Potato production pack V1.0.0.1

Potato production pack

Potato Production Pack (Converted from LS22)

This modpack brings a complete potato processing chain from the LS22 to Farming Simulator 25. All buildings and objects have been carefully converted, adapted and optimized. Perfect for growing, storing, sorting and bottling potatoes – all in a realistic and functional style.

Potato box – €100
A simple wooden box for storing and transporting small quantities of potatoes. Ideal for entry-level or smaller businesses.

Empty pallets – €70 (10l)
These pallets serve as the basic material for packaging and filling potato products within the pack.

Large bags – €1500 (2000l)
Big bags used for collecting and filling the potatoes. Perfect for sales or warehouse transport.

Fertilizer storage – €20,500 (30,000l)
A spacious warehouse for different types of fertilizer. Provides enough capacity to power operations for extended periods of time.

Vehicle workshop – €23,000
A practical workshop for maintaining and repairing your vehicles directly on the farm.

Potato storage expansion – €350,000
Large storage building for professional storage of large quantities of potatoes. Ideal for larger potato farms.

Potato storage and sorter – €455,000
Combination of warehouse and sorting station. Automatically sorts harvested potatoes according to quality and stores them.

Potato sorter – €103,400
This machine sorts fresh potatoes according to size and quality. Ideal for the next processing step.

Potato sorter with filler – €275,000
Extended version with integrated filling system. Sorts potatoes and packs them directly into bags or pallets.

New potato sorters – €450,000
Modernized sorting system with revised technology and faster processing.

BGA99kW – €435,000
A small but effective biogas plant with 99kW output. Ideal for generating energy from excess biomass, e.g. B. potato waste.

Info: The empty pallets and big bags are intended exclusively for the filling and packaging system in this pack. All other objects are self-explanatory and can be used directly in the game.

Note: This mod was converted from Farming Simulator22 and completely adapted to the technology of the LS25.

Please also remember that this is my first project and I am still a beginner. If you find any errors, please understand and write a comment and I will fix it

Credits:

Mythix
Dazed

4/5 - (4 votes)

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File File size
zip FS25_SeedPotatoFarmBuildings 173 MB

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4 Comments
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Christopher

Mod throws a lot of errors and with no visible triggers, those of us who are new to FS- have no idea how to use it. I asked a couple of the bigger youtube guys to make a video of it since they had it in 22 and both said it doesn’t work properly so a video is pointless. IDK…Looks cool but it’s kinda useless in its current state.

Constin

 Patch notes for FS25_SeedPotatoFarmBuildings                                                
                                                                       
 —                                                                    
 Bug: Game crash during physics simulation                                                
                                                                       
 Root cause: modDesc.xml declares custom placeable and vehicle types with explicit filename= paths pointing to base game Lua scripts   
 ($data/scripts/placeables/Placeable.lua and $data/scripts/vehicles/Vehicle.lua). These paths are no longer valid in FS25 — the engine  
 resolves base classes internally. As a result, the types load without their script logic, spawning physics objects with uninitialized
 collision shapes, which causes a SIGBUS crash in Bullet Physics (btConvexShape::localGetSupportVertexWithoutMarginNonVirtual) during
 fetchResults().

 Fix: Remove the filename= attribute from both type declarations in modDesc.xml.

 Change:
 <type name=“sortingshed” parent=“simplePlaceable” className=“Placeable”
     filename=“$data/scripts/placeables/Placeable.lua”>

 <type name=“dischargeable_pallet” className=“Vehicle”
     filename=“$data/scripts/vehicles/Vehicle.lua”>
 To:
 <type name=“sortingshed” parent=“simplePlaceable” className=“Placeable”>

 <type name=“dischargeable_pallet” className=“Vehicle”>

 —
 Bug: Error on map load missing file

 modDesc.xml registers Pallets/Empty/multiPurchasePotatoBoxReusable.xml as a store item, but the file does not exist in the archive. This
 causes a non-fatal load error but may break pallet purchasing.

 Fix: Create Pallets/Empty/multiPurchasePotatoBoxReusable.xml — it can be a copy of the existing multiPurchasePotatoBox.xml in the same
 folder.

Miguel

the mod is good just needs a spawn place manuer and bigger capacity for all of the input and output

kohlmeise

NewSortingShed funktioniert nicht die kisten zu leeren

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