
Welcome to Starbuck — a rich slice of Minnesota farmland reimagined for Farming Simulator 25.
This mid-sized map blends scenic realism with versatile gameplay. Featuring rolling terrain, authentic field shapes, and a small-town charm inspired by the real Starbuck community, the map supports arable farming, forestry, and animal husbandry right out of the gate.
Key Features:
• 50+ buyable farmlands with varied sizes fields and shapes
• Dynamic terrain for immersive machinery use
• Production chains (dairy, grain mill, carpentry etc..)
• Custom PDA map overview and road layout
• Fictional farms ready for solo or multiplayer play
Whether you’re tending crops solo or building a co-op operation, Starbuck Valley offers a serene yet productive escape into the heartland.
Map size: Standard
Crossplay compatible: ✅
Created with care by Denis aka (freeze). Inspired by the land. Built for the community. Hello, Flixy, Ari, and Elvis.
Version 1.2.5.3 – Changelog
Fixes
– Pond near the starting farm corrected so the shoreline no longer sticks out on one side
– Constructible at Farmland 41 fixed (requires a new save)
– Supermarket sell point corrected for proper trigger behavior (requires a new save)
– Visible spline on the bridge removed
– Floating trees removed across the map
Additions & Improvements
– Added a lighthouse at the lake
– Small decorative updates across the map
Savegame
– A new save is required ONLY for:
• Constructible fix at Farmland 41
• Supermarket sell point fix
– All other changes from 1.2.5.2 → 1.2.5.3 do NOT require a new save.
Version 1.2.5.2 – Changelog
• Improved fog system and overall visibility
• Increased yields for Rye and Alfalfa
• Added Flax and FieldGrass
• Fixed cricket ambient noise issue
• Road upgrades: deeper ditches, smoother city roads, improved horizon roads
• More road signs and corrected sign‑tipping
• Two gravel roads upgraded to asphalt
• Added new AI traffic routes and overtaking behavior
• House decorations and driveways improved
• Added 5 new farmlands (4 new fields)
• Added new Construction Mode paint textures:
Dusty Asphalt, Sand, Dark Asphalt, Light Gravel,
Moss Pebbles, Forest Leaves, Forest Roots,
Grass Moss, Mud Moss, Mud Leaves
NEW SAVE NEEDED
Version 1.2.4.0 Changelog and Summary
New Additions
– Added new crop: Rye
– Added Lime Station at the Animal Dealer
– Added new Starbuck Sellpoint
Starter Farm Improvements
– Added Fendt Vario 1000 tractor
– Added Dino 2 sprayer
– Added GX 520 trailer
– Added M50-4 forklift
– Added KDD 941 and KDF 341 mowers
– Added Jumbo 8450 forage wagon
– Added one additional large storage garage
Fixes and Touchups
– Corrected crop texture index
– Added Rye and Alfalfa to Precision Farming
– Adjusted bakery sellpoint height
– Fixed constructible behavior so owned buildings function correctly
– Reworked lake surface to remove bouncing/plastic effect
– Updated PDA for clearer distinction between playable and non-playable areas
– Moved chicken coop location for New Farmer mode
– Updated map icons
– Cleaned up foliage across the map
– Additional field and terrain touchups
– Added more decorative map elements
NEW SAVE NEEDED
Version 1.2.1.0 Changelog and Summary
– Fixed misplaced grass and refined fields 2 and 6.
– Over 12 fields enlarged or merged; multiple forestry areas combined.
– Farmlands fully reworked to match field and forestry changes.
– New constructible available when purchasing Farmland 36.
– Added the Large Weighing Station to the BGA area.
– Starting farm now shows proper winter snow.
– Main road lightly iced; side roads have deeper snow and visible tracks.
– PDA/overview redesigned.
– Added a new sell point at the General Store.
– Added new decorations across the map, including an RV park by the lake.
New Save Needed
Version 1.2.0.7 Changelog and Summary
– Removed all unlicensed brands for crossplay certification
– Added Alfalfa as a new crop
– Starter farm barn and silo now sellable
– Entire map now ownable—Farmland 60 offers discounted access to city and roads
– Fields touched up and resized to better utilize available land
– Roads refined across the map for smoother navigation and improved visual flow
– Map boundary blended for improved visual feel
– Extended lake into boundary for natural integration
– Toned down foliage for better performance
– Enhanced environmental soundscapes for a more immersive experience
– Fixed floating sign near the Starbuck Depot Museum
– Added street lights to starter farm
– New Farmer mode farm now includes a cow barn, larger silo, and two additional fields (three total)
– AI parked cars touchup
– Animal dealer has some life: sounds, animals, etc.
