EMERGENCY CHANGE LOG V1.0.1.2:
Homestead Edition ONLY: Fixed invisible trees. (No New save required if you started a new one with 1.0.1.1)
Forestry Edition ONLY: Fixed not being able to sell rollercoaster. (new save required if you want to sell it)
DIY Edition ONLY: No changes
EMERGENCY CHANGE LOG V1.0.1.1:
Homestead: (New Save Required if you want to buy farmland 43 but not own the grain mill)
**IMPORTANT: GAME SAVE BREAKING PATCH: Field 43 fixed (if you buy the land and leave the game and come back it was no longer your property and you lost the money you spent to buy the land unless you owned the grain mill.)
All Maps
RollerCoaster Cam Position for First Rider Fixed (no longer 3rd person)
Lizard Inc no longer allows you to sell IronOre while grate is closed.
Water puddles on roads removed (they were floating if player edited the road with terraforming)
DIY and Forestry map do NOT need a new save!
CHANGE LOG V1.0.0.1 – New savegame Required
ALL
**** Added the “VERY IMPORTANT ANNOUNCEMENT” to the top of the description about mod conflicts! READ IT PLEASE!!!!!
* You Asked, We Listened! Added more paintable textures!
* Added all of the Deco Bushes from every base game map to allow for creativity whether the items are natural to the area or not.
* Roller-coaster MAJOR overhaul with new Lighting, USA Holiday Decorations, and it now says Wampsville Rather then SilverRun, also has User selectable Neon rope lights following the track like the original, It is now a Placeable in the construction menu so you can buy one for Homestead Edition if you want or change the ones one DIY or Forestry. There are two choices when purchasing, FLASH WARNING and a “Safer Option for photosensitive people” [not guaranteed to not trigger medical conditions USE AT YOUR OWN RISK!] this option does not come with Holiday Decor either. One more thing the Preplaced ones on Forestry and Do It Yourself Editions come with a “no money gained Collectable that does not go to the museum” blocking you from starting the build until you collect it to warn you about the photosensitivity so you do not waste your products prior to knowing it could trigger health risks.
* Had quite a few Requests for this one, Made the night time Darker like in real life. (use additional Game Settings mod to set the custom lighting to change it back if you do not like it [pc only])
* Requested Language Added: Japanese (voice Acting to come soon)
* Translations got a rework using multiple translator Python script that picks the best translation that kept the context and uses that one, hopefully this will improve understanding in other languages
* Added selectable capacities to the Miner49er now in 49,000 80,000 100,000 and 125,000 Liters
* Updated icons on the map for removing NPCs
* Fixed the collision and Physics of the Iron and Glass Pallets
* Made Traffic Circle a placeable Deco Object
* Made the Rusty Coupe a placeable Deco Object
* You now can make a profit making Glass, and Iron Productions when compared to selling just the woodchips, Iron, or Sand
* Adjusted some of the Oil Production Recipes
* Edited the Forestry Mix to be shorter so your Logs dont get lost in the tall grass.
* Added Lime Production to the stone crusher.
* Added Placeables In the constructables construction menu for a “income” to insentivise players to build the NPC houses and Roller Coaster. Place them near the property once built if you would like to earn Rent from the NPCs or Donations from the Roller Coaster. (acts like the Government subsidy signs but with a realistic income for the situation and a reason to have them.)
* Made the Playground Maker Hall a placeable factory.
* Made the Playground Ship a placeable constructable.
* Added Shipping Container Sales to the Lizard Incorporated Sell All
* Added Shipping Container Unload point to the SawMill
Homestead
* Got rid of the Fuel Tank on the farm as players were complaining about it having a small trigger (it was a base game asset) instead we put in the Fuel Pump at the Shop Like the other maps.
* Made road textures removable with a Sign next to the NPC removal Sign.
* Ben is no longer Floating at his secondary Location as long as you do not sell his house and build it before moving him.
Forestry Edition
* Updated the Fencing and construction props for preplaced rollercoaster to no longer be floating or under ground.
* Fixed a Bug where if players sold the rollercoaster it would not go away
* Fixed a Collectable that was underground and the only way to get it was to terraform the terrain
* Made old car in the round-a-bout look more “new” then on the Homestead edition
DIY
* Fixed multiple misplaced Collectables
* Fixed Multiple collectable Item which were not inside of their Triggers so players could not collect them.
* Fixed a parked car the was partly inside of the oil Mill
* Made road textures removable with a Sign next to the NPC removal Sign.
* Altered the property Line a little, Now once you buy the Sawmill you can sell the Water Tower if you do not like it.
Notes to players:
* If you sell a building and notice Floating things left behind this is not a glitch, they may be something that belongs in a museum. Reminder the signs in the roads are information collectables (not counted toward Museum Collectables) collect them to make them disappear.
