V1.0.0.6
Minor changes to the map, especially for contracts, the flight is normal
Map update – version 1.0.0.6
A new map update has been released, aimed at improving the quality, stability and realism of the gameplay.
In version 1.0.0.6, most of the asphalt surface was replaced, making the roads cleaner and more realistic. Many errors in XML files have been fixed and the overall stability of the map has been improved.
Traffic routes have been completely redesigned – movement on the map has become more correct and natural. In the fields, collisions have been removed from the pillars, so that hired workers no longer linger and build routes correctly.
Visual adjustments have also been made to the terrain for a more natural appearance of the area.
In development
Active work is underway to expand the list of crops. Planned addition:
alfalfa
clover
triticale
field grass mixtures
spring and winter crops
Work on the project continues. The map evolves along with technology to provide an increasingly high-quality and realistic gaming experience.
Stay tuned for new updates.
During long and careful testing of the Zhuravlevo map (more than 500 hours of playing time), various shortcomings were identified and corrected that affected the ease of play, visual perception and overall quality of the map.
V1.0.0.5
In version 1.0.0.5, a lot of work was done to improve the quality and realism of the map.
Main changes:
All meshes on the map have been fixed.
The roads were partially replaced: field roads were added, bumps and uneven spots appeared in some places, which increased realism.
Fixed issues with leaking roofs in garages and sheds.
Russian traffic with Russian license plates has been added: minibuses and buses now travel along the streets.
Replaced many old and visually weak buildings that spoiled the overall appearance of the map.
Added test decorative objects, including a stele at the exit from the village.
The corners of the fields have been corrected – they are now correct.
Hired workers now work correctly in absolutely all fields.
This is only the main part of the changes – there is no point in listing everything, since there are really a lot of changes.
The map size has increased by approximately 200 MB as most of the textures and buildings have been replaced.
The map has become noticeably higher quality and visually richer. The work continues.
V1.0.0.4
Report on the work done – map “Zhuravlevo” v1.0.0.4
In version 1.0.0.4, a lot of work was done on the Zhuravlevo map to improve the visual part and the general atmosphere of the map.
The water plane has been completely redrawn – the water on the map now looks more natural and neat. Many visual fixes have been made: minor bugs have been fixed, the display of objects and the environment has been improved.
Some icons have also been redrawn, making the navigation and tooltips clearer and more visually pleasing.
Work on the map continues – the update is being created alone, so the process is not going as quickly as we would like, due to limited time. Nevertheless, the development of the map does not stop, and there are still many improvements and improvements ahead.
участок 24 там мост и там между дорогой и мостом дыра , со стороны полей,
второе где база там силосный бункер большой который , он не работает я его загрузил сечкой и травой и он не накрывает ,пришлось перевозить в силосный что у коровника,
мододелы сделайте чтоб можно было удалять строение ангары на базе а то там много ангаров ненужных,если через мод что скрывает объекты то половина ангаров не скрывает этот мод,
в овчарне зачем яма для жидкого навоза она не работает ,
возле базы триггер магазин он не работает удалите его
Hey, i have been looking a long time for a good “east” map where i can bring out the htz´s. mtz´s kirovets and all that good stuff! This is it! Thank you for the hard work, map overall is beautifull and rly have nice “east” flavour.
Only gripe for me is that when you get onto the map and play first time, some PDA icons are only in cyrilic letters and it is not clear what everything is right away, but its not terrible, one can figure it out.
Also nitpicking, some transitions from paved road to dirt road are very “hard” maybe you can “hide” the transition with some decals or whatever… i personally used one of the mods that lets you place tire tracks on this sections so to hide it a bit.
Anyway, very nice overall, thank you for your hard work improving this map!
Пожалуйста поправьте траффик возле Мукомольного завода, выезжает на встречку.
So where do I place my boat on the map? What about fishing?
Add additional crops: alfalfa and clover!