you add one of the three modded, the pre-placed one I couldn’t edit):

recipe with silage accepts also alfalfa and clover silage

recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks.

recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts.

2. Fermenting Towers (from each farm, pre-placed):

for silage you can use instead of grass windrow, chaff.

3. Greenhouses and orchards (added in the building menu)

You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince.

All the above have 3 recipes:

only with water and seeds

with water, seeds and fertilizer (you can bring either solid or liquid fertilizer)

with water, seeds and manure (instead of manure you can bring compost, liquid manure or digestate)

4. bakery (pre-placed):

you can bring any flour, not just normal flour.

also instead of strawberries, you can bring apple, peach, plum, pear, melon, pumpkin, quince.

5. Brewery for beer (pre-placed) – added a second recipe

6. DairyUS (pre-placed)

added oat and chocolate milk, added tofu. You can bring both soybean types for the recipes with soybeans.

7. Distillery (build mode, couldn’t edit the pre-placed one, because has no pallet trigger)

you can make honey mead, brandy, bourbon, liqueurs, whiskey, cider, vodka, all in barrels, with barrels as one of the ingredients.

Instead of wheat you can bring spelt or triticale.

Instead of potato you can bring sugarbeet.

Instead of strawberry (liqueur) – melon, peach, apricot or cherry.

Instead of plum (brandy) – pear or quince.

8. Ethanol Plant (pre-placed)

Instead of sorghum you can bring millet.

9. Grain crusher (build mode) – for cracking corn or making mineral feed

Instead of corn, you can bring dried corn.

Instead of canola you can bring poppy, sunflower or mustard.

Instead of dried peas, you can bring both types of soybean.

10. Grain Flour Mill (pre-placed)

you can make multiple types of flours.

Instead of wheat (normal flour) – barley, triticale, spelt, oat.

Instead of rice (rice flour) – long grain rice.

Instead of corn (corn flour) – dried corn.

Instead of soybeans (gram flour) – american soybeans, lentils, chickpeas or dried peas.

11. Juice Factory (build mode)

Several juices made from fruits (from greenhouses or orchards), carrots or beetroot.

Instead of red grapes, you can bring white grapes.

12. Lavender Production (build mode)

13. Oil Mill (pre-placed)

new oils: poppy, mustard, linseed and peanut oil.

14. Paper Factory (build mode)

You can make paper or carton rolls, from wood, woodchips, miscanthus and hemp fiber or miscanthus and flax fiber.

15. Pasta Production (build mode)

Several pasta types, from different flour types.

16. Pizza Place (pre-placed)

Several recipes added (same output, but different quantity).

17. Preserved Food Factory (build mode, couldn’t edit the pre-placed one)

Added soup recipes to conserved food factory, also new products: beans bags, canned beans, beans soup, mushroom soup, peanut bags, peanut butter, pickles, several sauces.

Instead of sunflower oil you can bring any other oil type. The same for flour.

Instead of enoki, you can bring oyster mushroom. Instead of cabbage, you can bring red cabbage.

18. Slaughter House (build mode)

You can bring your animals to make several types of meat (beef, pork, lamb, poultry) and animal fat (for soap in Lavender Factory). With Realistic Livestock mod installed I couldn’t test it, because the transport trailers wouldnt load any animals, so I don’t know if it works.

19. Spinnery (pre-placed)

Added rope recipes to it. Now you can make material or rope from hemp or flax fibers too. Bring only bales. Loose material might not be accepted.

20. Sugar Mill

Now gives molasses as bi-product from sugarbeet and sugarbeet cut recipes.

21. Tobbacco Factory

Make cigars or cigarettes from tobbacco (only loose)

22. Whiskey (pre-placed) – no addition

23. Wine Cellar (pre-placed)

Removed juice and raisins (recipes are in Juice Factory). Added white grapes.

Other

Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Possibly many additions that I forgot to mention, discover yourself.

Changelog: +

Credits:

Jinkou89
DJModding

4.2/5 - (63 votes)

Download mod

File File size
zip FS25_Montana_MF 2 GB
zip FS25_Montana_MF2 2 GB
zip slaughterHouse UNPACK 2 KB

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40 Comments
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Felipe

Duckhorn Winery is broken, doesnt take in the sugar pallets, cant do anything

Ayan

Not able to bought Cow, Horse, Sheep, Chiken Pasture, is anyone facing the same issue?

