V1.2.0.0
Major update: The mod has evolved from a “dynamic fuel consumption multiplier” to a complete system with selectable Engine Modes, a configurable HUD, and support for 4 languages.
🆕 What’s New in This Version
Engine Modes: Eco / Normal / Power (J key)
Based on the actual behavior of a tractor’s ECU, not made-up numbers. Press J in any motorized vehicle to cycle through three modes:
🟢 ECO — Smooth and “lazy” throttle response: the engine doesn’t rev to the redline, staying close to its efficient maximum torque band. Noticeably less power under heavy load, and speed suffers more the harder you push it. Always uses less fuel than Normal, with the greatest savings when the engine isn’t pushed to its limits.
🟡 NORMAL — The vehicle’s factory behavior, without any modifications. This is the baseline for comparison.
🔴 POWER — Aggressive and immediate throttle response, more torque, and a higher RPM ceiling. The engine struggles to maintain RPMs under heavy load, so a large plow or a direct seeder won’t stall in hard soil. However, this does result in higher fuel consumption.
A colored circle (green/amber/red) on the screen indicates the active mode—this is entirely optional and can be turned off in Settings.
Clean and configurable HUD
Real-time fuel consumption indicator: “Diesel: X.X l/h,” without unnecessary visual clutter.
Independent engine mode indicator.
Each indicator can be turned on or off separately from the Settings menu (ESC)—this prevents conflicts with other mods that already display fuel consumption.
Full multi-language support
German and French have been added to the existing English and Spanish. The mod now supports four languages, both in the settings menu and in notifications.
New icon
⚙️ Still works as always (and better verified)
The heart of the mod—the dynamic fuel consumption system—remains intact and is now verified line by line as it should be.
Default key: J — toggle engine mode
Requires: no dependencies
Multiplayer: yes, synchronized
V1.1.0.0
• Added Dedicated Server compatibility.
V1.0.1.0
AdBlue/DEF support and more fuel types
What’s new in this update:
– Added AdBlue/DEF consumption — The mod now also increases AdBlue (DEF) consumption on modern engines that use it, not just diesel.
– Methane and electric support — Gas (methane) and electric vehicles are now affected by the dynamic consumption too.
– Unified system — All fuel types use the same dynamic system based on engine load, work type and RPM.