1.0.1.0:
Fixed multiplayer: joining players now see the correct fill level for silos, productions, husbandries, and vehicles filled above their original capacity
Fixed multiplayer: animal-food troughs now show the correct feed level for other players when filled above the original capacity
Fixed shovels, loaders, and telehandlers reverting a raised capacity after scooping; it now sticks across save and reload
Stopped offering the game’s auto-managed fill units for editing (baler bale chamber, net/twine/film slots, straw-blower buffer); additive tanks stay adjustable
Made a stationary baler’s fixed material bunker adjustable again, and stopped listing collected-bale platforms (their capacity is a bale count, not bulk storage)
Stopped listing count-based units on tree planters, feller bunchers, and bale carriers (saplings, trees, and bales are counted, not stored in bulk)
Fixed savegames holding more than capacity (corrupt or hand-edited) getting stuck; the excess fill is now trimmed on load
Fixed very large capacities (above ~2.1 billion) wrapping to negative values; capacity now caps at the maximum with a notification
1.0.0.0:
Release version
Fixed 3D fill visuals (vehicle heaps, food troughs) not showing correctly after loading a savegame
Fixed straw bedding and water visuals not updating when capacity is changed
Fixed 3D fill plane rendering issues in silos and food troughs
What’s changed 0.6
Added in-vehicle capacity adjustment: press K while driving to adjust capacity of your vehicle and attached implements
Added auto-scale vehicle mass setting: keeps expanded vehicles drivable by scaling weight to original capacity
Added “Reset All” button (X) to storage and vehicle capacity dialogs to restore original capacities
Fixed multiplayer client not resetting all storage capacities when using reset
Added auto-scale speed setting: controls whether load and discharge speed scales proportionally with capacity changes
0.5.0.0 (Beta)
Added K button to Workshop/Repair screen for vehicle capacity adjustment
Added K button to Construction mode placeable info dialog
Added setting to hide trigger shortcuts (K at placeables/vehicles) – menu access always available
V0.3.5
Fixed the fix for K keybind. It stole priority from animal trigger etc
V0.3.3
Fixed fill levels being lost when loading savegames with expanded capacity
Game changer in single player saves a lot of time.
Seems that the changes made in game to various animal barns do not save when quitting and restarting same map. They all reset back to original level numbers but will keep the increased amount that was deposited into the animal barn from the previous game before quitting and restarting same map.
single player it only says “Your Farm has not Contractor Farms View Only Contractor Vehicles Off” but multiplayer gives another text of “View Own + Contractor Vehicles” that’s it that’s all it does. doesn’t do anything in production menu or animal. only key assign to it is K. so no idea what this is supposed to do but i’ve tried all kinds of things and menus settings nothing.
Found a bug with some buildings. Upon loading my game the current food level in my chicken coop drops to its original max capacity but keeps its modified max. The same happens with my silo as well. For testing I used a silo with 100,000 capacity, used this mod to increase it to 1 million. Then I add over 150k of a crop. Save then load and the silo will be 100k/1M
It does this with many machines and other buildings as well.
Problem: As soon as the thresher goes beyond the permitted capacity, it becomes increasingly slower. After a certain harvesting capacity in the bunker, it only drives over the field at a speed of 3 kmh.
Hello. Thanks for the mod. Settings work fine. Each thresher or trailer can be adjusted independently of each other. Silo works too, thanks again for the work.
How do you do the veichles?
It doesn’t work, trailer capacity remain the same as normal. And the other thing is if you already edit the amount of a trailer, you can’t edit another trailer, so it only one trailer. Good mod actually, but need a lot of work.