V2.0.0.1
– Yield Control settings have been moved from the “General Settings” tab to a separate YC tab in the game settings to free up space and not overload the general list of settings.
– The operating principle of individual crop multipliers has been reworked: they are now controlled by a separate Off/On switch.
– When individual multipliers are turned off, the overall yield multiplier is active and crop multipliers are inactive.
– When individual multipliers are enabled, the overall multiplier is reset to 1.0x and becomes inactive.
– When individual multipliers are turned off again, all crop multipliers are reset to 1.0x.
– Added crop icons next to names in the YC tab to make it easier to navigate the list of crops.
– Crop icons are taken from the registered culture/fillType data if available: if an icon cannot be determined, a replacement in-game icon is used.
– Updated descriptions of settings and localizations.
V2.0.0.0
I believe this will be the final version of the mod.
– The yield multiplier system has been completely redesigned.
– Added individual yield multipliers for each crop on the current map.
– The general yield multiplier for all crops has been preserved.
– Added automatic detection of crops from the current map: the number of items in the settings depends on the number of available crops.
– Added support for mod maps and additional registered crops: new crops automatically appear in the settings if they are registered through fruitTypes.
– The names of mod cultures use the localization of the map/mod if it is provided by the author.
– Settings are now saved separately for each save slot.
– Added protection against loading old settings after deleting a save and creating a new career in the same slot.
– Settings have been moved to a separate folder:
`modSettings/FS25_YieldControl/FS25_YieldControl.xml`
– Improved settings file structure.
– Improved loading and saving of settings.
– Added automatic clearing/updating of save data when creating a new career in the same slot.
– Removed unnecessary messages in the log when changing multipliers.
– Lua script has been cleared of temporary lines.
– Improved descriptions of settings in the game menu.
– Updated localization for all languages.
Note:
If the overall multiplier is set to 1.0x, individual crop multipliers can be adjusted separately.
When the overall multiplier changes, individual crop multipliers are reset.
When changing an individual culture multiplier, the overall multiplier is reset.
V1.3.0.0
– The system for saving yield multiplier settings has been completely redesigned.
– Multiplier settings are now saved separately for each save (previously it was a global setting for all saves).
– Improved loading and application of settings.
V1.2.0.0
– Added new yield multipliers from 0.5x to 0.9x for more hardcore gameplay.
– The full range of multipliers is now available: from 0.5x (-50%) to 5.0x (+400%).
– Updated translations and descriptions for new values in the settings menu.
– Updated mod icon.