CHANGELOG 1.2.1.0**
– Preparation for FS25_CCM_Production_Pack.zip.
– Canola growth visually updated.
– Minor fixes.
– Added _changed_files.txt and _new_files.txt, containing a list of modified and newly added files.
If a console release is planned, please use the foliage layers decoBushEU, decoBushUS, decoBush, groundFoliage, and decoStones sparingly, as excessive use can increase the size of the save game so much that it is no longer possible to save on consoles.
CHANGELOG 1.2.0.0**
– Adjusted harvest yields for grains, corn, sunflowers, soybeans, sorghum, potatoes, beets, parsnips, green beans, and flowering cover crops.
– Adjusted straw and swath yields for wheat, winter wheat, barley, winter barley, oats, rye, triticale, spelt, rapeseed, and soybeans.
– Adjusted forage yields for wheat, corn, silage corn, sunflowers, soybeans, sorghum, rye, and green rye.
– Swath chopping for wheat, winter wheat, barley, winter barley, oats, rye, triticale, spelt, rapeseed, and soybeans has been adjusted.
– Swath threshing for winter wheat and winter barley has been expanded.
– Mower converter for meadow, cover rye, and green rye has been adjusted.
– Seed and seed treatment converters for grains, rapeseed, sorghum, sunflowers, soybeans, and corn have been added or recalculated.
– Foliage damage configuration has been expanded for the updated base game and template crops.
– Wood chip balancing adjusted: Poplar yield reduced and selling price rebalanced.
– Config XMLs adjusted: fruitTypes.xml, fillTypes.xml, densityMapHeightTypes.xml, foliageDamage.xml.
– Foliage XMLs adjusted: barley.xml, winterBarley.xml, wheat.xml, winterWheat.xml, oat.xml, rye.xml, triticale.xml, spelt.xml, canola.xml, soybean.xml, sorghum.xml, sunflower.xml, maize.xml, potato.xml, beetRoot.xml, parsnip.xml, greenBean.xml, floweringCatchCrop.xml.
If a console release is planned, please use the foliage layers decoBushEU, decoBushUS, decoBush, groundFoliage, and decoStones sparingly, as excessive use can increase the size of the save game so much that it is no longer possible to save on consoles.
If you have any questions, requests, or suggestions, please contact us via the banner below.
CHANGELOG 1.1.0.5**
cutterMotionPath errors fixed
isForageReady=”true” added to barley
CHANGELOG 1.1.0.4**
– Adjusted fruit destruction for beetroot, carrot, parsnip, pea, and greenbean
– Updated canola to Patch 1.18
– Removed log warnings related to the Vredo DLC
– Removed apple waste from the compost silo
– Added foliageDamage.xml for the Vredo DLC
**CHANGELOG 1.1.0.3**
– AI drivecost for two GroundLayers corrected at 4x.
– Too many distance textures error fixed.
– densityMagHeightTypes link in modDesc.xml moved so that freeAccesArea works.
– Added notes to the xml files for rice, long grain rice, cotton, and sugar cane to remove them from the map.
– Visual issues with round bales fixed.
– applewaste removed from animalFood.xml.
– mapBoundaries adjusted on the 4x.
If a console release is planned, please use the foliage layers decoBushEU, decoBushUS, decoBush, groundFoliage, and decoStones sparingly, as excessive use can increase the size of the save game so much that it is no longer possible to save on consoles.
**CHANGELOG 1.1.0.2**
– Fix error in the map.xml of the 4x template
– Fix incompatibility with Modhub mods
– Fix sheep pasture
– Fix cutter effects when mowing grass with certain mowers
**CHANGELOG 1.1.0.1**
– Fixed concrete floor layer on Standard map
– Fixed LUA call stacks when mowing humus active and flowering catch crop
– Fixed fertilizer bonus for mustard when mulching before incorporation
– Adaptation to patch 1.14 and Highlands Fishing DLC
**CHANGELOG 1.1.0.0**
– Foliage adjusted.
– New paintable ground textures added, now 96 available in total.
– Added compost as fertilizer, works with and without Precision Farming.
– Fixed LUA call stack during mulching.
– Added goat pasture and compost silo as placeables.
– Example modDesc.xml added.