
Controls production chains by day of the week and time of day. Factories can be automatically opened or closed without having to modify production files.
Manufacturers can automatically open or close factories without requiring any changes to production files.
“` Mod Overview
Overview
Feature FS25_GlobalTimeCore FS25_FactoryWeekSchedule
Days of the week in the game (Mon-Sun) ✔ uses this
Global time and day system ✔ uses this
Real-time mode possible ✔ uses this
Show day of the week in the HUD ✔ Extended display
Date + time with seconds ✔ Shows production times by day of the week in the production HUD – ✔
Automatic factory detection – ✔
No changes to production XML required – ✔
Production stop by time – ✔
Different times per day – ✔
Completely closed on Sundays possible – ✔
Display open/closed factories – ✔
Display of the next closure – ✔
Display of the factory nearest you – ✔
Real-time or game time selectable ✔ ✔ Configuration via modSettings XML ✔ ✔
Closing times adjustable via XML – ✔
Time mode
The mod supports two time modes:
Mode Description
Game Time: Uses the normal game time. Time fast-forwarding works as usual.
Realtime: Uses the real PC time and the real day of the week. Game time fast-forwarding has no effect on production times.
The time mode can be changed in the modSettings XML file.
Game Time: Uses the real PC time and the real day of the week.
… Example XML
Code
<factoryWeekSchedule>
<timeSystem mode=”game” />
</factoryWeekSchedule>
or
Code
<factoryWeekSchedule>
<timeSystem mode=”realtime” />
</factoryWeekSchedule>
Example Working Hours
Day Production Time
Monday until 10:00 PM
Tuesday until 10:00 PM
Wednesday until 10:00 PM
Thursday until 10:00 PM
Friday until 6:00 PM
Saturday until 6:00 PM
Sunday closed
All times can be adjusted in the modSettings XML file.
Changelog: +
v2.3 – New Features
| Area |
New in v2.3 |
Description |
| Mini HUD |
Auto-Hide System |
Mini HUD now hides automatically after notifications |
| Mini HUD |
Auto Reactivation |
New events automatically show the Mini HUD again |
| Mini HUD |
Improved Event Detection |
HUD now reacts only to real new events |
| Mini HUD |
No More Permanent Loop |
Messages no longer run endlessly |
| Mini HUD |
More Stable Ticker |
Improved handling for multiple notifications |
| Fire Department |
Firefighter HUD Messages |
Shows when firefighters are responding or extinguishing |
| Fire Department |
Improved Fire Logic |
Productions reopen correctly after fires are extinguished |
| Fire Department |
Improved Stability |
Fire system is more stable in SP & Dedicated Server |
| Event System |
Improved Multi-Events |
Multiple simultaneous events work more reliably |
| Event System |
Optimized Event Rotation |
Notifications rotate more smoothly |
| Multiplayer |
Improved Dedicated Server Sync |
More stable synchronization of events |
| Performance |
Reduced HUD Updates |
Fewer unnecessary HUD refreshes |
| Performance |
Smoother Behavior |
More stable during time fast-forwarding |
Version 2.2.0.2
The issue where it was impossible to dump into the farm silo when factories were closed has been fixed.
Version 2.2.0.1
everyone modDesc fixed
V2.0.0.1
Preformance Fix
V2.0
| Time System |
Combined realtime & game-time mode with centralized control |
| Calendar |
Real weekday system (Mon–Sun) integrated |
| Integration |
GlobalTime system fully integrated |
| Architecture |
Completely reworked, single core system |
| Weekly Schedule |
Individual working times for each weekday |
| Worker System |
Workers, efficiency, wages, production impact |
| Worker Events |
Illness, vacation, employee turnover |
| Training |
Workers improve over time |
| Factory Events |
Maintenance, breakdowns, inspections, overproduction |
| Production |
Material monitoring & auto-pause |
| Costs |
Dynamic wage system |
| HUD |
Movable, scalable, customizable |
| Save System |
Map-based settings & event persistence |
| Multiplayer |
Enabled |
| Performance |
Optimized, no duplicate systems |
| Compatibility |
Reduced conflicts with other mods |
Important Note
The mod FS25_GlobalTimeCore is no longer required
Please remove it from your mods folder
V1.2
| GlobalTimeCore Support |
Soft dependency added |
| Compatibility |
Works with or without GlobalTimeCore |
| Realtime Mode |
Uses only real-world time, real date, real month and real clock |
| Game Mode |
Displays real date, real time, in-game time and in-game month |
| Production Logic |
Factories run according to real time in realtime mode |
| Production Logic |
Factories run according to in-game time in game mode |
| XML System |
timeSystem corrected to use mode + keepGameClockUntouched |
| XML Structure |
eventSystem and factoryEvents restored in default XML |
| Backward Compatibility |
Older XML formats with incorrect attributes still recognized |
| HUD |
Improved time system and factory status display |
| Status Colors |
Open = green, Closed = red, Closing soon = orange, Opening soon = yellow, Maintenance = orange, Failure/Event closed = red |
| Default Shifts |
Saturday default shift corrected to 9–19 |
| Stability |
Lua syntax and compiler errors fixed |
Requires: FarmOS
Credits:
Akita83
FrankGTB
how do you get rid of the hub in game? It is such an eyesore it makes me not want to use this mod cause I can’t see through it.