Changelog v1.2.0.0:
– Added built-in Precision Farming support for Liquid Lime.
– Added Precision Farming pH usage-rate scaling so Liquid Lime respects its configured spray rate.
– Added runtime Precision Farming lime mapping so Liquid Lime is treated as lime only while PF code is processing it.
– Added Precision Farming sprayer flag handling, cleaner pH HUD labeling, usage statistics, and improved spray effect handling for Liquid Lime.
– Added helper/AI worker auto-buy support for Liquid Lime when Liquid Lime is the active or last used fill type.
– Added Lua-based Liquid Lime fill type support for ABI 550, ABI 1600, Lizard MKS 8, and Lizard MKS 32 without shipping edited vehicle XMLs.
– Added direct Liquid Lime IBC unloading into the Liquid Lime Silo.
– Added trailer loading for Liquid Lime stored in the Liquid Lime Production.
– Rebalanced the Liquid Lime Production recipe and operating cost for the new usage rate.
– Improved dedicated server compatibility by skipping client-only material loading.
– Fixed duplicate spray type registration when another mod registers Liquid Lime first.
– Updated the Liquid Lime material holder setup to reduce graphics pipeline errors.
– Reduced Liquid Lime usage rate for better sprayer balance while keeping the same price.
– Removed the old PF Configurator-specific modDesc config because Precision Farming support is now built in.
– Removed broad slurry tank category support so slurry-only equipment does not unintentionally accept Liquid Lime.
– Split the Lua code into smaller runtime, vehicle, Precision Farming, helper auto-buy, and registration modules.
– Added a Czech mod description.
Changelog v1.1.0.0:
– Added a new production to produce Liquid Lime with Lime and Water. (This can bring cost savings)
– Increased the Liquid Lime Silo storage capacity from 140,000 liters to 155,000 liters.
– Added Liquid Lime to Slurry Tanks.
Is there a way to get the liquid lime production to distribute the produced like to the silo?
best invention ever.