Contract Boost V1.1.2

Contract Boost v1.0

Boost your contracts by making more money, and allowing collection of the spoils!

Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest missions
– Allow collecting straw from harvest missionss
– Allow collecting grass from mowing missions
– Allow collecting stones from plow, cultivate, and sowing missions

All of the above settings can be modified via an XML settings file at FarmingSimulator2025/modSettings/ContractBoost.xml

Changelog: +

Credits:

GMNGjoy

4.5/5 - (17 votes)

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SirAser

In the mod-version available on Modhub, I’m not able to “turn-off”(by changing ‘-‘ to ‘0’), ‘dead tree-‘ and ‘log-transport’-missions?? – it simply won’t work?
So I turn here and downloaded this V1_1_2-version, in the hope this was fixed?!?

Last edited 1 year ago by SirAser
The Farmer

Completed contracts will reappear after a little while, so they can be done again and again if you don’t change day.

SahinCe

Good mod but, when I use this mod main menu it really slows down with responses. first version was no problem. later version all have this problem

Marko

Hallo, also bei uns bleibt er bei 60% stehen wenn man sich auf den Server einlogen möchte.

SirAser

Drop all the limitations of contracts(we already have mod for adding unlimited contracts)
All adjustment should be added to/available from the ‘in-game menu’…!

Marc

Doesn’t work properly (at least on a dedicated server), I’m not able to finish the contracts. Field fully cultivated and the percent is at 96%. So I’m not able to finish the contract, tested another one same problem, cultivate again and the percentage is going down. Not sure if this is bug from the last patch or this mod.

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