
Boost your contracts by making more money, and allowing collection of the spoils!
Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest missions
– Allow collecting straw from harvest missionss
– Allow collecting grass from mowing missions
– Allow collecting stones from plow, cultivate, and sowing missions
All of the above settings can be modified via an XML settings file at FarmingSimulator2025/modSettings/ContractBoost.xml
V1.1.2
fixed getIsMissionWorkAllowed across the board because the basegame gets “lost” and isn’t able to find the proper field that you’re currently in when there are more than x missions in your active mission list. Switched the logic to find the farmland you’re in, then see if there’s a mission that is active for that farmland… then check the equipment.
fun thought that i’m fixing logic that is broken in the base game because they never wanted us to have more than 3 missions.
Changelog 1.1.0.0
– User contributed translations: cz, da, es, fr, it, pl, pt, ru
– Allow collecting hay from tedding contracts.
– Allow collecting straw bales from baling contracts.
– Allow collecting wrapped silage bales from bale-wrapping contracts.
– Added cultivator to seeding missions, just in case you mess up
– Added windrower to baling missions, so you can use a worker to bale.
– Added support customizing of the number of contracts for each type of contract individually, with the ability to “disable” contract types you don’t want to see.
– Added feature to remove already added fill items when the enableFieldworkToolFillItems setting is switched off
– Added feature to remove unwanted contracts when you change the customMaxPerType setting. This setting is executed both on game load and save.
– Added feature to “prefer” harvesting missions over baling missions as cereal-crop harvesting missions are less frequent due to the new straw baling missions.
– Added feature to enable or disable certain types of harvesting contracts.
– ContractBoost settings are now managed in-game:
– All settings previously in the configuration file can be set in the General Settings panel in-game, and will be updated when saving your game.
– The new FS25_ContractBoost.xml configuration file in savegame folder should only be manually edited while game is not running.
– The old ContractBoost.xml configuration file in modSettings folder has been depreciated
– Settings have been rebuilt to support MP synchronization :: The server is the source of truth for settings, clients receive settings on connect or change.
changelog 1.0.9.5
Spanish translation added from jc89gamer
changelog 1.0.9.2
fixed critical reported bug when joining MP servers after changing versions from 1.0.0.2 to latest. #80
changelog 1.0.9.0
Updated German translation from @Timmeey86 #75
Updated French translations in ModDesc w/ Google Translate to include changelog.
Prepare and submission for ModHub 1.1.0.0
changelog 1.0.8.10
Added pt translation from @etrigo1 #73
changelog 1.0.8.8
Minor fix for one of the issues reported with 1.0.8.7 in #71 . This should fix the error in the log, still researching the “freeze”
changelog 1.0.8.7
updated preferStrawHarvestMission handler to prevent all growth states before harvestReady, not just harvestReady and greenBig which should also work for all custom crops. #68
changelog 1.0.8.6
Fixed preferStrawHarvestMissions adjusting the logic to prevent straw baling contracts from being created on harvest ready fields, indirectly allowing those fields to be available for harvesting contracts. This setting also prevents straw baling contracts from being created on “greenBig” field (one state before harvest ready), which the game allows for some odd reason. Having this setting on will still allow grass baling missions, and will still allow straw baling missions on harvested fields (which is a base game “feature”); Fixes #68
Added windrowers to Bale Contracts, allowing the player to re-windrow the field before baling; this should allow baling missions to be easily done by workers by windrowing first, then matching the settings from the used windrower to the baler; Suggested by #69
changelog 1.0.8.4
Translation update for pl from @lisekv1 #63
Translation update for it from @FirenzeIT #26
More languages are always welcome!
Changelog 1.0.0.2
– Added safety check for custom maps that don’t contain every type of contract
Credits:
GMNGjoy
Download mod
| File | File size |
|---|---|
FS25_ContractBoost_V1_1_2
|
133 KB |
FS25_ContractBoost_V1_1
|
122 KB |
FS25_ContractBoost_V1_0_9_5
|
132 KB |
FS25_ContractBoost_V1_0_9_2
|
129 KB |
FS25_ContractBoost_1_0_9
|
129 KB |
FS25_ContractBoost_V1_0_8_10
|
129 KB |
FS25_ContractBoost_V1_0_8_8
|
126 KB |
FS25_ContractBoost_V1_0_8_7
|
126 KB |
FS25_ContractBoost_V1_0_8_6
|
126 KB |
FS25_ContractBoost_V1_0_8_4
|
128 KB |
FS25_ContractBoost
|
81 KB |






In the mod-version available on Modhub, I’m not able to “turn-off”(by changing ‘-‘ to ‘0’), ‘dead tree-‘ and ‘log-transport’-missions?? – it simply won’t work?
So I turn here and downloaded this V1_1_2-version, in the hope this was fixed?!?
Completed contracts will reappear after a little while, so they can be done again and again if you don’t change day.
Good mod but, when I use this mod main menu it really slows down with responses. first version was no problem. later version all have this problem
Hallo, also bei uns bleibt er bei 60% stehen wenn man sich auf den Server einlogen möchte.
Drop all the limitations of contracts(we already have mod for adding unlimited contracts)
All adjustment should be added to/available from the ‘in-game menu’…!
Doesn’t work properly (at least on a dedicated server), I’m not able to finish the contracts. Field fully cultivated and the percent is at 96%. So I’m not able to finish the contract, tested another one same problem, cultivate again and the percentage is going down. Not sure if this is bug from the last patch or this mod.