– Oil mill added
– Tailor added
– Dairy Factory touchup
– 20 Cows to get you started with 28,000 L TMR for food (New Farmer)
– 81/360 chickens to get you started
– 14/26 sheep to get you started
– New shed in starting farm, replaces smaller one
– Ferguson 9S additional starting vehicle
– Starting farm touchups
– Farmland 39 shed added
– Farmland 42 cowbarn now has cows
– NPC are now present around town
NEW SAVE REQUIRED
V1.2.0.3
– Removed all unlicensed brands for crossplay certification
– Added Alfalfa as a new crop
– Starter farm barn and silo now sellable
– Entire map now ownable—Farmland 60 offers discounted access to city and roads
– Fields touched up and resized to better utilize available land
– Roads refined across the map for smoother navigation and improved visual flow
– Map boundary blended for improved visual feel
– Extended lake into boundary for natural integration
– Toned down foliage for better performance
– Enhanced environmental soundscapes for a more immersive experience
– Fixed floating sign near the Starbuck Depot Museum
– Added street lights to starter farm
– New Farmer mode farm now includes a cow barn, larger silo, and two additional fields (three total)
– AI parked cars touchup
– Animal dealer has some life: sounds, animals, etc.
– Oil mill added
– Tailor added
– Dairy Factory touchup
– 20 Cows to get you started with 28,000 L TMR for food (New Farmer)
NEW SAVE REQUIRED
As of today, the Modhub version is older. If you’re on PC and want the latest without waiting for Modhub approval, download this one. Only update in-game if that version is newer.
Version 1.1.0.3 Changelog and Summary
Gameplay Enhancements:
– Starting Farm Mode life improvements
– 60000 liters of fertilizer added
– 60000 liters of lime added
– Greenhouse position adjusted slightly
– Small sawmill added to starting farm to utilize nearby trees
ModHub Compliance Fixes:
– Removed special characters from CDATA descriptions (lines 15, 25, 37, 47, 59, 68, 69)
– Ensured player owns at least one farming-ready field at easy game start
– Added minimal starter equipment: harvester, tractor, tools, and trailer
– Preplaced a small starting farm layout for better onboarding
– Added missing Animal Dealer to map
– Resolved terrain decal warnings:
– Disabled collision on terrain decals
– Set nonRenderable or adjusted viewport rendering flags
– Cleaned up repeated decal nodes for roads and intersections
Version 1.1.0.2 Changelog and Summary
Gameplay Enhancements:
– Starting Farm Mode life improvements
– 60000 liters of fertilizer added
– 60000 liters of lime added
– Greenhouse position adjusted slightly
– Small sawmill added to starting farm to utilize nearby trees
ModHub Compliance Fixes:
– Removed special characters from CDATA descriptions (lines 15, 25, 37, 47, 59, 68, 69)
– Ensured player owns at least one farming-ready field at easy game start
– Added minimal starter equipment: harvester, tractor, tools, and trailer
– Preplaced a small starting farm layout for better onboarding
– Added missing Animal Dealer to map
– Resolved terrain decal warnings:
– Disabled collision on terrain decals
– Set nonRenderable or adjusted viewport rendering flags
– Cleaned up repeated decal nodes for roads and intersections
V1.1.0.1
Gameplay Enhancements:
– Starting Farm Mode life improvements
– 60000 liters of fertilizer added
– 60000 liters of lime added
– Greenhouse position adjusted slightly
– Small sawmill added to starting farm to utilize nearby trees
V1.1.0.0
– Added starting vehicles and equipment for New Farmer mode
– Introduced new sell point: Farmer Kiosk
– Added 2 new farmlands and a second farm with cows
– Updated farmland info layer for improved clarity
– Environment tuned to better reflect central Minnesota
– Expanded road network using Blender
– Added parked vehicles and additional map decorations
– Fixed ownership of starting items for non-New Farmer game modes
– Resolved boundary collision issues—players and vehicles now correctly blocked
Due to the scope of these changes, starting a new savegame is strongly recommended.
V1.0.0.1
– Made all preplaced buildings sellable in New Farmer mode
– Overhauled major roads with Blender: smoother geometry, better elevation, and improved traffic splines
– Enhanced environment depth with layered foliage, terrain blending, and seasonal logic
– Adjusted building placement and references for improved realism
Credits:
Freeze
Download mod
| File | File size |
|---|---|
FS25_Starbuck
|
518 MB |






Version 1.2.5.3
Still don’t have a milk trigger at the cow barm! So where does the milk go?
Just my kind of map. Thank you!
does this map come with ICE agents that will steal my workers in the fields?
We can hope so
Only a leftist retard would joke about exploiting illegal alien invaders.
Go eat a bag of Richards.
so field 1. there is a issue with it in a area you can not harvest going along the road, users can flatten the area or level it. but just letting you know in case some dont know how to terraform a map. also in the update, im not sure why you connected the fields and made it all field 1. i do love the map tho, great work!
Hey, glad you enjoy it. Reason for joining the field at #1 I didn’t want the map to have so many tiny fields, considering as a new farmer you now also get #2 and #4. #2 being a smaller field out of the 3.
Map is nice,borders are a little rough tho
That has been adjusted in the updates. Enjoy.