
Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.
V1.2.1.0
Changes:
– Rebuilt the core tire track saving and replay system.
– Improved the stability of tire track restoration after loading a savegame.
– Increased the maximum number of restored tire track points from 12,000 to 20,000.
– Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading.
– Added a Replay Cache to reduce unnecessary processing and improve replay performance.
– Reduced tire track point density to eliminate unnecessarily dense point generation.
– Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage.
– Removed unnecessary debug logging from the release version to improve performance.
– Improved memory usage and reduced CPU load during long gameplay sessions.
– General performance and stability improvements.
Known Issues
– On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored.
– FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly.
– On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map.
V1.2.0.0
Changes:
– Fixed snow track save/load behavior.
– Snow and wet-looking snow tracks are now kept in the persistent track database.
– Prevented fieldwork invalidation cleanup from deleting snow track points.
– Increased maximum stored track points from 4000 to 12000.
– Improved snow track live refresh behavior.
– Improved replay reliability after loading a savegame.
– Added better track type debug logging.
– Improved save log output with dirt/wet/snow point counters.
– General stability improvements.
– Added multiplayer support
Known Issues:
– FS25 may still report snow tracks internally as wet tracks.
– On some maps, snow tracks may appear as wet-type data in the XML, but they now reload correctly.
-Some mods may conflict with this mod
BETA 2
Changes:
– Improved fieldwork cleanup system.
– Added batch-based cleanup processing to reduce CPU usage.
– Reduced FPS impact caused by frequent terrain scanning.
– Optimized refresh and replay performance.
– Improved handling of cultivated, plowed, seeded and rolled field areas.
– Prevented most persistent tire tracks from being restored over active fieldwork areas.
– Added temporary fieldwork suspension during terrain modification.
– Improved memory management for large track databases.
– Reduced workload on density map update callbacks.
– General stability and performance improvements. Known Issues:
– In some situations a small number of old tire tracks may still reappear on recently cultivated terrain.
– Further fieldwork area detection improvements are planned for future versions.
Credits:
FSClubFIN
Download mod
| File | File size |
|---|---|
FS25_Persistent_Tire_Tracks
|
110 KB |



The tracks won’t disappear ?
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