
I hereby start the beta of my first map. I built them independently and alone.
It is a replica from my region. Rhineland-Palatinate (Sickinger-Höhe). I took over the terrain with a blender (Bloosm) to 95%. PS: Very steep fields and landscape in places.
The Sickinger Höhe (formerly also “Landstuhler Höhe”) is a landscape in the southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, the northern part of which it represents. The name is reminiscent of the former belonging of central parts of the area to the rule of Landstuhl owned by the Lords of Sickingen.
What does the map have to offer?
-206 fields with an area of 825 hectares
– 3 villages pretty much like in real
– 7 farms, 2 of them can be built on yourself
– 3 BGA’s
– 9 sales outlets, 3 of which are also available to buy
Forest areas have not yet been created, but are still coming with the next updates !!!
Important!!
The map is not yet 100% finished but still ready to play. Bugs can occur etc. These are fixed with updates in the course. Decoration is still missing in places or there will be more to beautify the look.
Changelog Version 1.2.0.1
Some visual adjustments
Fixed the disappearing ground in fields 43-44
Correctly repositioned guideposts that were in the ground or floating (Please report any oversights on Discord)
Fixed precision farming (Buying samples now works flawlessly)
Correctly repositioned the water channel in field 17 that was too high
Removed the tractor that was in the fence
Corrected the pink cap on the signs
Placed trees and bushes around the fields to prevent the landscape from being too bare
Removed or repositioned trees that were too close to field/forest paths
Updated the preview image
Fields fixed
Redrawn fields (farmlands)
Removed unnecessary files
Full Changelog Version 1.2.0.0
All DLCs are compatible,
Power lines placed,
Farmlands corrected,
New road textures,
Guideposts (cat’s eyes) renewed, this time with reflections,
Town signs now also have reflections,
Villages revamped (more decoration, fences, and fewer trees),
Forests adjusted to have fewer trees, which improves performance,
General performance improved,
Painting grass works without problems,
Area 255 is purchasable (only serves as a placeholder for those who want to combine fields, but will be adjusted),
Terrain reworked in some places,
More paintable textures,
PDA map revamped (higher resolution so it’s no longer a pixelated mess),
Some log errors fixed (texture warnings),
Rapeseed should now have an animation when unloading into the trailer (as well as when tipping the trailer),
There are 2 farms (H1 and H2) which can be customized,
The remaining areas (marked H1-11) can be developed,
Required mods adjusted,
Guidepost collision removed,
Map background added,
Missing border added,
A few minor improvements made,
Cotton, sugarcane, and rice removed from the map,
Some fields now have grass planted by default,
Some stationary AI vehicles adjusted and new ones added,
The bee area at H2 (Farm 2) has been fixed and can now be sold,
The BGA Saalstadt speed has been adjusted to the map (approximately 3 times faster than standard).
Note: Starting vehicles are still being adjusted to the map.
Version 1.0.0.5
Grass along field paths has been replaced with another one that has more variation and is no longer displayed as grass on the map.
Field 63 has received a driveway.
A path from the sawmill to the field behind it has been added.
Bushes or grasses that crossed paths have been removed.
Fields that had no driveway or were not marked have been marked.
Trees that were still too close to the field have been moved.
PDA map has been slightly adjusted.
AI traffic has been given a thresher.
AI traffic, tractor and thresher speed adjusted.
Folder structure adjusted.
Some visual bugs fixed.
A required mod has been removed (FS25_HedgePack).
Gas station shelf texture fixed.
Some errors in the log have been fixed (there are still a few errors that will be fixed in the future).
The error list on a dedicated server is now smaller (I can’t get rid of two errors, the others are only there because the files are too large). are)
A new save game is NOT mandatory, but if you want to play with all the changes, it would be a good idea to start over.
V1.0.0.3
This is a remake packed as an update 🙂
Change list:
!!! The first 3 grass species cannot be painted because they do not work properly but the 4 meadows can already be painted !!!
– When placing a cow pasture etc., grass is now also planted
– Summer wheat/barley and winter wheat/barley as a single fruit
– there is also a flowering middleman, clover, meadow, lucerne
– A tractor was added to the AI traffic
– dirt roads/field edges have been revised
– Forest paths were revised
– Map was optimized in some places
– Map ZIP file was curtailed and files that were not required were removed (only 1.1GB tall)
– Forests were newly created from 0 to
– Waldboden Texture changed and soil deformation removed in it
– Forests have received decorations (mushrooms, sticks, other plants)
– Forests have got new trees so that the variety is better
– Ai Splines added for each dirt road/forest path, helpers should now get directly to the field
– Added more textures to paint
– Added more plants to paint
– More trees to choose from
– more texture adjustments
– Mais plants adapted
– 2 other mods are required
– Characteristics was adjusted (you can choose the district freely 1.2 or 3 letters)
– Ki-Verhicle tractor has received a realistic sound
– Colorgradingnight.xml has been added and adjusted (at night it gets even more realistic)
– Flasch painted textures were corrected
– Other floating objects were corrected
– Grass that went through objects was removed
– Grass which grew by dirt roads was remedied
!!! A new savegame is required !!!
If you play with Precision Farming, don’t be surprised that you cannot buy soil samples after creating a new savegame. Save briefly from and after the savings shop again you can buy the samples !!!
There can be bugs etc. but which is normal, they simply like to report on my discord: https: //discord.gg/jjtytjqfew and they are fixed. Errors are human.