Peter

why is there 2 versions of the map?

Mott

failed to open slaughter house. either unpacked and rezipped or original download

Don

The food trigger on the rabbit hutch does not seem to be working, unable to feed the rabbits.

Pepe

The latest update does not appear to me with someone who can help me please.

wilsondan

i can remove bilding and fence on the basic farm

MRJimmyD Its a farm sim life for me!! Youtube

My peanut harvester is no longer working with the peanuts again, ive done all the usual but still no luck, anyone else having the same issue

Martin7

stopped working with the latest patch v 1.4 (higlands). Its stucked on 100% compiling shaders…
any help?

Angel

How I install dis Mod/Map? If i copy the zip to my mod folder the map dont show up in my game :/

Zach91

gotta unzip it using winrar and then add it to mod folder

三克油

正在下载感觉是个好地图

Alexey

Good evening! Is there a place on the map where you can make or buy yeast and table salt? Recipes for their production require them, but there are no factories. Help me figure it out! Thank you for understanding!

adam

so with this version of the game are the cow pastures now producing meadow grass?

Rob

Just what i came here to ask

StubbornZox

Just a heads up, Big Sky Acres doesn’t have a fermenting silo like the others, and there is no option to place one yourself that I have found

greg

is the animal dealer gone

thumper

how do we unload propane into the ethanol plant?????

logernex

Its problem this map if want teleport the other tractor all game stuck and crops black.

logernex

Its problem in the map if use other tractors all game stuck.

nicolas

If you have the game on Microsoft, in all versions the same problem, the game does not save.

matt

I don’t understand why you’re so ignorant to all the comments that warn you that you need to add the option to delete farms and other buildings.

Unfortunate

Alfalfa turns into straw when I mow it? How else am I supposed to cut alfalfa?

Passerby

It’s a mod conflict result, I had to disable next modes:

  • Additional Fill Types
  • Bio plastics production
  • Rice harvest
  • Salt production
  • Few grain dryers mods

Otherwise engine build wrong lookup table, mowed clover gives cut sugar beet ^__^

Unfortunate

Yep you were definitely right. I had a crop drying mod enabled that was causing the issue. Thanks a lot for the help.

StubbornZox

After spending a ridiculous amount of time testing 118 different mods for this error you can also add this one to the list of conflicting mods.

Maps Supplementary Package
By [LSMT] FalPos

This took way too long to figure out, but hopefully it helps someone else

StubbornZox

Apparently the official DLC Straw Harvest Pack also leads to the same event of alfalfa turning to straw, so it’s not just mods that can give this error

KB620

not for me it doesn’t. You got mod issues

Gabriel

Should be abl to delete unwanted buildings,too many farms on the map. But it’s a great map.

Unfortunate

The mod doesn’t show in the modhub when I load the game. Do I need to start a new save or delete the original Judith Plains map?

thumper

when can we start deleting unwanted farms? so many farms in the way… will the ethanol plant be able to unload propane soon??

Corsa

I’ve deleted the background, tunnels, map ends, numerous signs, trees and all but the red and blue farms. GE.

Julian

Bonjour,
Je rencontre sur l’ouverture de cette map un blocage à 100 % de la compilation des shaders.
Cela donne l’erreur suivante dans le log.txt : “crash to create compute pipeline state”.
Auriez-vous une solution ?
Merci d’avance

thumper

did the ethanol plant get fixed? we couldn’t unload propane.

MommaBearTN

Which round baler is needed for the flax and hemp after being swathed?

Farmer Sam

For me once flax is swathed I can’t bale it with anything.
There are other problems too….clover and alfalfa leaves swaths of sugar beet cut, and what should be “pulses” straw is actually a swath of wood chips.
Unfortunately it doesn’t seem like the modder replies to any messages on here either or updates his edits
Shame as it would be an awesome map otherwise

MommaBearTN

Seems that way…sad…really wanted to play it

KB620

somebody didn’t read the description

KB620

he clearly states no round balers work at the time

Dr Nick

Over just a few years the crops than don’t need replanting each year become far to dominant on this map. E.g. Alfalfa and clover. If you could fix it so that this doesn’t happen, it would be great

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