Warning
EARLY ALPHA – USE AT YOUR OWN RISK. This mod is under active development and may contain bugs, cause unexpected behavior, or corrupt save data. Do not use on a savegame you care about. Back up your save before installing.
Makes farmland acquisition more realistic and strategic. Field prices reflect their actual crop value, and not all fields are always available for purchase.
In vanilla FS25, all unowned farmlands are always available at a static price – even fields with harvest-ready crops that can be immediately sold for profit. Farmland Market adds dynamic pricing based on crop value, limits which fields are for sale at any given time, and color-codes the map so you can see availability at a glance.
Features
Crop-value adjusted pricing – field price includes estimated harvest value based on current growth state, crop type, and market prices
Limited field availability – only a subset of fields are for sale at any time, rotating daily with seasonal variation (more listings Nov-Mar)
Five difficulty presets – Easy, Normal, Hard, Harder, and Realistic – or turn availability off entirely
Base price multiplier – adjust the map’s base farmland price per hectare from the settings
Map color coding – for-sale and not-for-sale fields are color-coded on the farmland map with a matching legend
Game Settings integration – all settings accessible from the in-game settings menu
Usage
Farmland prices automatically adjust to include crop value – fields with harvest-ready crops cost more than empty fields
Open Game Settings to configure the availability preset and base price multiplier
Check the farmland map to see which fields are currently for sale (green) or not for sale (red)
Changelog: +
0.6.1.0:
– Added Watchlist notification when a watched farmland’s negotiation cooldown ends
0.6.0.0 (Beta – 2026-05-09):
Added Watchlist – track farmlands you are interested in via the map’s Farmlands subcategory and the farmland action menu, with a notification when a watched farmland goes up for sale; persists across save/load and isolates per-farm in multiplayer
Added three independent negotiation toggles: Negotiate purchases, Negotiate sales, and Unlisted offers (replaces single on/off toggle)
Added save migration from old single negotiation toggle – existing saves automatically map to all three settings
Added color blind mode support – farmland overlays and legend switch to blue/orange when enabled in game settings
Improved negotiation fairness – players must increase buy offers and decrease sell asks each round
Improved cooldown message in sell mode – no longer says “the owner is not interested” when the player is the owner
Fixed seller counter-offer going below their minimum acceptable price during negotiation
Fixed NPC buyer offer exceeding their maximum willingness to pay during negotiation
Fixed seller’s first counter sometimes equaling their opening demand with high stubbornness
Fixed buyer’s opening offer not visible when entering counter-ask in sell dialog
Fixed negotiation dialog closing when submitting a non-monotonic offer/ask
Fixed negotiation defaulting to Off on fresh saves instead of On
Fixed listing prices and market values not updating when price per hectare is changed in settings
Fixed sell cooldown blocking owner from re-listing after NPC buyer walks away
Fixed “Negotiate Sale” button appearing on placeables and buildings instead of only on farmland
Fixed buying or offering on a $0 farmland (map-border / outside-of-map plots) showing a “Negotiation error” – now falls through to the vanilla free purchase
Fixed missing listing price on clients for newly-listed watched parcels in multiplayer
0.5.0.0 (Beta – 2026-03-21):
– Changed base price setting from multiplier presets to direct price per hectare input
– Fixed list price not showing correctly when Precision Farming mod is active
– Fixed logger registration error when multiple Ritter mods are loaded
What’s changed 0.4.0.2
Fixed sell negotiation exploit where inflated listing prices bypassed NPC market value cap
Added listing price validation: cannot exceed twice the market value
Clamped NPC opening bid to market-value ceiling in negotiation engine
What’s changed 0.4.0.1
Fixed keyboard navigation not reaching Farmland Market settings in Game Settings
Fixed negotiation toggle (BinaryOption) visual glitch where slider was misaligned
What’s changed 0.3
Added negotiation system – buy and sell farmland through multi-round offers and counter-offers
Added “Make offer” and “Negotiate sale” buttons replacing instant buy/sell
Added negotiation cooldown per field to prevent repeated attempts
Added negotiation toggle in Game Settings
Added context box showing list price for listed fields and market value for owned fields
Added multiplayer locking to prevent simultaneous negotiations on the same field
Fixed farmland price leaking through “Not for sale” when Precision Farming is active
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