
This is a playable prefab template map for Farming Simulator 25. AlfaMods Norway grants all permissions to modify this map to create new mods; no request for permission is necessary. The terrain was carved out manually.
Main features (vanilla)
- 4 x 4 kilometres terrain surface with 1 (one) units/meter per pixel.
- 5 fields mission playable up to 4.28 ha in size.
- 3 owned vehicles (vanilla)
- player farm (New farmer, start farm: yes).
- vehicle shop with vehicle sell point.
- buying stations for manure/liquid manure and lime.
- farmers market
- animal dealer spot, sleep trigger and wardrobe trigger
- one owned farmland and field (New farmer).
- NPCs house (talking-to vanilla NPCs).
- For multiplayer you’ll need to customize the map how you want it, since this is a prefab/template map after all.
- If you want less dust particles, you can edit this in the map’s environment.xml at line 276, maxDropsMultiplier.
- Less terrain fog if you sleep for one day. Can be changed inside environment.xml.
Technical details for modders
| Version/release date | 1.0.0.0 17/03/2025 |
| descVersion | 96 |
| Base map | mapAS (FS25 Asian map) |
| Map i3D name | mapAlfaBig |
| Pixel size dem.png | 4097 x 4097 |
| Pixel size _weight.png | 8192 x 8192 |
| GDM pixel size | 4096 |
| GRLE pixel size | 4096 |
| Masks | generated (old vanilla mapAS 2048 pix) |
| Pixel size overview.dds (map’s PDA) | 4096 x 4096 |
| Terrain detailed painted PDA? | no |
| Terrain units per pixel | 1 |
| Terrain cast shadow? | no |
| Terrain backdrop mesh? | no |
| Custom paintable terrain textures | no, all vanilla |
| Custom vegetation? | no, all vanilla |
| Custom placeables? | no, all vanilla |
| Water surfaces? | no |
| Fields visual GPS navigation lines | yes |
| AI navigation (create job) lines | no |
| NPC traffic/pedestrian/train system? | no |
| Map included XMLs | mapAlfaHuge.xml sounds.xml colorGrading.xml colorGradingNight.xml environment.xml farmlands.xml fields.xml items.xml placeables.xml shop.xml (vehicle store alignment due to collision glitch) vehicles.xml modDesc.xml |
| Procedural placed assets? | no |
| Painted fields | one painted grass field, farmland #6. |
| All seasons? | yes |
| Crop damage | vanilla, hail and twister. |
Due to collision glitch:
Credits:
AlfaMods





