[2.14.1] – 2026-02-16
Fixed
** FS25.NET dishonestly removed my development preview banner **
Found my unfinished mod on GitHub, set to public as I was seeking to collaborate
Posted my mod to their site as a finished product, removing the developmental preview banner where I explicitly said there has been no release as it is unfinished
Despite not having any published releases on GitHub, download a .zip of my mod and published it to their site.
I apologize to anyone who is caught in the cross-fire in being handed a mod that is not yet complete.
FS25.net refuses to approve my comments on their site, prohibiting me from replying to people who have encountered issues with my mod.
I gave an analogy like this: You are a painter and have been working on a masterpiece for months. You are nearing completion on your work after all the time, and someone comes by and takes a picture of the painting through a dirty muddy window and then posts it with your name on it, but as completed work. They post it in a location where you can hear people commenting on your work but you have no ability to reply.
[2.13.3] – 2026-02-15
Fixed
Finance Purchase Missing Custom Colors (Issue #6):
Root cause: Finance path only passed configuration indices (designColor=30) but not configurationData (actual RGB values from color picker)
Custom colors from Unlimited Color Configurations mod reverted to white on financed vehicles
Cash and Lease paths were unaffected (they already passed configurationData)
Fix: UnifiedPurchaseDialog, FinanceVehicleEvent, and FinanceManager now pass configurationData and licensePlateData through the full finance chain
Added multiplayer serialization for custom color RGBA + material data
SaleOfferDialog Dynamic Content Not Rendering:
Root cause: Missing CONTROLS table + assignControls() — all self.* element references were nil
UIHelper.Element.setText() silently skips nil elements, so vehicle name, offer amount, deal rating, min/max prices, and expiration text never displayed
Fix: Added SaleOfferDialog.CONTROLS + assignControls() pattern (matching SaleExpiredDialog)
Duplicate Sale Offer Re-Acceptance:
Added 7 defense-in-depth gates across the sale lifecycle to prevent double-acceptance
acceptOffer(): Auto-cancel sibling listings for the same vehicle after sale
showNextPendingOffer(): Vehicle existence check — auto-cancels ghost listings
SaleOfferDialog.showForListing(): Rejects completed or non-OFFER_PENDING listings
SalesPanel.onAcceptSaleClick(): Re-validates from live manager data, not cached array
Force FinanceManagerFrame.refresh() after sale to update UI immediately
Localization Cleanup:
Removed duplicate l10n keys configuration_chassisColor and fillType_oil (shadowed base game keys)
Added missing input_USEDPLUS_FAULT_TRACER keybind display name
Changed
Version bump to 2.13.3
When the days per month setting is set to 3, a 3 month long used vehicle search completes in one day.
Great idea for a mod. I tried to do a cash purchase of land, lease, and also tried financing a piece of land. The mod wouldn’t let me actually purchase the land. Basically when I clicked the button, nothing happened. This was for multiplayer. Does it function properly for MP?
the mod ,now its working ok,no more bugs 🙂
If there aren’t more bugs, how can we repair: electrical, hydraulic and engine components?
This MOD idea is brilliant, but it still needs a lot of corrections. I don’t see a mobile service vehicle in the store. There’s only a pallet of parts and an OBD scanner. A stationary workshop can’t repair electrical, hydraulic or engine components. How can I buy this vehicle?
When trying to trade a piece of equipment, It does not work. you can only buy independently. also, when searching for a used piece of equipment, waiting, then waking up, you get a page. when you click off it, (e.g buying or not accepting the offer) your game breaks.
When buying used equipment, it does not disappear from the store, and you can buy at a discount indefinitely.
one problem. when using a forage wagon you have to keep putting down the pickup to harvest the straw or grass and yes the tractor is full of oil and hydraulic fluid.
love the mod found 2 bugs tho first is with the trade in feature it adds money to my account doesn’t buy the vehicle or takes to one i was trying to trade in
sec bug i cant take a load out when i try it lets me click how many years but not amount
let me know if you have any questions
great mod, currently repayments are not working for me and the normal finance statistics screen only show the month i am in and not previous months.
This mod is great, I’m currently testing it and first problem is: how do I repair the hydraulics on a tractor? Repairs at a workshop don’t help, the hydraulics still remain at 0%. Thanks
EDIT: sorted, the build menu includes tanks for hydraulic oil and engine oil. These need to be placed on the farm and can be used to refill the oil.
How do you make a payment, or does it take it automatically
I have an idea but I don’t really know the lua code and I don’t know the game api. I work with Csharp. Just
Can you please add a career mode system with points that initially allows you to buy smaller times, lighter and weaker machines, and for example, by fertilizing and harvesting good crops, and unlock the purchase of machines, unlock the purchase of more expensive farms
Lock planting more crops
It’s not good to have everything ready at the beginning
You can even put a cheat lock so that the player considers himself obliged to earn points, not adding money and points and getting tired of the game
Create a challenge
You can even add an online rating system that collects the ratings of players who use the mod online in a discord
Of course, these are just ideas, I know it’s not easy
I wish I knew the api better, I would have started myself