V5.2.0.0
I’m sorry but i give up, i have removed the forage wagon because there’s no way to make it work, it either load but don’t unload or the opposite, and a machine that randomly stop working for no reason, is of no use for anyone.
I’ll look into making a small wrapper for the small grass bales and or a small production point to turn unwrapped bales into silage. For the time being i suggest using one of the many fermenter silos available.
Another little update to the grapes/olive harvesters collisions, shrinked and moved another bit, now there’s no way they can get stuck in narrow spaces, hoepfully and finally.
It always bothered me that if you plow the grapes lanes the weed stay there and the ground doesn’t change, you deweed then plow and you’ll see the plowed ground. But naturally when plowing i expect weed to go away!
So i added mulching to the plows and cultivators, so they cultivate and deweed in one pass.
On a side note, i never noted before, but both having deepMode active, they fertilize the vines lanes at 100%, so you don’t need to make an acdittional pass with a fertilize spreader.
It doesn’t work on regular fields, so no cheating, it’s a game mechanic apparently, if you pass with a regular vanilla plow you’ll get the same result.
New store images, let’s hope this protect a bit more my work.
V5.1.2.0
Refined Grape/Olive harvesters and Vine pruner collisions and vine detectors positions, now they shouldn’t miss spots and navigate better when using a narrow vines mods (min walkable is still 2m wide).
V5.1.1.0
Finally fixed the external cameras, now doesn’t glitch/brake/go wonk anymore (hopefully).
V5.1.0.0
Added Highlands Fishing DLC support.
V5.0.0.0
Added AI support, some i wasn’t able to make it work others doesn’t for game limit like vines tools, but have assisted steering.
Made separate version of the vegetables and roots harvesters for full ai support.
A no ai version (with assisted steering) for all root crop is added.
Reworked all wheels, now shouldn’t get blocked in fields and are less bouncy.
Changed deploy metod, from X to unfold to V with dedicated prompt, now should be easier with a single command for all machines. Harvesters stay the same.
Olive, Grape harvester and Pruner now have two picking arms for both sides, it’s an optional extra arm already bundled and can be detached and reattached at will, makes ai and general works easier.
Some minor 3d remodeling.
Liquid barrel now hold right goods, removed Def and added Goat Milk that was missing.
Seeder have some extra crops in supported maps like AlfAlfa, Triticale and others.
Seeder and Spreaders now works even backward.
External and internal cameras repositioned, removed clipping effect making the character disappear.
V4.4.1.0
Shaders reworked for all machines.
Some entries about cached memory removed from all vehicles xmls.
New mod icon.
This should be the last update, if nothing major come out. As always, feedbacks are welcome!
V4.4.0.0
Mod folder cleaned with Giants TestRunner.
Updated ModDesc to latest version.
Updated all icons.
Removed SUGARCANE from grain harvester and made a dedicated machine, it was generating a lot of errors about cutter and chopper effects.
Fixed unload crate position in supported machines, it was slightly out centered on the right and made difficult navigating and bumping against the crates with the right side wheels.
Slightly incread work areas of most machines by 0.1 per side.
Now all machines get dirty, some had broken shaders making them immune to dirt, while others dirt too fast.
V4.3.0.0
General better friction for all machines wheels.
For Vehicle Control Addon users, now the width size is correctly automatically found.
V4.2.0.0
Removed leftovers in one folder.
Lowered windrower handle.
V4.1.0.0
Fixed forage wagon not unloading. Still don’t know why it happened nore how i fixed it.
V4.0.0.0
Added lights to all machines, for night field works.
Added forage harvester.
Added Sugarcane to seeder and grain harvester.
Reworked wheels, now they should have better grip in general.
Added visual aids for folded/unfolded machines.
Small tweaks and fixes.
V3.0.0.0
Added a windrower.
Increased push power, now machines should have better handling.
Fixed small plow collision.
Harvesters can unload crates. If coupled with my root crops crate mod can unload all earth fruits.
Some general tweaks and fixes.
V2.0.0.0
Added a smaller version of the cultivator and plow of 1.2 meters, to fit narrower work spaces.
iv downloaded the mod and for some reason i have no forage wagon how can i fix this
Is this mod going to added to console would love to use it I’m my play through
Hi, i tried to submit but they refused it two times in a row for quite minor, and forgettable, quirks, like not enough wet and dirt effect and other things about icons placements and translations.
I tried, and i really would have loved to, sorry.
Are these going to be available on console?
nie jest dostępne na konsolach
How to dump the forrage harvestor?
will the root harvester work on the onions?
Yep, same for me. It’ll empty once but then have to close out of game and restart. Then it works once, etc etc. Great mod otherwise…it’s REALLY starting from scratch!!
I ‘ve been able to fix it, but i still don’t know what happened since it always worked fine on all my tests. Care to test if it actually work now?
The forage harvester works only once. After you use it, it no longer picks up material, nor does it allow you to empty it (tried filling it with Power Tools).