* The Wooded area has a rocky and root infested forest terrain (causing the bumpiness players are calling a terrain glitch) this is not a glitch but rather the way you would find driving in a dense forest to be in real life, if you dont like it, you can paint the ground with a different terrain texture.
small patch BETA.9.2.1
ALL Raised the Height of the Chute on the silageBuilding for taller trailers. (will update in your current saves just fine)
Homestead moved a floating solar panel above field 29 to its correct location (wont show it changed in current saves just sell the one that’s above field 29 on your version no need for a new save unless you want to not worth it IMO)
Forestry Edition Fixed a couple small Gravel Spots that looked like Black spots (under these areas were non paintable and left a small dirt like patch [unsure if update will fix this without new save or not as I didn’t have a save where the bug happened not worth the new save IMO just a couple small squares you cant paint] [paint over the black areas on current save to remove the black holes])
V1.0.0.0.PublicBeta.9.2 – Patch Notes
NEW SAVE REQUIRED ON HOMESTEAD EDITION ONLY
This is due to Glassk and the Stone Crusher lands being Unpurchasable (sorry I missed this in update 9.0 reports came in about the sawmill but not about these) I did check the rest and they all seem to be purchasable now so there shouldn’t be any more new save for this reason on this map If you would like to keeep your save you can do so with some minor XML editing in your save game directory!
Note: ALL VERSIONS, Your Farmland Numbers have changed but this should not effect your Game Play or require any save losses. This should make Identifying the location of the Farmlands easier as they are in order left to right upper to lower (to the best of my ability) when finding them on the map.
Suggested to start a new save on all versions if you havent done much on them, some cool cosmetic changes were done you wont see without the new save not worth wiping a 20+ hour save though IMO see details below.
Patch Notes:
ALL
Fixed some floating corners of some buildings on all maps
Fixed a Typo in the Lavender Essential Oils pricing which caused Major Profit when selling
Adjusted Prices of all CUSTOM pallets in the WAREHOUSE to closer match the selling price without going UNDER so you cant make a profit (fixed some that were under so you can no longer make a profit)
Brought Volume of Oil Mill and stone Crusher down as they were a little Loud|
Re-Organized farmland IDs to make them easier to find on the map (in an order)
Added Map Hotspot To Museum Exclimation_Mark
Added Custom Silage Bunkers that accept Clover and Alfalfa (only output is regular silage)
Added a Custom Silage BUILDING that accept Chaff, Grass, Clover, and Alfalfa and allows different recipes as to the outcome whether you want regular silage, Alfalfa Silage, or Clover Silage
Adjusted Clip Distance of all possible Lights that were receiving errors in test-runner
Fixed Physics for thee Swinging sign over LizardInc. (extremely long swing time previously, increased angular Dampening on the collision and other settings of the joint to lessen the swing time to improve performance on consoles)
New Building: garage (customized brick shed) Added to take the place of the old Workshop Placement) (has workshop and toolshed built into it)(Chainsaws are now hanging in here for you to use exclusion DIY EDITION as there are no trees)
Fixed a Mistype in categorizations that allowed Stone IronOre and Sand to be sold at Lizard Inc while grate cover was down.
Added mixedMeadow and ForestMix to motionPath cutter effects
HOMESTEAD
Fixed some hard to activate collectables (some got moved)
Eliminated old Farmland 45 (lizard Inc) (was supposed to be Non Buyable)
Fixed Not being able to Buy Glassk and Stone Crusher Factories
Changed the starting 7R to the 8R cause some people were reporting issues with the 7R and Mod Conflicts
WorkShop got moved (per Giants)
New Building added as a starting building, Toolshed got eliminated and A new garage (shed) took the place of it and workshop (toolshed got built into the new garage)
Improved the Pathing of the industrial park to allow for better tractor trailer combo maneuvering
Forestry Edition
Fixed a Road that some how “lost a lane” so AI cars were driving through the “lawn”
New Building added as a starting building in two locations (player House and near sawmill)
DIY Edition
New Building added as a starting building at Player House Location
Per GIANTS
Fixed a texture that was outside of the folder
Fixed a bad bale selling trigger
Moved the Homestead Editions Workshop
Fixed some warnings that were in the logs
End Patch Notes
Patch Notes: Beta 9.1
ALL
Combined elevator button into one button (fixes push-under-map glitch).
Fixed stone Generation During plowing and cultivating
Specialty Cow Shed
Converted specialty cow pasture into a milkable cow pen.
Added liquid manure pit to the specialty cow pasture.
Animated the gates on the sides to allow entry with a small tractor after placement.
This is for purchasing and placing on DIY or Forestry that wont have the fence Gate when purchased freshly.
Added new production pallets to Warehouse:
Millet Oil
Buckwheat Oil
Lavender Oil
Mustard Oil
Poppy Seed Oil
Rye Oil
Vegetable Oil
Ketchup
Mustard (Condiment)
HOMESTEAD
Added manure heap pile by the cow pasture to enable production.
YouTubers Asked for a fence to enter the pasture on Homestead and I delivered…. ENJOY! Just remember if you mow it, it no longer counts as meadow for the cattle. FS25 is programed to allow cattle to eat the meadow when its FULLY GROWN ONLY and they effectively mow it when they eat it will go back down to its smallest stage of growing. (and yes its programed to work with the custom Mixed Meadow on Wampsville)
V1.0.0.0.PublicBeta.9 – Patch Notes
🚨 NEW SAVE REQUIRED FOR ALL VERSIONS
More crops were added, which breaks mining due to foliage channel changes.
