
A complete rebuild of my Viervitz mod map. Warning: NOT COMPATIBLE WITH SAVES OF THE OLD VIERVITZ
Hello everyone,
I’ve completely rebuilt my Viervitz.
What’s been updated (actually everything :D)
It now has 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starting farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free-range chickens or ducks (special thanks to WingiTV for allowing the ducks). A tower silo for drying or ensiling grass. A multi-production facility for producing fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additives, TMR, and pig feed. A bale and pallet storage facility. Farm number two near Viervitz is a horse breeding farm. I’ve superscripted the horses in the animal.xml file to make it worthwhile to keep horses. For a free-year-old, fully trained horse, you get €50,000. For a five-year-old, fully trained horse, you get €75,000. The farm has a multi-production facility (see description above), two bale and pallet storage, a multi-crop silo, and free-range chickens or ducks. Farm three has a dairy or cattle farm, depending on how you want to use it. It has six cattle barns, two silos, a tower silo (see description above), a multi-production facility (see description above), and free-range chickens or ducks.
All three villages of Posewald, Viervitz, and Zirkow have been completely redesigned.
Posewald:
– Houses replaced with single-family homes (no more ugly boxes)
– Supermarket installed as a retail outlet
– Bakery replaced
– Oil mill relocated to Posewald
– Silverrun Forest production facilities installed
– Gas station equipped with a new sign (special thanks to Tamara von Graf)
Viervitz:
– Houses replaced with single-family homes
– Two Silverrun production facilities installed
– New landscaping
Zirkow:
– Houses completely replaced
– Starthof renovated
– Gas station equipped with a new sign (special thanks to Tamara von Graf)
What has changed in the landscape:
– Roads and field paths completely renovated.
-New path paths created by dividing the fields
-Temple removed as a buildable object and roller coaster added as a new buildable object
-All productions required for the roller coaster construction are added
-Grain mill replaced
-Locations of several productions relocated
-Autodrive courses re-created and added to the map. (On a new save, select no, who you are asked by ad, and you can use the courses.)
-Train system installed with a sales point. Train silo is located behind the horse breeding farm.
Multi-crop installed
Which crops were added?
For threshing:
Spelt, rye, triticale, and mustard
As a cover crop for PF:
Humus-active
New grass type:
Arable grass (treated like grass, but with higher yield)
New chopped crops:
Green rye, silage corn, and viburnum
Eight pastures installed on the map
-Three cow pastures with milk
-Three sheep/goat pastures
-Two pig pastures
BGA area enlarged and completely rebuilt
Map is completely PF-ready with its own soil map
Mustard can be processed into mustard oil and mustard vinegar in the oil mill.
Mustard oil and mustard vinegar pallets Added
Warning
COMPLETELY REVISED MAP. CANNOT BE USED WITH SAVEGAMES CREATED WITH THE OLD VERSION. A NEW SAVE GAMES IS MANDATORY. I ACCEPT NO LIABILITY FOR SAVEGAMES DESTROYED BY FAILURE TO FOLLOW THE WARNING.
Link to the Cow Pasture with Milk
Credits:
Maxim von Graf





