V1.2
NEW SAVEGAME REQUIRED
Numerous new improvements, the most important being:
Mod size reduced, numerous unused files removed
New ground textures added and made paintable
Multi-fruit textures replaced – thanks to WEEKENDFARMERS for the awesome template
Starting farm including starting vehicle fleet added – thanks to SoSi-Modding Janni1101 for the help
OBERTRESSEN Farm (Farmland 23): redesigned
Salzhaus Farm (Farmland 133): Silos replaced and new farmhouse added
BGA (Farmland 130): New farmhouse added
Forest paths reworked +++ If trees are on side paths, they are intended for clearing
Road to the recycling center leveled
Various terrain and texture improvements made to clusters of houses/settlements
Soccer field replaced with Giants’ standard field from the EU map
Guideposts pointing in the wrong directions corrected
Custom models added, including:
+ Cow barn from Felsbrunn
+ Large pigsty
+ Sheepfold
+ Chicken coop
+ Bale storage
+ Stationary feed mixer for cow and pig feed
+ Consumables storage
+ Root crop storage added (thanks for permission)
BP fuel stations reskinned to German where possible (permission from SNAKEBIZZLE has been granted)
Skatepark with collision detection added
Missing labels and translations added
New production windmill added to the town
All plots on which productions have been built are now purchasable
Various trees and signs removed/replaced
V1.1.0.2
HOTFIX – NO new savegame required
Unloading points – automatically fixed in this version:
Fixed triggers for liquid manure, solid manure, and wood chips at the following locations:
+ CHP plant
+ Recycling center
+ Fertilizer & Feed GmbH
Pallet trigger at Hotel Erzherzog Johann enlarged
Pallet trigger at International Trading enlarged
Various visual changes:
Stone wall at BGA repositioned
Oil slicks added at BP gas station
Oil slicks added at SGas gas station
Dirt decals added to roads
Some floating trees added to the terrain
Map background changed (not final)
To apply the following changes, you must either start a new savegame or replace the following values in the placeables.xml file of your existing savegame. Playing without these changes is perfectly possible.
Trigger moved
Purchasing Fertilizer & Animal Feed GmbH (worked, but the animation was in the wrong place)
+ To replace the placeables.xml file, do the following:
++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++)
++ Search for: “Purchasing_Animal_Bulk”
+++ Replace the existing coordinates with “-158.22999573 69.4210434 1023.96447754”
Old Grain Mill (Unloading was not possible)
+ To replace the placeables.xml file, do the following:
++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++)
++ Search for: “Grain Mill 2”
+++ Replace the existing coordinates with “-481.13037109 73.549″ -728.69616699”
V1.1.0.1
No new savegame is required for this update.
Hotfix:
Removed invisible collision on the road near the pallet factory.
Fixed the animation for shopping at the feed and fertilizer company.
Remnants (reflectors) of a missing road marker post have been removed.
Adjusted the spawn points of the vehicle dealer’s machines:
Larger equipment and trailers were sometimes spawning on the fence.
More maneuvering space has been created.
New:
Added a script for fog control.
Corrected the water color of the rivers.
Corrected the water color of the small lake.
Improved the visibility of road signs/waymarkers.
V1.1
NEW SAVEGAME HIGHLY RECOMMENDED due to extensive terrain changes
Map folder cleaned up, now UNDER 2GB
Terrain and Decoration:
Various terrain adjustments
Reworked ground textures
Ground textures made paintable, over 60 different textures available
Reworked decorative bushes and grass
Various information signs added
Various billboards added
Decorative houses added along the road from the gas station
Several decorative bus shelters added
Suspended trees placed on the terrain
Level of several bridges adjusted to the terrain
Obertressen Farm (Farmland 23) redesigned
New buildings added, old buildings from required mods removed
Farmhouse from Felsbrunn converted for LS25 and equipped with a small farm dairy
Terrain reshaped
Salzhaus Farm (Farmland 133) redesigned
New buildings added, old buildings from required mods removed
Terrain reshaped
New productions added
Various minor improvements implemented
Version 1.0.6.0
A NEW SAVEGAME IS REQUIRED
Added original Austrian road markers with integrated snow poles – thanks to TAZ-Modding for creating the model
Renewed and improved fences, gates, and walls at production sites as well as buy/sell points
GATE OPENING HOURS: 07:00–18:00 in-game time – outside these hours the gate can be opened as usual
Reworked and added forest floor textures and decorative grass/bushes
Various terrain corrections
Added / edited traffic islands
Partially reworked AI traffic splines
Removed unnecessary textures and files from the map folder
V1.0.1
NEW SAVEGAME REQUIRED
Map background added
Farmlands partially enlarged for more design freedom
Terrain smoothed in places
Some roads widened
Field paths edited
More lumber mission spots added
Traffic signs and traffic islands added
Trees partially removed, new trees added, forest roads are now mostly passable (including lumber mission spots)
Moa Lois Farm: Terrain near Hohhaus/Silo adjusted
Pond House Farm: Terrain near milk trigger moved back, providing more room to turn around
Decorative cars near Billa rotated the right way
Decorative cars near school building correctly placed
Manor: Grass removed from driveway, grass removed from cowshed
Football Stadium: Floating parking markers placed on terrain
Terrain near portable toilets, small lake leveled
Terrain near decorative house Shop raised
At the Chocolate and Popcorn Factory: Terrain changed, providing more space to reach the triggers
Roads and sidewalks adjusted in various places, so they should no longer float
Hospital: Grass removed from the building, parking deck, and access roads
This has to be the best map I have ever played on. The map is very vertical and i enjoy the fact that it is actually challenging to drive on. However, there are a few things I do not like. The first is the fact that the map requires several other mods roughly 33 that should be listed in this description here if you ask me. The second is that the mods used with the map together give me quite a few errors when combined with other mods on a dedicated multiplayer server. I have traced compatibility back and have noticed these placeables from the dependencies are giving me lots of errors with other mods which is fine i made it work but all in all even with these few small issues it is still by far the best map i have ever seen. I wish this would become the new standard for farming simulator. I would not say that you would be wasting your time trying this map and getting the dependencies it is still far above any other map. I look forward to seeing how this map grows in the future. I would like to recommend making the map terrafarm compatible too and turning one of the big empty plots into some kind of mine and making terrafarm a dependency too because the map contains everything from forestry to fieldwork and animals in abundance why not add onto that idea.
Hi, Duke8992
I would have enjoyed playing this map but there are too many Mods to download, in my opinion you should at lese list what Mods that are required before people waist their time, effort and hard drive space downloading your Map.
Maybe that’s your aim? Knowing full well some people wouldn’t download if you listed upwards of 20 extra Mods on top of a 2GB Map, maybe you should think about incorporating the required Mods into the Map itself.
Anway these are just my thoughts, and a pointer to other unsuspecting people who don’t want to waist their time and hard drive space.