ALL
✅ Added Lentils and Flax crop types.
✅ Reworked some crop LoDs to support more crop types.
✅ Added Flaxseed Bread recipe to the Bakery.
✅ Added Lentil Bread recipe to the Bakery.
✅ Added Lentil Noodle Soup recipe to the Canned Packaged Factory (gluten-free / vegan).
✅ Reworked all mining areas (same shape, but new foliage channel layout due to crop additions).
✅ Updated modDesc description to include new crops.
Homestead Edition
✅ Fixed unbuyable land issue.
✅ Fixed sawmill functionality.
✅ “Mowed the lawn” inside the tool shed 😄
Major Bug Minor Patch Public BETA 8.1
***Fixed Alfalfa and Clover Baling issue thank you for the fast bug report!
Patch Notes Wampsville V1.0.0.0.PublicBeta.7
ALL
READ THIS WHOLE SECTION
Fixed Sand And Iron that broke because of precision farming being added which added a height type…. (IF YOU SAVED while it was broke it may require a new save. CHECK IF YOUR SAVE IS GOOD FIRST! (to tell you can spawn to a farmland with Iron. If its invisible it got corrupted by a save…… I am SOOOOOOO Sorry about this all I royally messed up on this one I cant apologize enough about this one…..) (ONLY requires a new save if you are going to do mining if not just paint over the area and you will be good!)
READ THIS WHOLE SECTION
Fixed a shop name issue with Water Tower and Look Out Tower
Forestry Edition
Fixed Tunnels Images
V1.0.0.0.Public Beta.6 – Patch Notes
ALL Versions
New Lavender Implemented
New Alfalfa and Clover Bale Textures
Fixed alfalfa and clover having the wrong ground texture after reaching 1st growth stage.
Precision farming implemented
PRECISION FARMING ADDED FOR ALL CUSTOM CROPS
Seed use rate added
Fruit requirements added for new crops
Crop sensor use implemented for new crops
NPC tramlines implemented for all but Grass types
Subsidies for Cover Crop Bonus for CLOVER, ALFALFA, and Tallgrass added
Retracted fillTypes Manure from our XML (was using base game data but started causing errors after today’s update)
Removed Fermented Alfalfa and Clover from trailers (they couldn’t be put in bunker silos anyway, and Precision Farming now uses their height type — console limit reached)
Fermented Alfalfa and Clover can still be made using a Bale Wrapper only!
Homestead Edition
Added 2 New Versions of the Mixed Meadow for the Cow Pasture on Homestead
These meadows stay at their starting height permanently (you can mow them, but they won’t regrow unless replaced)
THESE ARE NOT paintable to avoid confusion on other maps and with which one grows all of the way and produces normal yield when “harvested” — once painted over, they’re gone for good
DIY
No Patch
Forestry
No Patch
NEW SAVE GAME IS REQUIRED FOR ALL FEATURES OF PRECISION FARMING TO WORK!(sorry this is unpreventable)
Patch Notes Wampsville V1.0.0.0.PublicBeta.5
Homestead:
Split up the Farms lands into smaller chunks
Reworked the Pasture for the Beefers (now has various growth stages to show cattle eating paths (not necessarily true to the cattle’s in game walk path consider it a RP effect) also has Mud path for Heavy travel (RP) paths
Fixed growth of meadow coming through Quarries
Painted Gravel under the quarries to prevent this from happening in future updates
Added some brush coverage in open fields to lessen the straight fields of meadow
Fixed map from showing OAT growing under pools
Fixed Meadow growing in the Pallet shed
Took away Field 15 from starting fields and Gave Field 2 instead.
Added some of the new crops to the starting fields!
Kept Field 2 Empty for players choice of planting!
No fresh save required just know the above may not effect your map so you may not have the newest things like the cattle walk paths! But it will not negatively impact your current early access saves in any way so dont fall for FOMO over small graphical changes unless you want to!
DIY: No Patch
Forestry: No Patch
ALL: Increased Density of Bush coverage for the Forestry Mix so it didn’t feel as “blah” under the trees
Since the update, On the homestead map all of the trees are missing from the entire map.
I can´t change the ground texture
No combines in game can harvest the new fruit types, the mowers dont accept TallGrass. New fruit types are great and all, but if nothing is done to actually make them harvestable then whats the point. 1 star.
I accidentally voted 2 stars and there’s no way to change the vote, I apologize, I meant to give 5 stars!
Known Bug In BETA 9:
Stone not generating on fields during cultivation or plowing.
Investigating this!
Fixed in 9.1
The sawmill on the homestead edition cannot be bought or used. nor can the farmland (Lot 44). I tried to use the devtools and it said the field was invalid. Might want to look into that. I had to build my own sawmill to use
please comment Bugs on Itch where the mod was released or in the discord (link on itch). There was an update today to the maps so check that out Good catch though and thank you for the report I will attempt to get a patch out for this in the next 24 hours onto itch!
Fixed in 9.0 warning there may be more bugs then that in 9.0 I had no time to send off to the Private BETA testers so keep me informed on Itch please!
I’ll do my best.