This mod allows you to manually attach implements to a tractor.
In the general settings, you can choose whether the attachment process should remain automatic or be manual. If you choose manual attachment, the message “Exit to attach” will appear when you approach an implement.
After exiting the vehicle and approaching the attachment point, you can attach the implement using the Q key.
Then, you can manually connect the hydraulic lines, air lines, and electrical connections using the Y key.
The power take-off (PTO) can be connected separately using the Z key.
Trailers and implements with a jaw coupling are an exception:
These couple automatically as soon as you position the tow bar precisely against the implement’s coupling.
If manual coupling is enabled in the settings, you only need to connect the lines yourself after automatic coupling.
If manual coupling is disabled, the lines will also connect automatically as soon as the implement is coupled.
All key bindings can be freely assigned in the settings. The “Coupling” action uses the standard in-game key bindings.
Changelog: +
Changelog 1.0.0.4:
– Fixes for patch 1.19
Changelog 1.0.0.3:
– Added setting and corresponding function for automatic attachment of front loaders. When enabled, front loaders will automatically attach as soon as the front loader is close enough to the front loader console of the vehicle.
– Fixed ineffective setting for automatic attachment of front loader implements.
– Improved overall performance impact of the mod.
– For modders: In the modDesc.xml, it is now possible to specify the path to a configuration file. In this file, AttacherJoints can be marked as front loader AttacherJoints, so that corresponding configs and functions for these AttacherJoints can be used. Documentation of the functions can be found in the sdk folder.
Changelog 1.0.0.2:
– Fixed issues with skid steer loaders.
– Fixed issues caused if vehicle height, length or width is not set.
– Added distinction between different hose types. Hydraulic, air, and electric connections are now handled separately.
– Forage harvester headers can now be attached from the forage harvester like with combine harvesters.
– For modders: The possible coupler types for front loaders can be configured in the respective XML of the vehicle. Additionally, a default coupler type can be set and the selection of other coupler types in the shop can be disabled.
Changelog 1.0.0.1:
– Fixed issues with hook lift vehicles and BigBags.
Changelog 0.9.2.6:
Fixed an issue with overlapping tension strap triggers.
Changelog 0.9.2.5:
Fixed an issue with adapters and implements that use SkipNodes.
Changelog 0.9.2.4:
Fixed an issue where coupling jaws were sometimes attached too low.
Changelog 0.9.2.3:
Fixed issues with selling machines
Further improved trigger behavior
A detached drawbar coupling remains disconnected after exiting and reloading the save game, even if the ring and drawbar are within the automatic coupling radius.
Changelog 0.9.1.1:
Fixed a bug with the MA7 Stepa crane
Fixed issues with small vehicles
Fixed an occasional LUA call stack issue
Good job.
yea this mod is sooooooo good round of applause
You’re a goat for this mod! So far so good