The log is not yet entirely flawless, but are mostly just texture warnings. These are remedied bit by bit so that the log is clean
Changelog 1.0.0.2:
– Some XML changes/adjustments
– Trees have been corrected so that none are in the path/field anymore.
– Paintable plants have been added (not all of them work yet, but there is more choice than before and will be adapted to the map with future updates).
– Asphalt gravel has been added for painting (more to come).
– Dealer has been adjusted and visually improved.
– Gas station has been slightly adjusted.
– Another gas station has been added in the center of the map (only one pump).
– Floating objects have been placed correctly (the objects that were known or reported).
– ESC map images have been added to the gas station, dealer, and the new gas station.
– All ground textures have been replaced with new ones (modder approval has been received).
– Straw, grass, hay, and rapeseed have been given new textures (modder approval has been received).
– Rapeseed, wheat, and corn have been given new textures (modder approval has been received).
– Error in the The error that appeared when placing rice greenhouses has been fixed.
– All forest paths have been created, field paths no longer simply end at the edge of the forest.
– Forest paths have been marked on the PDA map.
– Field paths/forest paths have been partially splined so that the AI helper can also drive along them (unfortunately not all of them yet, but this will be added with updates).
– Intersections have been adjusted so that you no longer get stuck, even at farm entrances.
– Ground textures have been adjusted in some places.
– Incorrect grass has been replaced with the correct grass in some places.
!!! A new savegame is not mandatory; if you still want to play with all the changes, a new savegame is required. (PS: This only affects the images of the gas station, dealer, new gas station, and forest paths, as with an existing savegame, the plants in the forest cross the forest path and are not positioned as accurately as in a new savegame.)!!!
If you’re playing with precision farming, don’t be surprised that you can’t buy soil samples after creating a new savegame. Save quickly, and after reloading the savegame, you can purchase the samples!!!
There may be bugs, etc., but that’s normal. Feel free to report them on my Discord: https://discord.gg/jjtYTJQFEW and they’ll be fixed. Mistakes are human.
The log isn’t completely error-free yet, but it’s mostly just texture warnings. These will be fixed gradually over time to keep the log clean.
Changelog V1.0
All field edges have been revised and recreated.
Road edges have been revised and recreated.
Forest areas are now purchasable.
Forests have been completely recreated (new design and new trees).
Field paths have been completely recreated (they have been given a self-created texture).
Villages have been decorated (not much at first to make them appear authentic).
Villages have been given new houses that match the region.
Parked cars have been added to make them appear more lively.
Pedestrians have been adjusted.
AI traffic has been adjusted.
Farms have been recreated from scratch with a new design.
The starting farm has been updated.
A new farm has been added.
New crop varieties have been added.
The map has been made compatible with precision farming (including the new crop varieties).
The merchants and gas stations have been slightly adjusted.
The sawmill texture bug has been fixed.
The Herschberg grain silo has been adjusted and given a matching logo.
Some sales outlets have been adjusted (partially with a new design and a visual improvement).
BGA bottles have been updated and given a new design.
Stubble fall destruction has been added.
Some virtual adjustments have been made.
A missing XML file that regulates the light during the day and night has been added (it is now darker at night and not as bright).
Grass along the edges has been replaced with new grass to improve its appearance.
Some of the field paths have been given self-created water channels (for visual purposes only).
PDA (ESC) map has been revised, with roads and field paths added.
PDA map has been marked with the location of the BGA and farm areas (marked H1-9 and BGA1-3).
ModDesc has been cleaned up and some information has been added.
License plates have been adjusted again and now match the region.
Map.xml has been adjusted.
Soil angles have been increased from 8 to 256.
If you play with precision farming, don’t be surprised that you can’t buy soil samples after creating a new save game. Save quickly, and after reloading the savegame, you can purchase the samples!!!
There may be bugs, etc., but that’s normal. Simply report them and they’ll be fixed. Mistakes are human.
The log isn’t completely error-free yet, but it’s mostly just texture warnings. These will be fixed gradually over time to keep the log clean.
BETA 4
– Extreme roads were removed and texture was re -adapted
– Pedestrians were added
– AI traffic was added
– Helpers courses have been added but currently only across all main roads (wherever cars can drive the helper too)
– The floor was revised in some places
– Guide posts revised
– Farming the farmers market was fixed too high
– Map background was removed (this was criticized by Giants Modhub and is being created again)
– Decoration was partially started
– floating/flying objects adapted or removed
– Error list from Giants Modhub was remedied
– Characteristics was adapted to Rhineland-Palatinate and created
Version 0.9.3.5 Beta
– Unloading problems at the Saalstadt grain silo have been resolved
– Road texture changed and adjusted
– Sawmill renamed and adjusted (grid texture bug not yet resolved)
– Graphic colors edited via xml
– Signs revised
– Start Farm vehicles added
– Some textures revised
– Floating trees etc. removed
– Ground deformation adjusted (gravel is no longer like quicksand)
– Minimap / PDA map revised and roads drawn in (field paths are still missing)
BETA 2
– Some textures have been adjusted
– You should no longer leave any traces on the main streets
– 2 flying fences were removed
– XML adjustments were made
Credits:
BierKasten
Download mod
| File | File size |
|---|---|
FS25_Sickinger_Hoehe_RLP
|
1 GB |






@BierKasten
Was using the stolen version of this by one xStefanut. Will be using this one now. I have an English AD translation done and will be adding shortly. Beautiful work!
Thank you. This is a really fun map!!
How to apply the mod to the game bro can u help me pls !
Copy into the mods folder then create a new save and it should be pickable in the maps list.