Additional-Contracts V1.0.0.6

Additional-Contracts

Creates general-purpose orders across various areas\industries – for example, chaff\forage,mulching,rolling and more.

Changelog: +

Changelog 1.0.0.6:
-new, Animal dealer contracts (RealsiticLiveStock.. Mods are not supported or modder set flags for support), needs animal dealer on the map
-new, Field heap contracts
-new, 2x Special Missions (universal Mission), Lost cargo and Vehicle Transfer
-optimized, Mulcher/Roller/Chaff contracts (more security checks)
-optimized, Fruit collect contracts, only headland and row spacing optimized (differently and less profit) and overloaded trailer with button .. deactivated
-add, translation for it,fr,cz

Changelog 1.0.0.5:
-fix, lua error… table.remove ‘typName’
-fix, successFactor 80-95% (< 90% was not possible) V1.0.0.4 -fix, ChaffMission (SP,large field,leasing vehicle jaguar99tt) -new, 3x Special Missions (universal Mission), Deliver,Load and Deliver,Vehicle Transport Changelog 1.0.0.3: -fix, problems/errors (Patch 1.14.0.1) -new, Settings for success factor 80-95% (optional for PresicionFarming DLC) Changelog 1.0.0.2: -fix, Roller-Contracts start event on/off (Multiplayer) -fix, ...ChangeSettingsEvent.lua:48: attempt to index nil with 'getTypToString' (Multiplayer) Changelog 1.0.0.1: -new, Bale collect contracts -new, Fruit collect contracts -new, Settings optimized [/spoiler] Credits:

HappyLooser

4/5 - (11 votes)

Download mod

File File size
zip FS25_AdditionalContracts 6 MB

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Milan

Zdravím je možný že se ten mód s něčím hádá, protože jakmile vezmu zakázku sběr ovoce v řádcích tak to je samý error, ale vždy jen u téhle mise, u žádné jiné errory nejsou. Nemůže to mít problém s better contractem ?

Milith

You make great work. thank you for that. its the best contracts mod!
you just do it nicely 🙂

milith

Great mod. Good job. You make missions preety nice. Sadly chaff mission not work for me, but i have 500 mods, so its probably my fault 😉
Always chaff mission force me to try chaff soy in 5 stadium 😀 when i cancel mission on field is soy in 1 stadium.
Btw i really enjoy your mod and wish you only good things in life;)

DM86

How do you complete Chaff missions? Tried on many maps & selling station specified by mission never accepts chaff ?

tom

w jakim miesiącu robisz chaff mo ja nie mogłem jej zrobić

Marek

Lets open additional contracts on GITHUB. It can be the top mod from this theme with combination better contracts.

Sqroots

I did some digging and it is a simple fix if you feel up to it.

unzip the mod > missions folder > baleCollectMission > BaleCollectMission.lua

line 96 – function BaleCollectMissionn:init

add a line stating “self.field = field;” prior to the self.baleTypeIndex line

save, re-zip, and DONT UPDATE when FS tells you to update. That worked for me.

New function below:
function BaleCollectMission:init(field, baleTypeIndex, numOfBales, sellingStation, fruitTypeIndex, fillTypeIndex)
    self.field = field;
    self.baleTypeIndex = baleTypeIndex;
    self.numOfBales = numOfBales;
    self.fruitTypeIndex = fruitTypeIndex;
    self.fillTypeIndex = fillTypeIndex;
    local success = BaleCollectMission:superClass().init(self, field);
    self:setSellingStation(sellingStation);
    self:setMinReward();
    return success;
end;

Sqroots

Update: totally didnt work 🙁 still looking into it, and will report back if I find anything

Scott

I think your fix worked for me. I haven’t done any of the contracts that populated yet, but I did get the “Fruit Collect”, and “Bale Collect” back as options in the contract list. I think in my game save, I have missed the time for Chaff collection.

Blitz

Mod has stopped working as of version 1.14,tested on all base game maps

Scott

Like this mod, but it stopped working after FS25 updated to version 1.14. 🙁 Hoping the author sees this, and can update it.

Scott

Update: While it did stop working after the 1.14 update, it does work with some maps, just not the Arkansas 4X map that I was using.

Aquila

The mod no longer works on “Schwesing Bahnhof” since version 1.14

Scott

The mod worked when creating a new save/game, but once that game was saved and closed, it would not work when trying to re-open the save.

V1P3R

I second that

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