The region encompasses the town of Mittelberg, with the communities of Ferbkirchen and Flokensee.
Experience accessible buildings such as town halls, a hospital, several fire departments, a towing service, several police stations, and many other buildings.
The highway, a tunnel, bridges, and a picturesque river called Süssenbach offer a diverse ambiance.
Construction sites, operations, and commercial areas add a great deal of realism.
Immerse yourself in this vibrant world and create your own (farm) story in Mittelberg!
Features:
– Deployment system that randomly generates missions for the fire department (roleplay, not as extensive as in the FS22 Emergency Pack – multiplayer support & more missions coming soon!)
– Settings for this under “Game Settings”
– Missions can be triggered manually using the key combination “Alt + E”
– Custom NPCs that guide you through the map (with audio dubbing in German and English)
– Janni at the market square in Mittelberg
– Firefighter at the professional fire department
– Construction worker at the road maintenance depot
– Accessible buildings with doors, lights, fire alarm systems, and gates (e.g., town halls, hospitals, fire stations, police stations, etc.)
– Many custom productions (e.g., fish farm & brewery, etc.)
– More ground angles
– Missions & construction sites
– Traffic lights
– German license plates
– Precision farming support
– Separate PDA for realGPS
Details:
– 29 fields + 4 meadows
– Farmyard
– Biogas plant
– Gravel pit
– 3 fire stations
– 2 town halls
– 2 police stations
– 2 emergency services
– Hospital
– Towing service
– Sewage treatment plant
– Car dealership
– Soccer field
– Water rescue service
– Relief organization
– Road maintenance department
– Go-kart track
– Highway with tunnels, bridges, intersections, rest areas
– Shops and retail outlets
– Recycling center
– Drive-in cinema
– Industrial areas
– Traffic training area
– Controllable sirens for the fire department (activating one siren also activates all the others)
And much more!
Please forgive the map size, simply because of how much the map has to offer.
Version 1.1.0.3
– Added compatibility for the Visual Sales Mod (with the mod enabled, a new section for used vehicles is visible in the vehicle shop)
– Added more decorative details to the vehicle shop
– Minor bug fixes
V1.1.0.2
– Added power lines for realism in the fields in the middle of the map (Thanks to Aslan for providing the Powerline Generator script)
– License plate TÜV sticker now valid again (updated to 2027)
– Emergency system script: Hotspot of the currently active incident can now be clicked again (Fix for FS25 Patch 1.16)
– Patched further bugs in the FS25_FarmPack_Vogelsberger mod (Static Actor Warnings can still only be fixed by the mod creator – farmerfivetom please fix your mod)
– Various minor bug fixes and visual changes
V1.1.0.1
– Compatibility with FS25_FarmPack_Vogelsberger version 1.1.0.0
-> The bale storage barn is now the correct size
-> Fixed LUA errors in the mod; unfortunately, static actor warnings can only be fixed by the modder.
A new savegame is only necessary if the farm buildings are not displayed correctly!
V1.1
New content:
New missions: 4 new traffic accidents (with new accident models) & 3 new fire missions (burning tanker trailer, fire in gravel pit & small forest fire)
New mission category: Hazardous materials missions – currently with 3 new missions
Spruce and pine trees are now available as placeables and seedlings
2 new base game AI vehicles added
Changes & improvements:
New features related to the emergencySystem script:
A total of 7 new missions (see New content)
When starting an operation, all sirens on the map now sound automatically (can be deactivated in the game settings) – the sirens can still be activated manually via the usual trigger points
The same mission can no longer occur twice in a row
The currently active mission now remains loaded even after restarting the game
The console command esScenarioStart now supports starting a specific mission (“esScenarioStart help” for a list of all available missions)
Multiplayer support for the emergencySystem is still not a high priority!
Logistics Center is now loaded from the ModHub instead of the map
German Village Fire Department is now loaded from the ModHub instead of the map
German Village Police Station is now loaded from the ModHub instead of the map
Small German Fire Department is now loaded from the ModHub instead of the map
New decorative details (objects & terrain changes) have been added to various locations on the map – in particular, the chemical park has been partially reworked
The barriers on the longer road construction section at the new construction area 02 can now be removed via triggers
Support for transport containers at the sawmill and crematorium has been added
TreesLimit script has been added (up to 8 million trees can now be planted)
Max HeightType Limit By Map added as a dependency to prevent fillType conflicts with other mods
Various minor PDA improvements
Unload trigger at livestock dealer fixed
indoorAreas adjusted for several buildings
Roadway on highway bridge at StraussFactory is now flush with edge
Highway concrete barriers now have collision
Bus depot office now has full collision
Type 07 fences now have collision
Type 06 fences replaced due to visual error
Various other minor bug fixes
Landkreis Mittelwert sollte unbedingten für Playstation 5 rein kommen bitte bitte
Und noch andere Feuerwehr Mode
i was waiting for a map like this! thx