
Animal Auto Care runs automatically in the background in single-player mode, assisting players with animal management.
Animal Auto Care automates basic animal care processes in single-player mode, reducing repetitive administrative tasks.
The mod runs entirely in the background, utilizes existing game mechanics, and does not affect game balance.
Currently, the mod only supports single-player mode and is still in beta.
Animal Auto Care runs automatically in the background in single-player mode, assisting players with animal management.
Basic processes are monitored and executed automatically at regular intervals.
Short status and information messages are displayed via the integrated HUD, keeping players informed about the mod’s activities at all times.
The mod does not affect game balance and requires no additional player input.
Requires: FarmOS
V2.1.0.0
Adjustments to our new FarmOS system.
This is now needed for our mods.
Animal Auto Care – Version 2.0.0.0
🆕 New Features
| Area | Description |
|---|---|
| Ingame Settings | All options are now configurable directly in-game (no XML editing required) |
| Extended Animal Support | Expanded support for many animal types (including mod animals) |
| Smart Supply System | Automatic selection of the best feed and supply source |
| Cost System | Fully integrated helper costs (Finances → Other) |
| HUD Improvements | Clearer display, better readability, improved stability |
Improvements
| Area | Improvement |
|---|---|
| Stable Management | Duplicate stables are prevented |
| Stable List | Cleaner display and correct assignment |
| Dedicated Server | Significantly improved stability and behavior |
| Storage System | Support for complex storage systems (e.g. Hof Bergmann) |
| Translations | Expanded and unified texts (DE/EN) |
| Priority Logic | Improved assignment of supply sources |
Fixes
| Issue | Fix |
|---|---|
| Duplicate stables | Fixed |
| Bales not detected correctly | Fixed |
| Bales not being removed | Fixed |
| “Phantom bales” (no real consumption) | Fixed |
| Pastures using wrong sources | Fixed |
| Inconsistent behavior on dedicated servers | Fixed |
| Highland cattle/pastures using incorrect bale logic | Fixed |
| Helper costs only applied to stables | Fixed (now includes pastures) |
Technical Changes
| Area | Change |
|---|---|
| Storage Adapter | Only real bale sources are used |
| HB Integration | Only purchased storage systems are considered |
| Source Reset | Supply recalculated cleanly per husbandry |
| Cost Logic | Pastures included in cost calculation |
Compatibility
| Mode | Status |
|---|---|
| Singleplayer | ✅ |
| Multiplayer | ✅ |
| Dedicated Server | ✅ (optimized) |
Tested Maps
- Hof Bergmann
- Oberthal
- Riverbend
- NF March
- Mountain Hill
- Tested in Singleplayer and Dedicated Server environments
Version 1.2.0.2
| Area | New in Version 1.2 | Description |
|---|---|---|
| HUD Display | Stall-based supply | The HUD now shows per animal stall how much feed, water and straw was automatically supplied. |
| Resource Source | Supply origin | The HUD additionally shows whether the resources came from silos, bale storage or purchase. |
| Multiple Stalls | Multi-line display | When several animal pens are supplied, they are listed separately in the HUD. |
| Overview | Stall summary | If many stalls are supplied, the HUD will show a summary line for additional stalls to keep the display compact. |
| HUD Position | XML configuration | The HUD position can now be adjusted in the animalAutoCare.xml file. |
| XML Extension | Automatic entries | Missing HUD settings are automatically added to the XML file when the game starts. |
| Stability | Multiplayer / Dedicated | Improved multiplayer and dedicated server stability and synchronization. |
Example HUD position in the XML
<hudPosX>0.44</hudPosX>
<hudPosY>0.92</hudPosY>
- hudPosX = left / right position
- hudPosY = up / down position
This allows players to adjust the HUD position themselves.
