
Who doesn’t know this problem: You want to test a savegame, but it feels like all available mods are activated, even though many of them are not actually required.
This standalone tool (not a mod) helps to quickly and easily determine which mods are truly necessary.
Simply drag and drop the placeables.xml or vehicles.xml file into the program. It will then generate a clear list of all mods that are actually required.
Additionally, a small mod is available on my Discord server that allows the required mods to be loaded automatically
This tool only detects mods that are actually used by objects in the savegame.
Script-only mods, UI mods, and other non-physical mods are not referenced in these files and therefore cannot be detected.
Credits:
dorschi151


