Erlengrat V Beta 2

Erlengrat

Here is my conversion of the Erlengrat map.

I tried to mostly leave everything the way it was in FS22.

Just did some minor modifications:
– New buildings for the start farm
– Added some non-buyable cow pastures throughout the map for immersion (other farmers have cows too you know…)
– Increased animal dealer property size and added animal pens for a more vivid experience.
–> Hence, two fields less compared to the FS22 Giants version. (22 fields)
– Slightly modified some field shapes according to the landscape.
– Besides the usual meadow texture I also added another grass texture that will appear if you sow grass. You can also sow meadow.

This is a BETA –> there are still some errors:
– I know the ones in the log (without mods ), and I will still try to fix them
– Production and Selling points dont have a symbol yet
– Some PlayerTrigger Symbols are wrong.
– The waterPlane is still ugly and doesnt create waves yet.
– RockDestruction/DeadTree/TreeTransport missions dont really work yet.
– The map folder structure isnt all that cleaned up yet, thats why the file is a bit larger.

Note:
– Yes you can sell bales at the animal dealer, but the selling point is the unloadSymbol itself and not the ground markers.
– I have not tested all selling points and so on yet.

> Please state any errors that you come across in the comment section below.
> Feel free to also smack some suggestions into the comment section.

Changelog: +

Credits:

MrLackofSkill
GIANTS Software

4.8/5 - (6 votes)

Download mod

File File size
zip FS25_Erlengrat 2 GB

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diddy

whera are the works?

John

Remove the fences from the roads so that we can fit the machines in better. Move the road signs further in, everywhere, because I’m going to knock them down one by one with the combine harvester. Especially the blue sign at the roundabout showing the direction of travel. Move it further in towards the center of the roundabout, but leave it in the middle. For example, I was always irritated by the fences opposite the store when I played on the original Giants field. And the signs too. The roads were a bit narrow to begin with, unfortunately, but this cannot be changed, and even if it could, it would take a long time.
A good tip is that if you add an external, custom-imported factory,
then put it in the map folder. You don’t have to search for it on the pages or download it separately. This is a big mistake made by many map creators. Once you’ve added it, pack it together with the mod folder into the Zp file! People often make mistakes with fences too! For example, since when are fences practically right next to the road? Is there such a country? Because here, there is at least a 3-4 meter fence between the road and the property. This is general advice, not just for you. 🙂
I will follow the development of your map, because this map is my favorite in the Farming Simulator series so far. I first bought this game in 2011, and since then, I’ve bought every one of them. So far. This got long, and I even used a translator. Unfortunately, I had to. 🙂 So. I’m looking forward to developments, and it wouldn’t hurt to have a Discord page where we could join. 🙂

Kansas Boy

there are floating cows in some of the cow pastures. Not a big deal to me as I’m gonna go in to GE and get rid of a few of the pastures but they are floating. all ive found so far.As far as suggestions id really like to see some extra crops but that’s not a deal breaker for me it would just be cool. Would really love to see the map expanded like on Map Alpine which was this map but expanded. Anyway again thank for for bringing my favorite map over.

Kansas Boy

you are my favorite person in the world thank you! this is my favorite map

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