Version 1.3.5 Beta Fix
-modDesc Beta version fixed
AnimalAutoCare – Beta 1.3.5
Feature Overview & Improvements
| Area | Feature | Status | Notes |
|---|---|---|---|
| Billing | Automatic cost calculation | ✅ | Running / hourly |
| Billing | No more double billing | 🆕 FIXED | Previously occurred in some cases |
| Display | HUD notification | ✅ | Clean single message |
| Display | No duplicate notifications | 🆕 FIXED | Previously shown twice |
| Animals | Automatic animal care | ✅ | System runs independently |
| Silo System | Withdrawal from farm silos | 🆕 NOW ACTIVE | Previously not supported |
| Silo System | spec_silo support |
🆕 | FillUnit silos are now detected |
| Silo System | Map custom silo support | 🆕 | Compatible with Oberthal |
| Purchasing | Automatic buying when needed | ✅ | Only if silo is empty |
| Purchasing | Purchase only after silo check | 🆕 IMPROVED | Previously bought directly |
| Multiplayer | Multiplayer compatible | ✅ | Tested |
| Dedicated | Dedicated server safe | 🆕 STABILIZED | Server calculates, client displays only |
| Sync | Clean server/client separation | 🆕 | No duplicate events |
Version 1.3.4 BETA – Change Overview
Area Change Status
Feeding Logic Initial feeding now only once per savegame ✅ New
Demand System Feeding only when below 30% ✅ New
Time Control Fixed feeding time (09:00) completely removed ✅ Removed
Map Load No more instant feeding on map load ✅ Fixed
Trigger System No multiple initial triggers anymore ✅ Stabilized
HUD HUD no longer stays visible permanently ✅ Fixed
Purchase Display “Purchase” costs are displayed correctly again ✅ Fixed
Bale Display HUD text changed from “Bales” to “Bale Storage” ✅ Adjusted
Lua Error Fixed getDialogText ObjectStorage crash ✅ Resolved
Hof Bergmann ObjectStorage / Bale Storage fully compatible ✅ Fully Functional
Hof Bergmann No more metatable loss in BaleStorage ✅ Fixed
Hof Bergmann Bales are detected and processed correctly ✅ Fixed
SP / Dedi Identical behavior in Singleplayer & Dedicated Server ✅ Stable
Code Base Logic changed from time-based → demand-based ✅ Reworked
Important for Hof Bergmann Players
With V1.3.4 BETA, the Bale Storage / ObjectStorage system on Hof Bergmann is now fully compatible:
✅ No more Lua errors
✅ No more permanent HUD errors
✅ Bale storage is read correctly
✅ Purchase system works properly again
✅ No conflicts with the BaleStorage menu
Current Version v1.2.1-beta1 (HOTFIX)
🔥 Hotfix Content (compared to v1.2.0-beta1) Area of Fix / Change Config Reading (LS25)
❌ io.open(…,”r”) removed → ✅ LS25 compliant XMLFile.load Error ❌ incorrect call (Table instead of String) → ✅ correct Server Crash on Loading ❌ fixed (attempt to call missing method ‘read’) Savegame Config ✅ now created & reads reliably Compatibility ✅ no more conflicts with interactiveControl Stability (Dedicated Server) ✅ Map loading & reloading without crashes ➡️ No functional changes, only stability & compatibility fixes ➡️ Update strongly recommended 🔁 Status / General (v1.2.1-beta1) Status section Version status 🔄 BETA (Hotfix) Savegame compatibility ✅ Fully compatible Dedicated server ✅ Stable (RAM & Load fixed) Multiple farms ✅ Supported Execution time 🕘 1x daily at 09:00 Multiple trigger protection 🔒 Hard daily lockout Basic logic 🔁 Silo → Emergency purchase → No overfilling Performance / RAM ✅ Memory issue fixed 🚧 Next version (planned) 📦 v1.3.0-beta1 (planned)
Version 1.1.0.0 Beta 5
Status / Changes
Version Status 🔄 Back in BETA (testing phase after v1.0)
Savegame Compatibility ✅ Savegame safe
Dedicated Server ✅ Fully dedicated & multiplayer compatible
Multiple Farms ✅ Fully supported
Execution Time 🕘 Automatic daily replenishment at 9:00 AM
Basic Logic 🔁 Silo → Emergency purchase → no overfilling
V1.0
Area New / Changed Description
Status ✅ New Mod upgraded from Beta to Stable v1.0
Shift System ❌ Removed Completely removed, no more shift HUD
Start Message ✅ New HUD message at game start: “Animal Auto Care active”
Feeding Time 🔁 Retained Daily feeding fixed at 9:00 AM
Multiple Execution 🔒 Fixed Feeding only runs 1× per barn & day
Threshold 🔧 Changed Refilling only occurs below 30%
Initial Filling 🔧 Stabilized First feeding clean & unique
Feed Priority ✅ New Main feed is weighted more heavily than supplementary feed
Selective Refilling ✅ New Only feed below 30% is refilled
Cows 🔧 Optimized TMR is filled preferentially
Pigs – Base Feed 🔧 Increased Base Feed 200,000
Pigs – Root crops 🔧 Reduced root crops accordingly
Trigger display 🐛 Fixed Display corrected: 1.5 million / 1.5 million
Cost per barn 🔧 Changed to €5,000 per barn supplied
Cost booking 🔒 GIANTS standard Deduction correctly occurs at 0:00
HUD – Main message ✅ New “X barns supplied | Cost: €XX”
HUD – Cost info ✅ New “Cost booked – Deduction at 0:00”
HUD logic 🐛 Fixed No more overwriting of messages
Savegame 🔒 Secure Full savegame compatibility
Dedicated server 🔒 Secure Dedicated & multiplayer compatible
Multiple farms 🔒 Secure Each farm is handled correctly and separately
Error (LUA / nil) 🐛 Fixed All known errors eliminated
Gameplay 🎯 Improved Quality of Life mod, no cheating feeling
1.0 Beta 3
Cost per stable increased, thus eliminating the feeling of cheating.
Feeding occurs once at 9 AM, filling everything.
Refilling only occurs when the level drops below 50%.
See the forum for exact changes.
Manual refilling is still possible to save costs.
Here’s Beta 2 of Animal Auto Care, now with multiplayer/dedicated support!
Credits:
Akita83
Download mod
| File | File size |
|---|---|
FS25_AnimalAutoCare
|
149 KB |

What messages is the HUD displaying? It’s confusing.
why is it an ai image?
=(
Hello,
how it is assisting to the player? It automatically add food & straw?
Thnx
Yes