1.2.0.1:
– Updated ‘Every N month tasks to support 24 and 36 month recurrence. You can also set the start month. This is to better support setting up crop rotation schedules for groups or templates.
– Fixed a display bug where some tasks would incorrectly show as overdue.
– Added Spanish translation, thanks to sharak.
1.2.0.0:
– Fix issue where tasks could not be saved if they had become invalid (e.g. due to missing fill types)
1.1.0.10:
– Disable the filter for text inputs, which caused words like Grass to be censored.
– Add Italian translation, thanks to FirenzeIT
1.1.0.9:
– Change evaluation to account for empty production/husbandry levels triggering a task
– Increase number priority and repetition options
1.1.0.8:
– Fix showing tasks for all farms in the workload view in multiplayer games
– Attempt to fix an issue where ‘auto’ tasks vanish in multiplayer games
– Add Turkish translation, with credit to Cyber-Syntax
1.1.0.7:
– Fix a bug when deleting a template instance
– Sort groups in the Manage Groups dialog by name
1.1.0.6:
– Limit active tasks shown with Shift + T to only those for the current farm
– Add Dutch translation, with credit to Nozem1982
– Add Russian translation, with credit to nik-conder
1.1.0.5:
– Multiplayer fix where auto tasks from previous version would prevent tasks being sent to the client
– Note: Some auto tasks (food, straw etc) may need to be re-added with this update
1.1.0.4:
– Fixed multiplayer issue where tasks would lose connection to the associated placeable between sessions
– Ensure auto tasks show as due when joining a multiplayer game
1.1.0.3:
– Updated dialog layouts to improve readability for lower resolutions.
– Improved German translations, with credit to MeRida2104.
– Fixed a multiplayer bug when changing farms
– Fixed a multiplayer bug where active tasks were not being shown
1.1.0.0:
– Added tracking tasks for animal conditions e.g slurry, straw etc
– You can now track the total food level for a husbandry
– You can now track inputs and outputs for productions
– Fixed a non-damaging error when saving
– Fixed bug with sending client state in multiplayer
I CANT SEEM TO FIND IT IN MY MENU FOR MODS, BUT ITS IN THE MODS FOLDER